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14 years ago
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This topic is a support thread, mainly aimed at newcomers who are looking for information that already exists on the forum...
Also, please leave requests here to add new articles, ask questions, and report inaccuracies and errors...

FAQ1. Who can I contact for specific help with this section?
The administration of our section: section coordinator Dirty_Player (ICQ 408722873), his nickname is highlighted in pink; the list of moderators is located in the lower right corner of the section - Pit for LM (ICQ 471401475), Mizrael (ICQ 27384379), Scorpiona (ICQ 469326983), numOne (ICQ 305035002), LeBron (ICQ 550279567), their nicknames are green. You can contact the administrators using the Private Messages system (the entrance to it is located in the upper right corner of the page). You can also do this via ICQ or Skype. Contact information can be easily found in profiles or in tournaments that they run.

Registration problems:
FAQ2. I don't know the answer to the security question.
You need to look for the answer here.
FAQ3. How can I choose a suitable nickname? Everything I enter is already taken...
FAQ4. I registered on the forum, but I didn't receive the promised email with instructions on how to activate my account. What should I do?
Answers here.

Account issues:
FAQ5. I want to change my nickname, because I don't like it / I'm tired of it / there is confusion / it's unreadable ... etc.
What do I need to do and what shouldn't I do?
FAQ6. I forgot my nickname, I forgot the password for my account, the email address that was used for registration no longer exists.
What do I need to do and what shouldn't I do?
Answers here.

Your control panel:
FAQ7. How can I view comments in the Battle Spirit system?
FAQ8. How can I change my profile?
FAQ9. How can I insert a single signature into my messages? What are the requirements for the signature?
Answers here.

Main prohibitions and penalties for violating forum rules:
It is forbidden to register more than one account, use profanity, insult or provoke users. For gross and persistent violations, violation points are awarded; when a user exceeds 100 points, the account is blocked for a week.
More details here.

FAQ for the section Heroes 3 Tournament - Tournaments for Heroes 3 - ONLINE
FAQ10. How do I start playing on the forum?
Answer here.
FAQ11. I heard about game streams of HOMM3... Where can I find links to them?
Answer here.

Topic "Useful information":
FAQ12. How can I contact an opponent to play?
FAQ13. What are some additional programs for the game?
FAQ14. Where can I read what templates are, and where can I download them?
FAQ15. Do people play with fixes here?
Answers to these and other questions can be found in the topic "Useful Information: Templates, Maps, Programs".
Navigation to the topic here.
Path to find this topic:
HeroesWorld Forum > All about Heroes 3 - Might and Magic III - Information, Discussions, Tournaments, Download |Download -> Heroes 3 Tournament - Tournaments for Heroes 3 - ONLINE -> Reference and educational materials for HoMM3 online players -> Useful information: templates, maps, programs
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14 years ago
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The most popular topic in our section (over 1000 views per post, over 60 views per day):

"Useful Information: Templates, Maps, Programs"

Path to find this topic:
HeroesWorld Forum > All about Heroes 3 - Heroes of Might and Magic 3 - Information, Discussions, Tournaments, Download -> Heroes 3 Tournament - Tournaments for the Third Installment - ONLINE -> Reference and Tutorial Materials for HoMM3 Online Players -> Useful Information: Templates, Maps, Programs

What's inside?
It contains answers to the questions that beginners ask most often when they appear on the forum. Therefore, I recommend browsing through what is in the topic first, and then studying the necessary articles as needed.
For experienced players, schemes and descriptions of templates are of the greatest value.

Specifically, there is:
Information:
Where to start: different versions of Heroes and patches for them.
Hamachi - a program that emulates a local network over the internet.
GameRanger - an alternative to Hamachi.
"Physics of the World of Heroes" - PhysMiG - the most complete and useful guide to the game HOMMIII. Author - AmberSoler.
Daily saves: what it is and how to do it.
How to archive games and attach them to the forum.

Useful programs and files:
HD mod - A mod to improve the functional part of the interface. Author baratorch.
HMM3_Lighter - a program for quickly exchanging troops and artifacts between two heroes in Heroes III. Author vbn.
Autosave counter 2.05 - a program for automatically saving the game every day. Author Sir_Four.
7-zip - a program for archiving games.
FreeArc - another program for archiving saves.
Cranim.zip - animation accelerator in battles.
File ARRAYTXT.TXT - determines the number of monsters for different versions of Heroes.
File GENRLTXT.TXT - displays mana for the hero in battles.
TEditor 1.0 - a program for editing templates.
h3objed - changes object properties on the map.

Templates:
General information. Random Map Generator. Concepts used in templates. Conventions on diagrams.
General information. Comparative characteristics of units.

Template 2SM4d(3).
Template 2SM4d.
Template 2SM4d(2).

