Author - Wicc.
Template text file - spider.txt.
/To play on this template, you must copy the template text file attached to the description into the Data folder (located in the Heroes installation folder), rename it to rmg.txt, and restart the game for the changes to take effect./
Map settings XL+U, 2 humans + 6 computers, difficulty 160%.
Template layout:
Start - in zones 1 and 2; computers inhabit 3-8.
Zone contents:
1-16 - [6000-9999]*1, [3000-6000]*6, [0-3000]*9
17-24 - [16000-20000]*3, [10000-16000]*9, [6000-8999]*9
White zones - random villages; terrain type corresponds to the village type.
Yellow zones - treasure zones; terrain type is random. There are no villages in treasure zones, and since they are dead ends, there are usually no roads there (except for rare generator bugs).
All passage guards except for treasure zone guards are weak (3000). Treasure zone guards are strong (12500) and double.
Neutral monsters and towns - any.
Monsters everywhere are average.
The base size of treasure zones is half as large as other zones.
There are many different mines on the map.
Recommended rule adjustments for playing on this template are the same as for the 8mm6 template.
Spider template
Author - Wicc.
Text file with template - spider.txt.
/To play this template it is necessary to copy the text file attached to the description to Data folder (which is in the folder where heroes 3 installed) and rename it to rmg.txt./
Map settings XL+U, 2 humans + 6 computers, difficulty 160%.
Start is in zones 1 and 2, computers inhabit 3-8.
Objects, generated in zones:
1-16 - [6000-9999]*1, [3000-6000]*6, [0-3000]*9
17-24 - [16000-20000]*3, [10000-16000]*9, [6000-8999]*9
White zones are random villages with terrain corresponding to the type of that village.
Yellow zones are treasure zones with random terrain. There are no villages in treasure zones, so there should be no roads too.
Border guards are weak (3000) everywhere except guards to treasure zones, that are strong (12500) and the passages are double.
Neutral monsters and towns can be of any type.
Monster strength is average everywhere.
Base size of the treasure zones and twice smaller than other zones.
There are a lot of different mines on this map.