Skip to content

Useful information: templates, maps.

User Avatar
#17
Auto-translated
Template 6LM10

Text file with the template - 6lm10.txt
/To play on this template, you need to copy the text file of the template attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Optimal map size: XL+U + 6 AI players

Template layout:



Start – in zones 1 and 2, located very close to each other. Zones 3-6, 11, 12 are inhabited by AI players.
Zones 7-10, 13-16 contain neutral towns. There are no towns in the remaining zones; 21-25 are crossroads.
In the starting zones of players and AI players, there is one wood mine and ore mine each. In zones 7-10, 13-20, there is one valuable resource mine. In zones 21-25, there are four valuable resource mines (one mercury, crystals, sulfur, and gems).
The landscape of zones 1-16 is determined by the type of town; the rest are random.
Monsters in zones 17-20 are strong; in the others, they are medium strength.
Neutral towns and monsters can be any.
Passages: 21-22 and 24-25 - wide, without guards; 1-9, 2-10, 5-13, 6-14, 9-10, 9-21, 9-23, 10-22, 10-23, 11-21, 11-24, 12-22, 12-25, 13-23, 13-24, 14-23, 14-15 - standard guards (6000); 17-21, 18-22, 19-24, 20-25 - strong guards (9000); 1-21, 2-22, 5-24, 6-25, 15-24, 16-25 - double, weak guards (3000); 3-21, 3-23, 3-24, 4-22, 4-23, 4-25 - weak guards (3000); 7-21, 8-22 - double, standard guards (6000).
Zone contents: 1-6, 11-12, 21-25: 10000-15000*1, 3000-6000*6, 500-3000*9; 7-10, 13-16: 15000-20000*1, 10000-15000*6, 3000-6000*9; 17-20: 20000-30000*1, 15000-20000*6, 10000-15000*9.
Zones 1-16 have a size of 30, 17-20 are twice as small (15), and 21-25 are almost twice as large (50).
Attachments 2
2 files attached • Total size: 62.0 KB