Skip to content
User Avatar
#36
Auto-translated
Deux Paires Template.
A template for a 2 vs. 2 game of my own design.
The text file with the template is Deux Paires.txt
/To play on this template, you need to copy the template's text file attached to the description into the Data folder (located in the directory where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Standard settings: L, XL, or XL+U size, four players, 2 teams, no water, strong monsters, 160% difficulty.

Template scheme for size L:



Start – in zones 1, 2, 3, 4. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters are medium strength. There are two random villages in each zone. Each has one exit (6000) to the center.
All central zones are connected by passages guarded by 12000 units. These zones contain cities (with forts) as well as valuable resource mines (one of each type). Monsters are strong. Zone contents: 3500-7000 (7), 1500-2000 (2), 300-1500 (5).
The landscape of zones 1-4 is determined by the city type in that zone; zones 5-8 are arbitrary, except for snow, stone, swamp, and desert.
The base size of starting zones is twice as large as the central ones.

Template scheme for size XL:



Start – in zones 1, 2, 3, 4. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters are medium strength. There is one random village in each zone. Each has an exit (6000) to the center (zones 5-8) and a mini-treasure trove (5000) (zones 9-12).
Central zones are connected by passages guarded by 14000 units. These zones contain cities (with forts) as well as valuable resource mines (one of each type). Monsters are strong. Zone contents: 3500-7000 (7), 1500-2000 (2), 300-1500 (5).
Zones 9-12 each contain one village and a gold mine. Zone contents: 10000-60000 (1), 8000-9150 (10), 500-3000 (4). Monsters are strong.
The landscape of zones 1-4 is determined by the city type in that zone; zones 5-12 are arbitrary, except for snow, stone, swamp, and desert.
The base size of starting zones is twice as large as the central ones; treasure troves are three times smaller (but they often end up being located in the corners of the map and turn out to be the largest).

Template scheme for size XL+U:



Start – in zones 1, 2, 3, 4. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters are medium strength. There is one random village in each zone. Each has an exit (6000) to the center (zones 5-8) and two mini-treasure troves (5000) (zones 9-12, 14-17).
Central zones are connected by passages guarded by 22500 units. These zones contain cities (with forts) as well as valuable resource mines (one of each type). Monsters are strong. Zone contents: 3500-7000 (7), 1500-2000 (2), 300-1500 (5).
Zones 9-12, 14-17 each contain one village, a gold mine, and either a stone or wood mine. Zone contents: 10000-60000 (1), 8000-9150 (10), 500-3000 (4). Monsters are medium strength.
From the central zones and from the treasure troves, you can go to the super-treasure trove (13). The passage guards are strong (45000). The contents of this zone are the same as on Jebus Cross: 35000-55000 (3), 25000-35000 (10), 10000-25000 (10). There are three cities with forts and two gold mines here. Monsters are strong.
The landscape of zones 1-4 is determined by the city type in that zone; zones 5-12 and 14-17 are arbitrary, except for snow, stone, swamp, and desert; zone 13 is also arbitrary.
The base size of starting zones is twice as large as all other zones; the size of the central super-treasure trove is 1.7 times larger than the size of the starting zones.
Attachments 4
4 files attached • Total size: 43.3 KB

Statistics

Welcome our newest member: leyu