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Useful information: templates, maps.

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Anarchy Template

Text file with the template - Anarchy.txt.
/To play on the template, you need to copy the template text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Map settings - L+U without computers, two players.
Game version - SoD or TE-Light, as close as possible to SoD, with diplomacy enabled, 4DD, and other overpowered features.

Anarchy template v1.01 - a set of 12 templates, some of which are well-known, and some are variations of well-known ones (to make them less recognizable). At the start and during the game, it is not visible which template was generated.

General patterns:
1) Many neutral towns (there may be areas where there is more than one). There may be native villages and castles on the respawn.
2) Many roads. Sometimes the distances are quite large. And sometimes not very. It depends on how it works out.
3) If you see a buggy passage, watch out for the possibility of an early encounter. Without buggy passages, an early encounter is unlikely (number of transitions + size of guards).
4) The guards of passages between zones are only 4 types - 3000, 6000, 12500, 45000. So, experience allows you to determine the approximate size of the guard.
5) Some templates may generate one-way paths.

AnarchyN1
AnarchyN2
AnarchyN3
AnarchyN4
AnarchyN5
AnarchyN6
AnarchyN7
AnarchyN8
AnarchyN9
AnarchyN10
AnarchyN11
AnarchyN12

Recommended rule adjustments for playing on this template:
- Difficulty - 200%, for TE-Light, start with 2500 gold, 5 wood, and 5 stone.
- All rules are canceled, except for fair play.
- Restarts - 111, 113, and per hero not of level 1. There are no restarts for encounters or blocks.
EVERYTHING ELSE IS ALLOWED! That is, there are no restrictions on diplomacy, shifted guards, profile castles, using scrolls, red rush, etc. There are also no restrictions on necromancers and flux.
- There are two options for choosing starting castles - either a standard pick, or a full random, that is, a random starting castle, hero, and resource. In the second option, with each subjective restart, the players change colors, with objective restarts (hero level, various bugs, etc.), the colors do not change.
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