Text file with the template - Nostalgia.txt
Allowed sizes: XL+U. There are also 6 respawns in the game.
Template scheme:
The contents of the starting respawn and white areas are almost standard: [10000-15000] x 1 + [3000-6000] x 6 + [0-3000] x 9. That is, the lower range is expanded, as on Spider.
White areas do not have cities.
The treasure zone contents (yellow circles) are also like on Spider: [6000-9000] x 9 + [10000-17000] x 9 + [17000-20000] x 3. All these treasure zones contain villages.
The central treasure zone (zone N3) has the same content as the treasure zones on CM: [10000-15000] x 9 + [15000-20000] x 6 + [20000-30000] x 1. This is the only treasure zone without cities.
Passages to and from the white areas to the respawns are weak - 3000
Passages to the treasure zones - 6000
GO (2 pieces) standard - 45000
The main (and incurable) problem is the imbalance in roads, as on CM. It can give 4 roads, or it may give only one in GO.
It is recommended to play with a restart based on the last case. However, the road to one respawn is also not easy. During restarts, it is recommended to ensure that there are at least 2 roads besides GO.
It is also recommended to play with the rule prohibiting running past the shifted GO (this does not apply to other passages).
Empirically, it was observed that distances here can be quite large - usually from 3 (if you're lucky) to 6 (if you're unlucky) days of travel to each respawn. This is along fast roads. And there are many branches. There is plenty of room to spread out. Therefore, it is recommended to play with fast roads.
Author Wic.