Template 8mm6.
Template 8mm6a.

Template 6LM10.
Template 6LM10a.

Template 8ХМ12.
Template 8ХМ12а.

Template 8xm8.
Template 8xm8a.

Template Jebus Cross.
Template Jebus Cross without two zones.

General information about the balance template.
Template balance L - U.
Template balance L + U & XL.
Template balance M & M + U.
Templates Pucharu Ciemnosci (Cup of Darkness), so-called Polish balances PC M and PC L and additional files used by Poles.

Template Mini-Nostalgia.
Detailed diagram of the Mini-Nostalgia template.
Edited template Mini-Nostalgia.

Template Panic.
Template Nostalgia.
Template Spider.
Template Anarchy.

Template Christmas Tree.
Template Speed.
Template Speed-2.

Set of templates in one archive.

Templates for 2x2 games:
Template 2x2SM4d(3).
Template Deux Paires.

Map fixes:
A selection of the best fixes from Peter's championships.
Maps from the "Seasons" tournament (winter 2009-10).
Maps from the St. Petersburg Championship 2011.
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14 years ago
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Registration Issues:
FAQ3. How do I choose a suitable nickname? Everything I try is already taken...
Try using the user search system. At the top of each forum page, there is a link - Users; when you click on it, you can see a link in the upper right corner of the page - User Search. Enter the nickname under which you would like to register, and the system will show you registered users with similar nicknames. It will be easier for you to choose a unique name. In addition to numbers, Latin and Cyrillic letters, the following symbols are allowed: =, @, #, & and others.
FAQ4. I registered on the forum, but I did not receive the promised email with instructions on how to activate my account. What should I do?
Write a message in the topic "Account Activation Requests". Only users waiting for confirmation of activation via e-mail can leave a message here.

Account Issues:
FAQ5. I want to change my nickname because I don't like it / I'm tired of it / there is confusion / it's unreadable... etc.
What needs to be done and what shouldn't be done?
The most important thing: do not register a second account; this is prohibited by the HW rules. To change your nickname, write a message in the topic "Changing Nickname on HW", and after some time you will succeed.
Don't forget to inform the tournament and season leaders, as well as your opponents, about the name change afterward. Try not to abuse the opportunity to change your nickname. Remember that it is not the name that adorns a person.
FAQ6. I forgot my nickname, forgot the password for my account, and the email address used for registration no longer exists.
What should be done and what shouldn't be done?
Anything can happen. Again, do not register a second account.

You may be able to remember your nickname by using the User Search system (see FAQ2). If you have forgotten your account password, use the password recovery system. To do this, click on the "Forgot Password?" link on any page requesting a password. You will be taken to a page where you need to enter the e-mail address that you specified when registering. The system will immediately send you an email with instructions on how to reset your password. It is worse if the email address no longer exists. In this case, you must contact the forum administration (see FAQ1).

If you still registered a clone to access the forum, be sure to contact the administrators and inform them about it. In such cases, accounts can be merged. Do not wait until cloning is detected; registering two accounts is prohibited, and you may receive 50 violation points.
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14 years ago
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Your Control Panel:
FAQ7. How do I view comments in the War Spirit system?
There is a War Spirit System on the forum. You can change (increase "+" or decrease "-") another user's War Spirit for a post by clicking on the "checkmark" in the lower right corner of the post. At the same time, you can leave your comment to the post, which the author of the post will be able to read.
To read the comments about your posts left by other users, you need to go to your personal Control Panel, the link to which is located at the top of each page of the forum.
By following this link, you will access the War Spirit System panel and can read the last 10 comments about your posts made by other users.
FAQ8. How do I change my profile?
On the left side of the Control Panel, there is a menu with settings for your profile.
You can change your password, email address, insert or change an avatar and signature, as well as configure various forum options.
FAQ9. How do I insert a single signature into my messages? What are the requirements for signatures?
To insert a signature that will appear at the bottom of each of your messages, you need to go to the Control Panel, select the Edit Signature link on the left, and paste the text of the signature or image.
According to the Forum Rules:
A user's signature on the HeroesWorld forum should be formatted in no more than size 3 font, available in the standard message editor of the forum. A user's signature cannot contain more than 2 large images if there are no small images. A user's signature cannot contain more than 1 large image if there are small images. A user's signature cannot contain more than 5 small images. A large image is less than or equal to 500x140 pixels in area. A small image is less than or equal to 350x20 pixels in area. Images larger than 500x140 are not allowed.
An automated script operates on the forum that checks the images placed in users' signatures for compliance with this rule.
Thus, MAXIMUM a signature can contain:
- 2 large pictures:





- or 1 large + 5 small:













Check the size and number of your pictures!
In reply to Pit for LM
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14 years ago
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Main prohibitions and penalties for violating forum rules.

