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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#621
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Delvi
We are talking about the following single-player scenarios and Campaigns:

Scenario[L]: "Fallen Knight"
Scenario[M]: "Heart of Chaos"
Scenario [M]: "Hill of the Dead"
Scenario [M]: "Counterattack"
Scenario[L]: "Raven's Despair"
Scenario[M]: "Wild Storm"
Scenario[L]: "Dark Facets"
Scenario[L]: "The Necromancer's Path"
Scenario[M]: "Nightmare on Elm Street"
Scenario[L]: "Labyrinths of the Mind"
Scenario[L]: "Last Stand" New
Scenario[M]: "The Path to Light"
Scenario[L]: "Moon Glade"
Scenario[M]: "Knowledge is Power"
Scenario[XL]: "The Fall of Shantiri"
Scenario[L]: "Exceptional Hospitality"
Scenario[M]: "Between the Hammer and the Anvil"
Scenario[M]: "Island of Tombs"
Scenario[M]: "Legacy of the Past"
Scenario: "Rebellious Unicorn"
Scenario[M]: "Legacy of Shantiri"
Scenario[M]: "Groover's Expedition"
Scenario[M]: "Temporal Paradox"
Scenario[L]: "The Path of Return"
Scenario[L]: "The Quest for the Rune Sphere (remake)"
Scenario[M]: Tomb Raider
Scenario[M]: "The Veil is Lifted"
Scenario [M]: "Echo of the Void"
Scenario[M]: "The Ambassador"
Scenario[L]: "The Final Push"
Scenario[L]: "The Journey"
Scenario[XL]: "Twilight of Darkness"
Scenario[M]: "Blue Crystal"
Scenario[M]: "Red Crystal"
Scenario[M]: "The Fate of the Silver Cities"
Scenario[M]: "Heart of the Night"
Scenario[L]: "Monster Hunter"
Scenario[M]: "Angels and Demons"
Scenario[XL]: "Valley of the Tomb Raiders"
Scenario[L]: "The Choice of the World"
Scenario[M]: "The Hero's Path"
Scenario: "Escape"
Scenario[L]: "Renunciation"
Scenario[M]: "The Path to Knowledge"
Scenario[M]: "The Condition of Blood"
Scenario[M]: "Hand of Fate. Part 1: On the Trail"
Scenario[L]: "Hand of Fate. Part 2: Despair"
Scenario[M]: "Hand of Fate. Part 3: Ascension"
Scenario: "Rakshasa Rebellion"
Scenario[M]: "Pack Leader"
Scenario[M]: "Pack Leader 2"
Scenario[M]: "First Assignment"
Scenario: "Return"
Scenario: "Phantom Advantage"
Scenario: "THE WORLD OF ENROTH"
Scenario[M]: "Sacred City"
Scenario: "The Forgotten Hero"

Campaign: "New Order"
Campaign: "Gray Alliance"
Campaign: "Samurai Persistence"
Campaign: "Empire of the Unicorn"
LOTA "Legends of the Ancient" ("Legends of the Ancients 1, 2, 3").
Campaign: "Archdevil"
Campaign: "Colonization"
Campaign "The Khan's Path"
Campaign "Warrior"
Campaign: "WN: Archibald Part 1"
Campaign: "Flame of Vengeance. In the Name of Urgash!"
Campaign: "Awakening of Evil"
Campaign "Invasion from the Underworld"
Campaign: "Islands of Secrets"
Campaign: "Islands of Secrets Chapter 2: Dragon Wisdom"
Not bad, a large list. I will gradually check them out over the weekend and write here what can be adapted and what cannot.
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#622
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Great! I found out that you have a YouTube channel dedicated to your modification.
Your channel has quite interesting content

https://www.youtube.com/@heroes5armageddonsblade823/videos

Have you thought about playing through the scenarios/Campaigns with your modification and posting the Walkthrough on YouTube?
By the way, Remix does this — here is a video for example:

https://www.youtube.com/watch?v=qncs_iu-gWg

Remix certainly has a good channel, and he is a strong player, but he plays on the original 3.1 and does not use global modifications. However, your modification differs greatly from the original; effectively, it's a different game, you have many alternative progression paths and new skills. I am sure that watching Walkthroughs of scenarios with your mod would be much more interesting!
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#623
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Delvi
Great! I learned that you have a YouTube channel dedicated to your mod.
Your channel has quite interesting content

https://www.youtube.com/@heroes5armageddonsblade823/videos

Have you thought about playing through scenarios/campaigns with your mod and uploading the walkthrough on YouTube?
I tried recording a playthrough of Heroes 5 a bit, though it was a long time ago. Lately, I've abandoned that endeavor. I created the main mod channel recently, but a lot of various content and development is lying around on my original channel (which was created back in 2017 for a completely different theme).

