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Template 8XM12

Text file with the template – 8xm12.txt.
/To play on this template, you need to copy the text file of the template attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Optimal map size: XL+U + 6 AI players

Template scheme:



Zone contents:
[1-8] and [21-32] - [500-3000]*9, [3000-6000]*6, [10000-15000]*1
9-20 - [3000-6000]*9, [10000-15000]*6, [15000-20000]*1
33 - [10000-15000]*9, [15000-20000]*6, [20000-30000]*1

Starting zones for players – 1 and 2. Zones 3-8 are occupied by AI.
Guards of all passages are weak (3000), except for the passages to zone 33 – there they are strong (9000).
Neutral villages are located in zones 9-20.
Monsters in the starting zones of players and AI are weak; in the rest, except for 33, they are medium; in 33, they are strong.
Zones 21-32 are crossroads.
Landscape of zones: 1-20 – determined by the type of city in that zone, 21-33 – any.
All zones have the same basic size.
Cities – any; neutral monsters – any.

Recommended rule adjustments for playing on this template are the same as for the 8mm6 template.
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