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#32
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Speed Template.



Author - PlayHeroes.
Thanks to Wic for the help!

The new template resembles a mini-nostalgia.
Zones 1-8 have SM content, starting zones have 1 ore mine and 1 wood mine each,
Zones 1 and 5 have a native castle.
2 and 6 have 1 gold mine each,
3 and 7 have 1* sulfur and mercury,
8 and 4 have 1* crystals and gems.
Zones 9 and 10 have content like the Jebus Cross center.
Passages between the computers and you are weak (3000).
From zones 1 to 9, and 5 to 10, the passage strength is 25,000.
The passage between zones 9 and 10 is 45,000. The terrain of these zones is mostly underground (L+U).
Sizes: L-U, L+U.
Rule adjustments:
- You are allowed to choose 2 identical factions, the other is random.
- Using Angel Wings, Dimension Door, or Fly to teleport to computer zones (2-4, 6-8) or to the opponent's zone (1 or 5) is prohibited.
- Restart for slow roads if at least 1 player wishes.
- Hero selection is allowed for Flux.
- Restart for a block is allowed.
- If blocks are not located by the castle but prevent leaving the spawn, a restart until day 5 is allowed.

P.s Apologies for the scheme, but I really don't know how to make them properly! Maybe someone will make a proper one?
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