You can check out the playlist here: https://www.youtube.com/playlist?lis...vfCccEHkNR8mhF

Added after 10 hours 43 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[L]: "Fallen Knight"
Not suitable.
The scenario has too many changes. It interferes with DefaultStats, artifacts, creatures, skills.

One could risk trying to play it, but I don't think the scenario will play out as the author intended or as the mod works. Most likely there will be overlapping changes and unpredictable results.

Added after 3 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[M]: "Heart of Chaos"
I recommend trying it.
There are interferences with creatures and heroes. Possibly playable, but I don't know which changes will be taken on by the game, the mod, or the scenario.

Added after 10 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario [M]: "Hill of the Dead"
There shouldn't be any problems.
The map is clean with no game changes, so it won't interfere with the mod.

Added after 5 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario [M]: "Counterstrike"
I think it's possible to play.
I don't recommend keeping the scenario in the mod permanently.
After finishing, you need to delete the scenario from the Maps folder.
The scenario does something with the arena (orc siege). Also, I see interference with 2 buildings on the adventure map.

Added after 6 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[L]: "Raven's Despair"
I think you can play it.
There is interference with creatures on the adventure map (for example, angels might play the happiness/joy animation on the adventure map).
Also, something was done to the hero Nadaur (that is Talanar).
After playing, I recommend deleting it from the Maps folder and not keeping this scenario in the Maps folder permanently.

Added after 51 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[M]: "Wild Storm"
Incompatible with the mod.
Not suitable, as it is part of a mod for the Naga faction. There will be a major mod conflict.

Added after 1 minute
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Dark Edges"
Incompatible with my mod.
Too many interferences across a huge range of mechanics.

Added after 1 minute
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Path of the Necromancer"
Incompatible with my mod.
Too many interferences across a huge range of mechanics.

Added after 16 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[M]: "Nightmare on Elm Street"
I don't think it will work properly.
There is interference with DefaultStats, and that is very important. Default parameters are changed in my mod and in this scenario. So either the mod will override the author's settings, or the scenario will override the mod's settings.

Added after 11 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Mazes of the Mind"
Most likely it will work, but with glitches.
There are some interferences with "Whirlpool" and "Conflux", so bugs may appear.
There are some combat scripts involving the Necropolis town and the Unicorn (I don't know what that means).


Added after 15 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Last Stand" New
I think you can play it, but there will be bugs.
I recommend removing it from the Maps folder after completing it.

The scenario uses the creature "Snowman." My mod also uses it, made into Supreme Arch Devils. Therefore, if the game gives priority to the scenario's files, instead of T8 Inferno creatures, there might be a Snow_Ape in the Inferno town, for instance. And conversely, if the game gives priority to my mod's files, then if the author placed these creatures for breaking through, Supreme Arch Devils will be there instead.
Also, the scenario affects the Fortress, Haven, Sylvan towns, and the entrance and exit monolith. If the game gives priority to my mod, the changes made by the scenario author will not be used. And conversely, if the game gives priority to the scenario, the changes I made to the towns will not be used in this scenario or in the entire game as a whole (and I added a third level of upgrades to the towns; accordingly, the scenario will knock this mechanic out of the mod).

Added after 2 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[M]: "Path to Light"
You can play it.

The scenario is clean; there should be no bugs by default.

Added after 23 hours 29 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Moon Glade"
You can play it.

The map is clean; there shouldn't be any problems.

Added after 3 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[M]: "Knowledge is Power"
The scenario affects DefaultStats, there will be a conflict with the mod.

Added after 36 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[XL]: "Fall of Shantiri"

Incompatible with the mod.

There are interferences with DefaultStats, HeroClass, and creatures. You could try it, but the result will be unpredictable.

Added after 2 minutes
Delvi
Regarding the following single scenarios and campaigns:


Scenario[L]: "Special Hospitality"

You can play it.
But there is a catch.


