Text file – balance.txt – the same as for size L.
Standard settings: size – M or M + U, players – 2, computers – 0, monsters – strong, no water, difficulty – 130% (sloop).
Template scheme for size M & M + U:
Zones 1-2 are starting zones for players. Each contains a village of the same type as the starting city (path to the village is unguarded). The content of these zones is quite poor (few (density 4) [1000-2100], medium (density 7) [3500-4900], few (density 2) [800-800]). From the starting zone, there are 3 paths to neighboring zones; ideally, all should lead to roads, but in reality, there are usually fewer. There is one wood mine, stone mine, and mercury mine here.
Zone 5 is something like a poor treasure room (medium (density 5) [5000], medium (density 7) [8000-8500], medium (density 7) [8000-9500]), and the path to it is well guarded (20000). You can usually reach your opponent fastest through this zone. There are no cities here; the landscape is sand, and there is one gold mine.
From zone 5, you can get to zone 10 (guard – 14000). This is the most valuable area, which usually contains many hives (many (density 50) [9500-9900]). Roads usually do not lead here, and there are no cities. The landscape is everything except snow and swamp. There are 4 gold mines located here.
Zones 6, 7, 8, and 9 are located near the starting zone. Their content: medium (density 5) [800-2100], medium (density 5) [4000-5000], medium (density 7) [6000-8000]. They contain 1-2 mines of valuable resources, and zones 7 and 9 have villages. The guard for these zones is approximately like on secondary locations in a 2sm4d(3) map (5000). Landscape: 7, 9 – determined by the type of city in that zone; 6, 8 – all except sand, snow, swamp, and stone.
You can go from 6, 8 to zone 3, and from 7, 9 to zone 4. Guard for paths – 8000 and 9000. Content: 3 – few (density 3) [100-2000], medium (density 6) [4000-5000], many (density 9) [7000-9000]; 4 – few (density 3) [800-2000], medium (density 6) [4000-5000], many (density 9) [7000-9000]. Landscape: everything except sand and swamp. Zone 3 has a city with a fort, which is either Necropolis or Conflux. Zone 4 contains stone and wood mines. Between the zones there is a double wide path without guard; also, there is a double wide path without guard from 4 to 5.
The size of zones 1, 2, and 10 is twice as large as all other zones.
Guard for objects – in 3, 4, 5, 10 – strong, in 1, 2, 6-9 – standard.