You can refresh your memory of the forum rules, which we all promised to follow upon registration, by clicking the Help link, located at the top of each forum page.

For gross and persistent violations, moderators may assign violation points. When 100 violation points are accumulated, the user's account is automatically blocked by the system for a week. The fourth account block is the last; after that, there is no unblocking.

Main violations and the number of points that can be received:
- for registering more than one account - 50 points;
- for using profanity - 10 points;
- for insulting users - 25 points;
- for trolling and flaming - 5 points.

You can find out more about the Violation System here.
In reply to Pit for LM
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14 years ago
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Very often, beginners ask the question: FAQ10

How do I start playing on the forum?

For those who have no experience with online games, it makes sense to start with the ongoing Seasonal Tournament. Everyone who wants can play in it, whenever they want and with whomever they want. Based on the results of the season, a rating of players is calculated, and an award ceremony is held for the most active and successful participants.

Of course, to get started, you need to install the game on your computer and take care of ways to communicate with opponents – i.e., install Hamachi or GameRanger and create an ICQ number or Skype login.

Problems that may arise when connecting via Hamachi are discussed in the topic How to play HM&M 3 Online via Hamachi?

Next, it is advisable to read and understand Rules for online games in Heroes III and the seasonal Rating Tournament. The Season is mainly played according to these rules.
You also need to study the article Daily saves: what they are and how to make them. Game saves must be made and saved until the end of any tournament in which you participate.

You can find an opponent:
by writing a message in the topic Let's arrange to play online in HoMM 3!, where you indicate your contact information and wait for someone to contact you;
by viewing the contact information of active players in the Season in the topic Player Ratings in Heroes III online and independently offer them to play.

Don't despair if you don't find an opponent within 10 minutes. Indeed, sometimes you sit waiting for several days, but there is no one available. It all depends on your persistence and desire. Once you get to know the players, it will be easier; you can even agree in advance.

After the game, you need to write a report (if you won) or confirmation (if you lost) in the topic "Season 'Winter/Spring/Summer/Autumn 201...'. Online games for rating (reports, confirmations, discussions)". The current season's topic is located in the important topics in this section. For example, spring reports for 2013 are written here.

A sample of how to format a report, as well as the contact details of the judges of the Seasonal Tournament, can be found in the first post of this topic.

If you suddenly have problems and disputes during the game, questions about the rules, immediately contact the judges. First, try to find any of the judges on ICQ. If none are found, calmly make a save and postpone the game. Then, send private messages to the judges – in the upper right corner of any page of the forum, there is a link Private Messages, click on it, select the menu on the left - New Message, enter the names of the recipients:
....// Judges' nicknames, take them from the first post of the Season topic //...
and describe your problem.
Please resolve all disputes in such a civilized manner.
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14 years ago
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Game streams are very popular. The number of viewers varies from a dozen to several hundred, and interesting Tournament games featuring the strongest players attract even more than a thousand viewers. Beginners gain valuable experience and learn from others' mistakes. In the topic LIVE HOMM3: game streams - games broadcasting you can find announcements about ongoing streams. At the beginning of this topic there are posts with stream channel monitoring. You can see active channels in real time. If you see the inscription LIVE in the upper right corner of the stream window, it means that you can watch the game online now. To do this, either click on the Play triangle in the lower left corner of the stream window and watch the stream directly on the forum, or go to the link to the corresponding channel. There you can also search for recordings of already played interesting matches, as well as training videos with commentary. I am duplicating links to stream channels here: Stream channel by Mizrael: http://ru.twitch.tv/mikevalentine, many recorded games. Stream channel by Sevensan: http://ru.twitch.tv/sevensan. Stream channels by 7z: http://sc2tv.ru/7z and http://www.twitch.tv/alex7z, many recordings. Stream channel by twaryna: http://ru.twitch.tv/twaryna, very many recordings, including Tournament game recordings. Stream channel by Pit for LM: http://www.twitch.tv/pit_for_lm Stream channel by nub_hmm: http://www.twitch.tv/nub_hmm, many game recordings and training videos. Stream channel by shpilenger: http://ru.twitch.tv/barbarian2, many recordings. Stream channel by VanjaM: http://ru.twitch.tv/vanjam2. Stream channel by Amiloo: http://ru.twitch.tv/amieloo, very many recorded games. Stream channel by Ihtiandr: http://www.twitch.tv/ihtiandr_108# Stream channel by crzq: http://ru.twitch.tv/crzq, very many recordings, including not only his own games but also Tournament matches between strong opponents. Stream channel by PlayHeroes_HP: http://ru.twitch.tv/playheroes. Stream channel by StickyFingaz: http://ru.twitch.tv/stickyfingazyo#, very many recordings. Stream channel by RomarioGrom: http://www.twitch.tv/romariogrom, very many recordings, Tournament games. Stream channel by nik312: http://www.twitch.tv/lavadragon Stream channel by Psyche_7: http://sc2tv.ru/content/psyche7 Stream channel by LeBron: http://ru.twitch.tv/mrlefish. Stream channel by MeFi: http://www.twitch.tv/ilovelings Stream channel by naatland: http://ru.twitch.tv/naatland, many recorded games. Stream channels by KaccuaH: http://ru.twitch.tv/kaccuah#, many recordings. Stream channel by AlexTheGreat: http://www.twitch.tv/alexthegreat1 Stream channel by AlexAG: http://ru.twitch.tv/agonet Stream channel by Лось: http://ru.twitch.tv/orlangyr Also in this topic, announcements about game streams organized using conference creation programs are published. To watch such streams, you need to install the appropriate software on your computer: - streams with ID like m62-977-121 - TeamViewer - http://www.teamviewer.com/ru/download/index.aspx; - streams with ID like 024-635-292 - Mikogo 4 - http://mikogo.com. Those who want to start streaming games themselves, but don't know where to begin, can try reading the topic "Streams (Mikogo, TeamViewer, etc.) - technical aspects" and choose the option that suits them best.
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13 years ago
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Rules in effect from November 18, 2007 to November 30, 2010.