I see a change to the Inferno hero (overlord); for some reason he is a rune mage with icons from Rolf. In short: after completing it, I recommend deleting it from the Maps folder.

Added after 2 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[M]: "Between Hammer and Anvil"

The result is unpredictable.
The scenario has interference with DefaultStats, which is critical for my mod.

Added after 3 minutes
Delvi
Regarding the following single scenarios and campaigns:

Scenario[M]: "Isle of Tombs"

Compatible with the mod.
I see some landscape files, but they don't overlap with my mod. Most likely there won't be problems.
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#624
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Thank you for the prompt response. I see that many scenarios involve extensive modifications to various game mechanics, ranging from DefaultStats and artifacts to landscapes, and even creatures and skills. It seems that these scenarios will heavily conflict with your mod, and consequently, they won't be playable. It's a shame that there isn't a program or feature that could mitigate conflicts between mods.
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#625
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Delvi
Thank you for the prompt response. I see that many scenarios involve extensive modifications to various game mechanics, ranging from DefaultStats and artifacts to landscapes, creatures, and skills. It seems these scenarios will heavily conflict with your mod, and consequently, they won't be playable. It's a shame there isn't a program or feature that could mitigate conflicts between mods.

As much as possible, I will check all the listed scenarios.

A "feature" does exist, but it looks like this: the modder and the scenario creator work together, discussing the specifics of the mod, and the scenario creator adapts their map to the mod, sometimes sacrificing some of their own ideas that were implemented in DefaultStats and other "important" files that cannot be changed because the mod already modifies them.

Despite my explanations, you can experiment and try running them all. I'm just describing the events that are most likely to occur, but it's possible that a scenario can be completed in some form, even if it won't be exactly as the scenario author intended, or it might not have all the features of my mod because they will be overridden by the scenario author's changes.
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#626
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Waterfall, Delvi, in July I will post here Night of the Living Dead and Knowledge is Power, which are compatible with the mod.
С уважением, }{0TT@6bI4
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#627
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This is very good news! How did you manage to achieve compatibility? I assume it took some effort.
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#628
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The changes in DefaultStats are not global and are often random (for example, in Knowledge is Power, I didn't delete files that aren't used, meaning I left a lot of unnecessary data). There's no problem either transferring the changes from AB to rpgstats or deleting them. Regarding "A Nightmare on Elm Street," I didn't remember what the map modifies, so I contacted the author, who said that it doesn't change anything.
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#629
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Delvi
We are talking about the following single-player scenarios and Campaigns:

Campaign: "Archdevil"
The campaign does not affect DefaultStats, so there will probably be no major problems. The campaign has a script that uses marching spell number 3. Therefore, after completing the campaign, it will need to be removed from the root folder of the game to avoid possible future conflicts with other maps and campaigns.

I tried running it. The first mission worked fine, and the hero's specialization in battle also works (upon the death of an enemy, it applies a weakening effect).
I ran it with the hero and was quite demoralized. The guards at the starting passage are more balanced than they seem. The Abyss Lords, of which there is 1, are Tier 6 level 2 creatures, and the Abyss Spawn, of which there are 2 at the passage, are Tier 6 level 3 creatures; they are stronger in terms of parameters. And we have a level 1 hero with a small army. By some miracle, thanks to the battlefield generation, I was able to win with the hero's attacks.

Next, there is a location with a couple of devils, but I was quickly asked to leave it; there is not much to gather an army from. After fleeing the location that threatens defeat for being in it, I ended up in a purely green world with huge squads of troops. It is unclear what to do. I ran it with the hero; I will need to try another difficulty level; maybe something will change.



Fans of challenges will appreciate the starting conditions for the hero
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#630
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Yes, the Archdevil campaign turned out to be very challenging in terms of completion, unlike the previous campaign by this author – Warrior, which is quite easy to complete.
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#634
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Today, I saw a preview of your upcoming Campaign on YouTube. https://www.youtube.com/watch?v=siUf5OjoFyI It's very impressive! The videos are very well made. When is the campaign scheduled to be released?
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#635
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Delvi
Today I saw a preview of your upcoming Campaign on YouTube.

https://www.youtube.com/watch?v=siUf5OjoFyI

It's very impressive! The videos are very well made. When is the campaign planned to be released?

The campaign will be released, but I can't say when. Funding is needed for deadlines.
All the work on it is being done by a couple of enthusiasts on a voluntary basis, so it will be released when it's finished =)
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