Text file - balance.txt - the same as in the previous post for size L.
Standard settings: size - L + U or XL, players - 2, computers - 0, monsters - strong, no water, difficulty - 130% (sloop).
Template scheme for sizes L + U and XL:
Zones 1-2 are starting zones for players. They each have a village of the same type as the starting city (path to the village is unguarded). The content of these zones is quite poor (few (density 2) [1000-2100], medium (density 6) [3500-4900], few (density 1) [800-800]). From the starting zone there are 4 paths to neighboring zones; ideally, roads should lead everywhere, but in reality there are usually fewer. There is one wood mine, stone mine, and mercury mine here.
Zone 5 is something like a poor treasury (medium (density 5) [5000], few (density 3) [8000-8500], medium (density 5) [8000-9500]), the path there is very heavily guarded (like ГО on 2sm4d(3) (40000)). You can usually reach your opponent fastest through it. There are no cities here, the landscape is sand, and there is one gold mine.
From zone 5 you can get to zone 10 (guarding is quite strong - 30000). This is the most valuable area, which usually has many hives (many (density 50) [9500-9900]). Roads usually do not lead here, and there are no cities here. The landscape is everything except snow and swamp. There are 5 gold mines located here.
Zones 6, 7, 8, 9 are located next to the starting zone. Their content: few (density 2) [500-2100], few (density 2) [3500-5000], medium (density 5) [6000-8000]. They each have a village and 2 mines of valuable resources. Guarding here is approximately like secondary guards on 2sm4d(3) (6500 and 7000). Landscape: 7, 9 - determined by the type of city in this zone; 6, 8 - all except sand, snow, swamp, and stone.
Also from the starting zone you can go to zones 11 and 12 (path 6500). Their content: few (density 2) [800-2100], few (density 2) [3500-5000], medium (density 5) [6000-8000]. They each have a village and 2 mines of valuable resources. Landscape: all except sand, snow, swamp, and stone.
Paths to zones 3, 4 are guarded about twice as strongly as paths to zones 6-9 (12000 and 13000). Content: 3 - few (density 1) [100-800], few (density 2) [5000], medium (density 6) [7000-9000]; 4 - few (density 1) [800], few (density 2) [5000], medium (density 6) [7000-9000]. Landscape: all except sand and swamp. Cities with forts are located here, and this is either Necropolis or Conflux. There is one mercury mine and one stone or wood mine here. Between the zones there is a double wide path without guarding; also, there is a double wide path from zone 4 to zone 5 without guarding.
The size of zones 1 and 2 is twice as large as all the others.
Object guards are strong everywhere except in the starting zones; in zones 1 and 2 they are standard.