Rules in effect from December 1, 2010 to May 31, 2013.

Discussions about "Rules for online games in Heroes III and the seasonal Ranking Tournament".

Useful information: Software for HoMM3.
Useful information: templates, maps.

Let's arrange an online game in Heroes III! . . . Player Rating in Heroes III online


Rules of online games in Heroes III
and the seasonal Ranking Tournament.

(Version 3.1)
In effect since June 1, 2013.

Contents.
I. General organizational issues. + English
II. Rules for online games, common to all templates (SoD version).
II. Rules for online games on all templates and SoD version.
III. Map settings options, additions, and differences in rules for popular templates (SoD version).
III. Map settings options, additions, and differences in rules for popular templates (SoD version). - English
IV. Differences for the WT version.
V. Non-standard and controversial situations. Judging.
V. Non-standard and controversial situations. Judging. - translation
VI. Seasonal Ranking Tournament. + translation
Comments on section: I. General organizational issues.
Comments on section: II. Rules for online games, common to all templates (SoD version).
Screenshots illustrating the Rules: ГО and bugged passages on Jebus cross.
Screenshots illustrating the Rules: bugged passages on Panic and Balance.

I. General organizational issues.

1. Online games are played on any of the versions of HoMM3 (SoD 3.2, 4.0; WT, ...) by mutual agreement between players or according to the tournament regulations.

2. The use of additional programs that speed up the game process is allowed, including:
- Mod to improve the functionality of the interface - HoMM3 HD,
- Animation accelerator in battles - Cranim.
The player using these programs and files is responsible for any bugs that arise.
The use of any other additional programs and files that affect the gameplay without prior agreement with the opponent is prohibited.
Comment.

3. Games are played on random maps generated based on templates.
3.1. Template selection for a game is carried out according to the tournament regulations.
3.2. Template selection by elimination method: players take turns removing undesirable templates from the list declared in the tournament until only one remains, on which the game takes place. The tournament regulations specify who starts eliminating templates.
Example.

4. Selection of color and castle.
4.1. In tournaments, the choice of colors and castles is determined by the rules or by drawing lots.
4.2. Castle selection by elimination method: players take turns crossing out (removing) those they do not want to play as from the complete list, including 9 castles, until 3 castles remain. The player who started first chooses a castle from the three remaining, then the second player chooses a castle from the two remaining and announces the color he wants to play with.
Example.
4.3. On templates with computer opponents, castles for the computer are selected randomly (except for Mini-Nostalgia template section III.7 and Diamond template section III.8).

5.1. Players use ICQ for communication; by agreement: Skype, chats.
5.2. For online communication, players use programs (in order of priority): Hamachi, TeamViewer, GameRanger.

6. Players must make daily saves, keep them until the end of the tournament (i.e., until the results are summarized and the winner is awarded), and present them upon first request from the tournament organizer / judge / member of the AC.
If the saves are missing for any reason, the organizer / judge / AC will rely on the saves submitted by the opponent. Claims against the opponent and judges in this case will not be accepted.

