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Template 6LM10a

Compared to 6LM10, the revised version (revised by Wic) – template 6LM10a – has the following bugs fixed:
1) The red and blue colors were too close together; now, blue and purple have been swapped;
2) There were intersections that led to map space being blocked off with unplayable terrain (mountains, darkness); now, their zone type is a regular zone, and the working surface area of the map is the same as on 8mm6;
3) Generation was allowed on sizes other than XL+U (players sometimes forget to enable underground or set the size to M); now it is not allowed;
4) Typos made by the author when creating connections: zones 14-15 are connected instead of 13-14, and connection 14-25 was also missed.

The text file for the template is 6lm10a.txt
/To play on the template, you need to copy the template's text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game so that the changes take effect./
Optimal map size: XL+U + 6 computers

Template scheme:



Yellow – standard treasure locations with villages, gray – super treasures (no village, strong monsters), the rest of the zones have standard contents.

Connections:
3000 = all outgoing from green and brown computers + double from others (1-21, 2-22, 5-24, 6-25)
6000 = all other connections except passages to super treasures
9000 = passages to super treasures
Attachments 2
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