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#35
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Template 2x2SM4d(3).
In fact, this is a modified 2sm4d(3) for a 2 vs. 2 game.
The template text file is 2x2SM4d(3).txt
/To play on the template, you need to copy the template text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game so that the changes take effect./
Standard settings are: size from L+U to XL+U, four players, 2 teams, no water, monsters – strong, difficulty 160%.

Template scheme:



It is assumed that red is allied with blue, and green with brown.
Start locations are zones 1, 2, 3, 4. The contents of these zones are: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). They contain wood and ore mines. Monsters are medium. The passage between allies is symbolically guarded (2000); access to enemies is possible through a standard ГО (45000). In addition, there are exits (6000) to 2 zones equivalent to the starting zone in terms of content (5 and 12 for the red player, 6 and 7 for the blue player, 8 and 9 for the green player, 10 and 11 for the brown player). These zones contain random towns with forts, as well as one wood mine and one ore mine each.
From each of zones 5-12, you can go to 2 treasure areas (13-20). Passage guard – 6000. Zones 13-20 have no roads or towns; monsters are strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 100-500 (1). Each contains a gold mine.
The landscape of zones 1-12 is determined by the type of town in that zone; zones 13-20 have a random landscape.
The base size of all zones is the same.

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