Text file with template - Jebus.txt.
To play on this template, you need to copy the text file attached to the description into the Data folder (located in the Heroes installation directory), rename it to rmg.txt, and restart the game for the changes to take effect.
Standard settings: XL-U size, two players, no water, strong monsters, 160% difficulty.
The template layout is shown in the image; it is very simple:
Zones 1-4 are identical; two of them serve as starting locations for the players. In the other two, the computer can start (if the map settings specify 3-4 players) or third and fourth human players. The landscape of these zones corresponds to the starting city. Each zone contains 2 villages of random types (except Necropolis and Conflux), 4 wood/ore mines, 1 crystal, mercury, gem, and sulfur mine, and 2 gold mines. Zone contents: 12000-22000 (1), 5000-16000 (6), 300-3000 (14). Monsters - weak, size - 30. The only exit from the zones leads to the central zone 5. This passage is heavily guarded – 45000.
The central zone is slightly larger (40). It contains 2 cities with a fort of random type (but not Necropolis or Conflux) and 4 gold mines. The landscape is always sand. Contents: 35000-55000 (3), 25000-35000 (10), 10000-25000 (10). Monsters - strong.
Guards cannot consist of elementals anywhere.
Recommended rule adjustments for playing on this template:
- Restart at the request of a player whose only road leads to the treasure zone. Taken on the day this fact is discovered.
- Restart at the request of a player who has no road to the central treasure zone. Taken on the day this fact is discovered.
- Dirt road restart. Taken if at least one of the opponents wishes immediately after map generation.
- Using "Angel Wings" and the spells "Fly" and "Dimension Door" when moving between zones is allowed only if the guards between them have been defeated.
- In case of buggy passages between zones, it is allowed to pass to an adjacent zone only if the ГО from both zones to the center has been cleared.
Jebus Cross Template
Text file with template - Jebus.txt
Map settings: XL-U, 2 humans, no water, monsters - strong, difficulty 160 %, time limit 10 minutes.
Rules differences:
- Restart by the will of a player who has the only road leading to the desert. It is taken on the day of the discovery of that fact.
- Restart by the will of a player who has no road to the desert. It is taken on the day of the discovery of that fact.
- Dirt road restart. It is taken by the will of any player immediately after map generation.
- It is allowed to use «Angel wings» and spells "Fly" and "DD" to move between zones only if the border guards between these zones were eliminated.
- If there are bugged zone transitions it is allowed to use them only if the guards from these zones to the desert are eliminated.
- It is allowed to use Galthran as a starting hero in Necropolis.