7. The terms in these rules correspond to the Russian translation of the game Heroes of Might and Magic III (version 4.0), made by the company "Buka" (Platinum Series), the description in "The Physics of the World of Heroes" and conventional notations, commonly used when describing templates.
Specific concepts used in the game: names of castles, artifacts, objects, spells, etc. - are written with a capital letter in the rules.
7.1. Basic terminology and abbreviations.
By the word "castle" (with a lowercase letter) in these rules means any town / village on the game map.
By the words "defined passage between zones" on the generated game map means the space between obstacles forming zone boundaries, through which the hero can pass into an adjacent zone. In a real game situation, there may be several such passages, even if the template scheme indicates that the passage is unique.
Bugged passage - a passage between zones that should not exist according to the template scheme. It differs by weaker protection (or its absence), inconsistent with the template scheme. Often occurs during the generation of a mine, village, etc., at the border of two zones.
Increase - troops appearing at the beginning of a new week in the dwellings of cities (villages) of the player or in the cities (villages) of the human opponent and computer players captured on this day.
Treasure zone = treasure (English) = treasury (English)
GO - Main Guard - strong guard (value=45000) either between zones starting for players (2SM4d(3)), or between the starting zone and the main treasure zone (Jebus cross, Mini-Nostalgia).
Mage Guild - Mage Guild.
7.2. Detailed Glossary of terms.


Rules of HOMM3 online games
and seasonal ranking tournament.


I. General organization questions.
English translation will be made later.
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13 years ago
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II. Online Game Rules Common to All Templates (SoD version).
This section collects rules common to all templates. In a specific game, it is necessary to additionally familiarize yourself with the differences from these rules for the template on which the game is being played (section III).

1. Restarts. In the situations described below, players must/may start a new game with map regeneration.

1.1. Mandatory restart must be taken. Immediately after game generation, players must check for grounds for a mandatory restart and are obliged to take a restart within 1 minute in cases where:
– if the starting hero is above level 1;
- if the player or computer lacks a starting castle;
- if no roads lead from the starting castle;
- if ГО generated right next to the starting castle (such that one cannot leave the starting castle or enter it without a battle with ГО).

1.2. Restart on first encounter up to 115-116-117 inclusive for fast-medium-slow roads respectively.
An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an opponent's castle or mine).
If an encounter occurs within the specified timeframe, either opponent has the right to demand a restart immediately after it.
If both players agree to continue the match, the game continues. Subsequent encounters in this generation occurring within the specified timeframes are not grounds for a restart.
After the first restart due to an encounter, the same-day deadlines for taking a repeat restart are reduced by one day, i.e., the second restart on encounter is taken up to 114-115-116 inclusive for fast-medium-slow roads respectively. The deadlines for the third and all subsequent restarts on encounter are reduced by another day, i.e., up to 113-114-115 inclusive for fast-medium-slow roads respectively.

1.3. Subjective restarts.
Each player has the right, without explaining reasons, to take a restart/restarts no later than the end of their turn on the corresponding day. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).

1.4. Restart at the request of a player whose only road leads to ГО (for templates 2SM4d(3), Jebus cross, Balance, Nostalgia). This is taken on the day this fact is discovered, but no later than 115.
If subjective restarts remain, a subjective restart of the player's choice is spent (for example, on 114 one can take a remaining 111 restart).
If subjective restarts have run out and the player discovers that the only road from the starting castle leads to ГО, they are entitled to demand an additional restart.

1.5. Restart due to strong block up to 112 inclusive.
A block is a strong guard of something that cannot be destroyed without catastrophic losses in a specific distribution.
A restart is taken at the request of the player holding the block if it is impossible to bypass the block, which cuts off the castle from the main part of the starting zone, leaving no possibility for development up to the block.
The strength of the block is evaluated first by the player who declared the block, then by their opponent, and in case of a dispute between players — by the leader/judge/AK.
If subjective restarts remain, a subjective restart of the player's choice is spent (i.e., on 112 one can take a remaining 111 restart).
If subjective restarts have run out, the player is entitled to demand an additional restart.

2. Permitted Actions, Prohibitions and Restrictions

2.1.1. Red-rush is prohibited: a player playing as red is forbidden from attacking on the first day of the week with growth (i.e., troops appearing at the start of a new week in the same player's town/village dwellings or in towns/villages captured that day from human opponents and computer players), purchased on that day:
a) the blue castle (even if the castle is unguarded);
b) blue heroes or guarded mines, if the presence of growth may affect the outcome of the battle or losses in the battle for either player.
2.1.2. The concept of red-rush does not apply when opposing players' heroes end up on different sides of a Portal or Underground Gate during an attack, if red cannot see where the blue hero is standing.
2.1.3. When it is impossible to distinguish old troops from growth troops (in case they were merged at a hero or in a castle), it is considered that growth dies in battles with neutrals.
Until growth has been mixed with old troops, it is considered growth, regardless of the losses of the old army.
2.1.4. In a game involving more than two human players, the rule applies sequentially to other colors (blue-rush, tan-rush ...).
In games with player alliances, ally growth is also understood as growth.
Clarifications and examples regarding red-rush.

