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Random Templates Pack v1.1.zip - templates in one archive.
- description and links in table format.
Installation Instructions:
1. Extract the contents of the Random Templates Pack v1.1 file into the data folder of any version of Heroes III. As a result, you will get a set of rar archives with templates of the same name.
2. Before playing, extract the required template file (rmg.txt), replacing the current one. In addition to the template file itself, each archive contains a scheme and structure in tpz format which can be opened with the TEditor program.
3. To install the desired template in WT, uncheck all templates in the Game Settings window before extracting.
Ordered list of template schemes:
(the scheme opens in a new window when clicking on the thumbnail)
2sm0k
2sm2a
2sm2b
2sm2b(2) 
2sm2c
2sm2f
2sm2f(2) 
2sm2h
2sm2h(2) 
2sm2i
2sm2i(2) [/B]
2sm4d
2sm4d(2)
2sm4d(3) 
2x2sm4d(3)
3sb0b
3sb0c 
3sm3d
4mm2h
4sm0d
4sm0f
4sm0g 
4sm3i
4sm4e
4sm4e(2) 
5sb0a
5sb0b 
6lm10
6lm10a
6sm0b
6sm0d
6sm0e 
7sb0b
7sb0c 
8mm0b
8mm0e 
8mm6
8mm6a 
8sm0c
8sm0f 
8xm8
8xm8a 
8xm12
8xm12a 
AnarchyN1
AnarchyN2
AnarchyN3
AnarchyN4
AnarchyN5
AnarchyN6
AnarchyN7
AnarchyN8
AnarchyN9
AnarchyN10
AnarchyN11
AnarchyN12
Around A Marsh
Balance

Blockbuster

Clash of Dragons
Cube
Cross
Cross2
Cross3 
Deux Paires

Diamond
Dragons
Dwarven Tunnels
Elka
Extreme
Extreme II 
Frozen Dragons
Gimlis Revenge
Golems Aplenty
Guerilla
Hypercube
Jebus Cross
Kite
Marathon
Meeting in Muzgob
Mini-Nostalgia
Monk's Retreat
Nostalgia
Oceans Eleven
Panic
Poor Jebus
Ready or Not
Reckless
Ring
Rise of Phoenix
Roadrunner
Schaafworld
Skirmish
Small Ring
Spider 1.3
SuperSlam
Triad
True Random

Vortex
Worlds at War
Wheel
Legend:
Circles are locations, and the lines connecting them are transitions.
A smaller circle may be inside a larger one.
A solid circle indicates a player's starting location.
A dashed circle means the location is a "crossroad" (the location will only have narrow roads, no large open spaces).
No circle means the location is a treasure vault.
Triangles on the edges determine castles.
Two triangles at the bottom - there is a castle(s) without a fort.
Four triangles on all sides - there is a castle(s) with a fort.
The appearance of the transition indicates its type:
Simple line - ordinary transition with guards.
Line thickness symbolizes guard strength.
The numerical Value of guards in thousands is indicated above the line.
Thick gray line (like a carpet path) means the transition is wide (i.e., one location flows into another, the border between them is open).
Line with a bar in the middle - transition with a passage guard. It can only be opened after visiting both locations connected by the transition.
Multiple lines - multi-transition (several transitions, each of which can be one of three types: 0 ordinary with guards, wide, or border guard)
By default, there is one castle in the zone. If there is more than one:
+ - with
- - without
f - fort
N - number of castles
- - identical. If empty, they are random.
Example: +f3= means 3 identical castles with a fort.
Monster strength template setting for the zone:
weak - weak
avg - average
str - strong
Installation Instructions:
1. Extract the contents of the Random Templates Pack v1.1 file into the data folder of any version of Heroes III. As a result, you will get a set of rar archives with templates of the same name.
2. Before playing, extract the required template file (rmg.txt), replacing the current one. In addition to the template file itself, each archive contains a scheme and structure in tpz format which can be opened with the TEditor program.
3. To install the desired template in WT, uncheck all templates in the Game Settings window before extracting.
Ordered list of template schemes:
(the scheme opens in a new window when clicking on the thumbnail)
2sm0k

2sm2a

2sm2b
2sm2b(2) 
2sm2c

2sm2f
2sm2f(2) 
2sm2h
2sm2h(2) 
2sm2i
2sm2i(2) [/B]
2sm4d
2sm4d(2)
2sm4d(3) 
2x2sm4d(3)

3sb0b
3sb0c 
3sm3d

4mm2h

4sm0d
4sm0f
4sm0g 
4sm3i

4sm4e
4sm4e(2) 
5sb0a
5sb0b 
6lm10
6lm10a
6sm0b
6sm0d
6sm0e 
7sb0b
7sb0c 
8mm0b
8mm0e 
8mm6
8mm6a 
8sm0c
8sm0f 
8xm8
8xm8a 
8xm12
8xm12a 
AnarchyN1

AnarchyN2

AnarchyN3

AnarchyN4

AnarchyN5

AnarchyN6

AnarchyN7

AnarchyN8

AnarchyN9

AnarchyN10

AnarchyN11

AnarchyN12

Around A Marsh

Balance

Blockbuster

Clash of Dragons

Cube

Cross
Cross2
Cross3 
Deux Paires

Diamond

Dragons

Dwarven Tunnels

Elka

Extreme
Extreme II 
Frozen Dragons

Gimlis Revenge

Golems Aplenty

Guerilla

Hypercube

Jebus Cross

Kite

Marathon

Meeting in Muzgob

Mini-Nostalgia

Monk's Retreat

Nostalgia

Oceans Eleven

Panic

Poor Jebus

Ready or Not

Reckless

Ring

Rise of Phoenix

Roadrunner

Schaafworld

Skirmish

Small Ring

Spider 1.3

SuperSlam

Triad

True Random

Vortex

Worlds at War

Wheel

Legend:
Circles are locations, and the lines connecting them are transitions.
A smaller circle may be inside a larger one.
A solid circle indicates a player's starting location.
A dashed circle means the location is a "crossroad" (the location will only have narrow roads, no large open spaces).
No circle means the location is a treasure vault.
Triangles on the edges determine castles.
Two triangles at the bottom - there is a castle(s) without a fort.
Four triangles on all sides - there is a castle(s) with a fort.
The appearance of the transition indicates its type:
Simple line - ordinary transition with guards.
Line thickness symbolizes guard strength.
The numerical Value of guards in thousands is indicated above the line.
Thick gray line (like a carpet path) means the transition is wide (i.e., one location flows into another, the border between them is open).
Line with a bar in the middle - transition with a passage guard. It can only be opened after visiting both locations connected by the transition.
Multiple lines - multi-transition (several transitions, each of which can be one of three types: 0 ordinary with guards, wide, or border guard)
By default, there is one castle in the zone. If there is more than one:
+ - with
- - without
f - fort
N - number of castles
- - identical. If empty, they are random.
Example: +f3= means 3 identical castles with a fort.
Monster strength template setting for the zone:
weak - weak
avg - average
str - strong