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Useful information: templates, maps.

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Random Templates Pack v1.1.zip - templates in one archive.
- description and links in table format.

Installation Instructions:
1. Extract the contents of the Random Templates Pack v1.1 file into the data folder of any version of Heroes III. As a result, you will get a set of rar archives with templates of the same name.
2. Before playing, extract the required template file (rmg.txt), replacing the current one. In addition to the template file itself, each archive contains a scheme and structure in tpz format which can be opened with the TEditor program.
3. To install the desired template in WT, uncheck all templates in the Game Settings window before extracting.

Ordered list of template schemes:
(the scheme opens in a new window when clicking on the thumbnail)

2sm0k
2sm2a
2sm2b 2sm2b(2)
2sm2c
2sm2f 2sm2f(2)
2sm2h 2sm2h(2)
2sm2i 2sm2i(2) [/B]
2sm4d 2sm4d(2) 2sm4d(3)
2x2sm4d(3)
3sb0b 3sb0c
3sm3d
4mm2h
4sm0d 4sm0f 4sm0g
4sm3i
4sm4e 4sm4e(2)
5sb0a 5sb0b
6lm10 6lm10a
6sm0b 6sm0d 6sm0e
7sb0b 7sb0c
8mm0b 8mm0e
8mm6 8mm6a
8sm0c 8sm0f
8xm8 8xm8a
8xm12 8xm12a
AnarchyN1
AnarchyN2
AnarchyN3
AnarchyN4
AnarchyN5
AnarchyN6
AnarchyN7
AnarchyN8
AnarchyN9
AnarchyN10
AnarchyN11
AnarchyN12
Around A Marsh
Balance
Blockbuster
Clash of Dragons
Cube
Cross Cross2 Cross3
Deux Paires
Diamond
Dragons
Dwarven Tunnels
Elka
Extreme Extreme II
Frozen Dragons
Gimlis Revenge
Golems Aplenty
Guerilla
Hypercube
Jebus Cross
Kite
Marathon
Meeting in Muzgob
Mini-Nostalgia
Monk's Retreat
Nostalgia
Oceans Eleven
Panic
Poor Jebus
Ready or Not
Reckless
Ring
Rise of Phoenix
Roadrunner
Schaafworld
Skirmish
Small Ring
Spider 1.3
SuperSlam
Triad
True Random
Vortex
Worlds at War
Wheel

Legend:

Circles are locations, and the lines connecting them are transitions.
A smaller circle may be inside a larger one.
A solid circle indicates a player's starting location.
A dashed circle means the location is a "crossroad" (the location will only have narrow roads, no large open spaces).
No circle means the location is a treasure vault.

Triangles on the edges determine castles.
Two triangles at the bottom - there is a castle(s) without a fort.
Four triangles on all sides - there is a castle(s) with a fort.

The appearance of the transition indicates its type:
Simple line - ordinary transition with guards.
Line thickness symbolizes guard strength.
The numerical Value of guards in thousands is indicated above the line.
Thick gray line (like a carpet path) means the transition is wide (i.e., one location flows into another, the border between them is open).
Line with a bar in the middle - transition with a passage guard. It can only be opened after visiting both locations connected by the transition.
Multiple lines - multi-transition (several transitions, each of which can be one of three types: 0 ordinary with guards, wide, or border guard)

By default, there is one castle in the zone. If there is more than one:
+ - with
- - without
f - fort
N - number of castles
- - identical. If empty, they are random.
Example: +f3= means 3 identical castles with a fort.

Monster strength template setting for the zone:
weak - weak
avg - average
str - strong
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