2.2. Hit-and-run is prohibited: Your hero attacking an opponent's hero has no right to retreat in the first round of battle if they cast any magic. This prohibition does not apply to the defending hero.

2.3. Diplomacy is permitted only for reducing the cost of same-day buyouts and lowering the required level for access to the Library of the Enlightened. Taking monsters wishing to join is prohibited; they must either be killed or allowed to flee.
Clarification on Diplomacy.

2.4. Dimension Door spell:
- on all templates except XL+U size templates, it can be used by each hero no more than 1 time per day;
- on XL+U size templates, it can be used by each hero 2 times per day with expert air magic.

2.5. Visiting Cartographers and Fort on the Hill is prohibited.

2.6. Transitions between zones.
The words "certain passage between zones" on a generated game map refer to a gap between obstacles forming zone boundaries through which a hero can pass into an adjacent zone. In a real game situation, there may be several such passages, even if the template diagram indicates that the passage is unique.
On all templates except XL+U size templates:
2.6.1. To move from one zone to another through a certain passage, it is necessary to eliminate the guard of that passage. If there are several guards at the passage, destroying any one of choice is sufficient.
2.6.2. If the guard of the passage between zones is shifted deep into the adjacent zone, entering that zone is permitted for its elimination. In the presence of several passage guards, it is permitted to enter the adjacent zone to eliminate any guard of the player's choice. Elimination of the guard in these cases must be the first action in the new zone.
2.6.3. It is permitted to penetrate an adjacent zone without breaking the passage guard in order to visit an object belonging to the zone where the player is located.
2.6.4. When passing through a Portal or Underground Gate, it is sufficient to eliminate the guard at the entrance.
2.6.5. In the absence of passage guards, free movement from zone to zone is permitted.
2.6.6. It is permitted to penetrate adjacent zones using Angel Wings, Dimension Door and Fly spells without destroying the guard.
2.6.7. It is permitted to pass by passage guards without destroying them if
- the player has already passed through this passage (i.e., destroyed one of the guards);
- the player saw an opponent destroy one of the guards or pass through this passage;
- there is any other indisputable evidence that the guard was destroyed.
On XL+U and Diamond size templates, it is permitted to move from one zone to another without breaking shifted guards.

2.7. Before
- visiting any object,
- taking a Pandora's Box, Magic Scroll, Artifact
by any means (including using Fly, Dimension Door spells and the Angel Wings artifact), it is necessary to eliminate the corresponding guard.
Chests, Campfires and resources may be taken both with the aforementioned spells and Angel Wings, as well as from under shifted guards.
The Border Guard is equated to an object/artifact guard; without visiting the corresponding Key Keeper's Tent and removing the Border Guard, one cannot take Pandora's Boxes, Magic Scrolls, Artifacts or visit various objects beyond the guard.

2.8. Castle Restrictions.
2.8.1. In the Conflux castle, it is prohibited to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, building the Necromancy Amplifier is prohibited.
When playing as Necropolis, choosing Galtran as the starting hero is prohibited. If Galtran arrives non-startingly, developing him is permitted for any castle.
2.8.3. If a computer player's castle has performed upgrades of level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, it is prohibited to upgrade your own troops of these levels or hire the upgraded version of creatures. If the Necromancy Amplifier is built, upgrading vampires is prohibited, but additional skeletons do not need to be dismissed.

2.9. Assembling the composite artifact Cloak of the Dead King is prohibited. All other composite artifacts may be assembled.

2.10. Restrictions on heroes Izra and Vidomina.
2.10.1. Izra and Vidomina are permitted to increase the Sorcery skill up to expert level only with the last offered skill or via the Scholar Librarian. In this case, there are no restrictions on further use.
2.10.2. Izra and Vidomina who obtained the expert Sorcery skill by a method other than specified in point 3.10.1 may attack neutral monsters only with subsequent surrender or buyout. In doing so, they have no right to use the Shackles of War artifact.
2.10.3. Izra and Vidomina released from prison with expert Sorcery can be used without restrictions during the day they were obtained. Subsequently, the use of these heroes is limited by point 3.10.2.

2.11. Level 4 and 5 Magic Scrolls are permitted to be used only from the moment the player builds a Mage Guild of the corresponding level in any of their castles, or from the moment the player gains control over a castle with an already built GM of the corresponding level.
Comments.
This same-day edition of point 2.11 was adopted as experimental in the autumn season of 2013.

2.12. The Grail can be dug up after 5 weeks of play.

2.13. Bugs:
2.13.1. It is prohibited to sell Artifacts or Magic Scrolls at the Artifact Merchant in Tower, Conflux and Dungeon castles at prices that do not correspond to their actual price.
2.13.2. Using the bug for viewing an opponent's hero is prohibited.
2.13.3. Use of a hero without an army (there must be at least one unit in the army) is prohibited. Before dismissal, the entire army can be taken.
Comments.

