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Template 2SM4d(2).
The template file is a text file named 2SM4d(2).txt
/To play on the template, you need to copy the template text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Standard settings: L+U size, two players, no water, strong monsters, difficulty 160%.

Template scheme:



Start – in zones 1 and 2. The contents of these zones are: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. There is a passage between the starting zones, which is guarded by a strong guard (ГО) (45000). In addition, there are exits (6000) to 2 zones that are equivalent to the starting zone in terms of content (4 and 8), and a weakly guarded exit to zone 6 for the red player and 8 for the blue player. The content of zones 6 and 8 is the same as in the starting zone. Zone 6 contains sulfur and mercury mines, and zone 8 contains crystal, gem, and gold mines; random villages are located in these zones. Usually, from the starting Castle, there are 3 roads - one to ГО and two to three secondary locations (different ones for different players).
From each of zones 4, 6, 7, 8, you can go to 2 treasure areas (3, 5, 9, 10). The passage is guarded by 6000 units. Zones 3, 5, 9, 10 do not have roads or cities. The contents of the zones: 3000-6000 (9), 10000-15000 (6), 15000-20000 (1). They contain 2 mines of valuable resources and 1 gold mine (except for zone 10).
The landscape of zones 1, 2, 4, 8 depends on the type of city in that zone; 3, 5, 6, 7, 9, 10 – it is arbitrary.
The base size of all zones is the same. Monsters are medium everywhere.
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