Auto-translated
Comments on section: II. Rules for online games, common to all templates (SoD version).
Additions to 2.1. Red-rush.
To 2.1.1.
Clarification 1. The following are not considered reinforcements and can be used without restrictions:
- troops not purchased last week;
- troops from neutral towns and villages captured on that day;
- troops arriving with purchased heroes and heroes from liberated prisons;
- troops from Outer Dwellings ("caches") and troops from Summoning Portals;
- troops from Pandora's Boxes, Griffin Conservatories, Serpent Nests, Seer Huts, Refugee Camps.
Clarification 2. It is allowed to upgrade any troops.
To 2.1.3. If it is impossible to distinguish old troops from reinforcement troops (in case they have been combined with a hero or in a castle), it is considered that the reinforcements are lost in battles with neutrals.
As long as the reinforcements have not been mixed with the old troops, they are considered reinforcements, regardless of the losses of the old army.
/For example, if 4 horses were bought on day 121, adding to the 2 horses already present, and 3 horses were lost in a battle with neutrals, then when attacking an opponent, two horses can be used, and one should be dismissed / left in the castle / transferred to another hero. But if, on the way home, the old army suffered losses of one horse, and only then mixed with the reinforcements, then when attacking an opponent, only one horse can be used./
To 2.1.4. In a game involving more than two human players, the rule applies consistently to other colors (blue-rush, brown-rush...).
In a game with player alliances, the reinforcements of an ally are also considered reinforcements.
/For example, in an alliance between brown and red players, brown cannot use red's reinforcements to attack green, in accordance with paragraph 2.1.1./
Additionally to 2.3. Diplomacy.
In Pandora's Boxes and Seer Huts, it is allowed to obtain any troops, and there are no restrictions on their further use.
Comments on 2.11. Use of Magic Scrolls of levels 4 and 5.
A player can build a Guild Hall of the desired level himself or capture an opponent's or computer's castle with an already built Guild Hall. Until that moment, scrolls cannot be used against an opponent, against neutrals, or against the computer.
It is not necessary for a hero to visit a castle with a Guild Hall. It does not matter whether the castle with the built Guild Hall will be controlled later.
Comments on 2.13. Bugs.
The use of bugs considered to be "features" of the game is allowed:
- weakening unupgraded neutral armies by repeatedly defeating them;
- infinite ammunition for a ballista;
- placing two-cell units on the tactics screen one cell further than possible (using autobattle);
- viewing opponent's towns (this bug has been fixed in HoMM3 HD);
- "stalling" a monster under the effect of the "berserk" spell (this bug has been fixed in HoMM3 HD).
Additions to 2.1. Red-rush.
To 2.1.1.
Clarification 1. The following are not considered reinforcements and can be used without restrictions:
- troops not purchased last week;
- troops from neutral towns and villages captured on that day;
- troops arriving with purchased heroes and heroes from liberated prisons;
- troops from Outer Dwellings ("caches") and troops from Summoning Portals;
- troops from Pandora's Boxes, Griffin Conservatories, Serpent Nests, Seer Huts, Refugee Camps.
Clarification 2. It is allowed to upgrade any troops.
To 2.1.3. If it is impossible to distinguish old troops from reinforcement troops (in case they have been combined with a hero or in a castle), it is considered that the reinforcements are lost in battles with neutrals.
As long as the reinforcements have not been mixed with the old troops, they are considered reinforcements, regardless of the losses of the old army.
/For example, if 4 horses were bought on day 121, adding to the 2 horses already present, and 3 horses were lost in a battle with neutrals, then when attacking an opponent, two horses can be used, and one should be dismissed / left in the castle / transferred to another hero. But if, on the way home, the old army suffered losses of one horse, and only then mixed with the reinforcements, then when attacking an opponent, only one horse can be used./
To 2.1.4. In a game involving more than two human players, the rule applies consistently to other colors (blue-rush, brown-rush...).
In a game with player alliances, the reinforcements of an ally are also considered reinforcements.
/For example, in an alliance between brown and red players, brown cannot use red's reinforcements to attack green, in accordance with paragraph 2.1.1./
Additionally to 2.3. Diplomacy.
In Pandora's Boxes and Seer Huts, it is allowed to obtain any troops, and there are no restrictions on their further use.
Comments on 2.11. Use of Magic Scrolls of levels 4 and 5.
A player can build a Guild Hall of the desired level himself or capture an opponent's or computer's castle with an already built Guild Hall. Until that moment, scrolls cannot be used against an opponent, against neutrals, or against the computer.
It is not necessary for a hero to visit a castle with a Guild Hall. It does not matter whether the castle with the built Guild Hall will be controlled later.
Comments on 2.13. Bugs.
The use of bugs considered to be "features" of the game is allowed:
- weakening unupgraded neutral armies by repeatedly defeating them;
- infinite ammunition for a ballista;
- placing two-cell units on the tactics screen one cell further than possible (using autobattle);
- viewing opponent's towns (this bug has been fixed in HoMM3 HD);
- "stalling" a monster under the effect of the "berserk" spell (this bug has been fixed in HoMM3 HD).
Подарок от Gomunguls на ДР :)

Осень-Зима 2013-14.
Осень-Зима 2013-14.