2.14. Actions not prohibited/restricted by these rules are permitted.
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13 years ago
II. Rules of on-line games for all templates and SoD version.

English translation will be made later.
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13 years ago
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III. Map Setting Options, Add-ons and Differences in Game Rules for Popular Templates (SoD version).

Descriptions and text files for templates, as well as information on how the random map generator works, can be found in the topic Useful Info: Templates, Maps, Programs.
It is recommended to adhere to the general rules outlined in Section II, with individual differences for each template.

1. Template 2SM4d(3):
Map Setting Options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 6 minutes.

2. XL+U Size Templates: 8mm6/8mm6а, 8xm12/8xm12a, 8xm8/8xm8а, 6LM10/6LM10a, Spider:
Map Setting Options: map size XL+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 8 minutes.
Additional:
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.

3. Template Jebus cross:
Map Setting Options: map size XL-U; players - 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 10 minutes.
Differences:
- In the Necropolis castle, Galtran can be chosen as the starting hero.
Additional Restarts:
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Mandatory restart if a player has no ГО at all between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has not a single passage from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the same time as the player's wish,
a) who lacks ГО in the passage through which the road leads to the central treasure zone;
b) who lacks a road to the central treasure zone,
are taken on the day these facts are discovered. If subjective restarts remain, then a subjective restart of the player's choice is spent (e.g., for 124 one can take the remaining restart 111). If subjective restarts have run out, the player is entitled to request an additional restart.
Additional rules for transitions between zones:
- In order to exit their zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone to other zones, it is necessary to break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- Passing through bugged passages between two zones 1-4 is only allowed if same ГО have been broken between the central zone 5 and both of these zones.
- Transition between zones using the Angel Wings artifact and the Fly and Dimension Door spells is permitted:
a) between any of the zones 1-4 and the central zone 5, if the ГО of any passage between the corresponding zones has been broken;
b) between two zones 1-4, if same ГО have been broken between the central zone 5 and both of these zones;
c) in cases of several ГО for one passage - to approach the ГО chosen by the player, provided that the first action in the new zone must be the elimination of this ГО.

4. Templates Panic and Balance:
Map Setting Options: size L-U; players - 2; computers - 0; teams – 0; no water; strong monsters; difficulty 130% (rook); turn time limit – 6 minutes.
Additional:
- It is prohibited to enter treasure zones (10 on the Balance template, 6, 9, 12 on the Panic template) via bugged passages until the guards corresponding to the template scheme have been broken.
- Use of Fly and Dimension Door spells is prohibited.
- On the Panic template, heroes Solmir, Dimer and Aislinn can use their signature spell against opponent heroes only if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built MG4. Visiting this castle with a hero is not mandatory. If the condition is met, it does not matter whether castles with built MG levels are subsequently controlled.
- the corresponding spell was obtained by any of your heroes after visiting the Scholar;

5. Templates 2sm2с, Balance(200), skirmish at 200% difficulty:
Map Setting Options: players – 2; computers – 0; teams – 0; map size M; no water; medium monsters; difficulty 200%; turn time limit – 4 minutes, with a chess timer - (08:00+04:00+01:00).
Choice of castles and bonuses is random.
Additional Restarts:
- Restart for generations with identical castles. Taken at the request of at least one opponent immediately after map generation.
- Restart on the Balance template at the request of a player who lacks a road to their home village.
- Restart at the request of a player who has a stone or wood mine, and on the Balance template - if the home village is guarded by monsters of level 3 and above or level 2 archers.
Additional rules.
- After each subjective restart, players switch colors.
- Use of the External Market is prohibited.
- Use of Fly, Town Portal, Dimension Door spells, as well as the Angel Wings artifact, is prohibited.
- Heroes Solmir, Dimer and Aislinn can use their signature spell against opponent heroes only in cases:
a) if the player has built a 4th level Mage Guild in one of the cities or captured a city with a built MG4. If your castles do not have the corresponding MG level, it is necessary to fully build MGs of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether castles with built MG levels are subsequently controlled.
c) if the corresponding spell was obtained by any of your heroes in Pandora's Box (even if this hero does not have sufficient wisdom skill to learn this spell);
d) if a Magic Book of the required element is found.

6. Template Nostalgia:
Map Setting Options: size XL+U; players - 2; computers - 6; teams – 0; no water; monsters - strong; difficulty 160%; turn time limit – 8 minutes.
Additional:
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is permitted.

7. Template Mini-Nostalgia:
Map Setting Options: map size L+U; players – 2; computers – 6 (or 0 - in this case, neutral castles will be used instead of computer players); teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 8 minutes.
Choice of Castles. Players choose their castles by standard crossing out. Castles for computer players are chosen by human players one by one from the list of remaining castles. The player who crossed out castles first starts choosing. All starting castles must be different. Before the start, the player creating the game assigns the chosen castles to the computer players.
Additional:
It is prohibited to pass by a shifted ГО. Passing by shifted guards of other passages between zones is permitted.

8. Template Diamond:
Map Setting Options: map size L+U; players – 2; computers – 6; teams – 0; no water; strong monsters; difficulty 160%; turn time limit – 8 minutes.
Choice of Castles. Players choose their castles by standard crossing out. After this, the player who chose the color crosses out one of the remaining seven castles that will not participate in the game. The player creating the game assigns the other six castles to computer players in any sequence. All starting castles must be different.
Additional:
Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.

9. Template Anarchy:
Map Setting Options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 200% (recommended) or 160%; turn time limit – 6 minutes.
Castle choice can be done:
- either in the usual way - by crossing out,
- or randomly (full random) - random starting castle, hero and resource. In this case, players switch colors after each subjective restart; for objective restarts (hero level, bugs, etc.), no color change occurs.
Restarts:
Restarts for first encounter and strong block are cancelled.
Rules:
All rules are cancelled except for the Fair Play rule and the prohibition of using bugs (clause 2.13).
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13 years ago
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play a game with a good player

Tournament timer - voting: 1: bonus time per battle. 4 polls in one thread!

I also decided to conduct polls and determine the chess timer, but not for the season, but for tournaments, primarily for the "Favorites" tournament, which I plan to run with a timer by default next time.

I will try to do this using the method proposed by Wicc, with a clarification from Dirty_Player.
As far as I know, a bonus of 1 or 2 minutes is added per battle; other times are used very rarely. Since we are interested in a chess timer in this case, there will be no options for the SoD timer.
We will divide the templates into 4 groups, as proposed by Wicc.
That is, you need to choose 4 options - one for each group of templates - 1 or 2 minutes. Do not vote if you have not played on some templates or if you don't care.

Choose 4 answer options for different templates. I prefer that the bonus time per battle is: 94
1 min for XL+U templates (8mm6a, 8xm12a, 6lm10a, Spider, Nostalgia)
2 min for XL+U templates (8mm6a, 8xm12a, 6lm10a, Spider, Nostalgia)
1 min for the Jebus Cross XL-U template
2 min for the Jebus Cross XL-U template
1 min for Diamond, Mini-Nostalgia, Anarchy templates
2 min for Diamond, Mini-Nostalgia, Anarchy templates
1 min for 2SM4d(3), balance, Panic, Terra dei Demoni templates
2 min for 2SM4d(3), balance, Panic, Terra dei Demoni templates

The poll will last 3 weeks. If you accidentally made a mistake and chose something you didn't want, write in the thread, and I will take this into account when summarizing the results.
Summarizing the results.
Theoretically, various options are possible with such polls. We calculate the arithmetic mean: (the number of votes for 1 min multiplied by 60 seconds) + (the number of votes for 2 min multiplied by 120 seconds) and divide by the total number of voters. After that, we round the result to a certain accuracy.
1) if we round to the nearest minute, then we actually get the time based on the absolute majority of votes (i.e., if 41 people voted for 1 min on Jebus, and 40 voted for 2 minutes), then we set the result to 1 minute,
2) we can calculate the result accurately - to 1 second or round to the nearest 10 sec, 20 sec, 30 sec and set this time in the rules.
Based on general considerations, I think we will get approximately 1 minute 20 seconds - 1 minute 30 seconds for different groups of templates. How will we round the result?

1) XL+U (8mm6a, 8xm12a, 6lm10a, Spider, Nostalgia)
2) Jebus
3) Diamond, Mini-Nostalgia, Anarchy
4) CM Balance, Panic, TDD

2) XL-U (Jebus)
3) L+U with comps (Diamond, Mini-Nostalgia, Anarchy)
4)
5) L+U and L-U (CM Balance, Panic, TDD)
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13 years ago
III. Map settings and rules differences for popular templates (SoD version).

English translation will be made later.
In reply to Pit for LM
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13 years ago
8. V. Non-standard and argument situations. Judging.

English translation will be made later.
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13 years ago
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1. I. General organizational issues. + translation

2. II. Rules for online games, common to all templates (SoD version).

3. II. Rules for online games, common to all templates (SoD version). - translation

4. III. Map settings options, additions, and differences in game rules for popular templates (SoD version).

5. III. Map settings options, additions, and differences in game rules for popular templates (SoD version). - translation

6. IV. Differences for the WT version.

7. V. Non-standard and controversial situations. Judging.

8. V. Non-standard and controversial situations. Judging. - translation

9. VI. Seasonal Ranked Tournament. + translation

10. ..... Comments

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