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Title: "New Order"
Name: "New Order"
Number of missions: 5
Main characters: Alaric, Orlando
Author: Andrei_21
Description: Several months have passed since the battle at Horncrest. A peace treaty was signed with the dwarves, and the rebels Duncan and Freyda went underground. The Griffin Empire continues its struggle against the enemies of Saint Isabel. This war is led by Archbishop Alaric and Duke Orlando. The narrative will focus on these heroes.
I extend my immense gratitude to 13га, blackbrotherr, YORICK-85, vasik, RedHeavenHero, raspisnoy, Florkingold, }{0TT@6bI4, Remix - for help in creating and playtesting the first versions of the maps.
List of maps: Lost Courage
Revival of the Cult
Urgash's Fury
Dead Bull
Orc Hunt
From the author: The campaign tells the story of events that took place several months after the conclusion of the "Hammers of Fate" expansion. It shows my vision of what the developers left untold. Previously published missions have been updated (videos were added, balance was tweaked, lighting was changed, etc.). The campaign also implements the transfer of assembled artifacts between missions (as in the Tribes of the East story campaign). Please report all bugs and issues in the thread. Enjoy the game everyone!
Installation: Find the readme.txt file in the archive. Follow the instructions inside it.
Removal: From the UserCampaigns and UserMODs folders, delete the files New Order.h5c and ObjectsNewOrder.h5u
Version History:
Version 1.1 : The "Astral Gate" spell is banned in missions 2 and 3. Some text descriptions have been changed.
Version 1.2 : The starting garrison in the second mission has been strengthened. Minor AI tweaks in the fifth mission.
Version 1.3 : Fixed a bug with victory conditions in mission 1. (It no longer matters which hero assaults the town)
Version 1.4 : Fixed incorrect artifact transfer functionality. Added explanatory text in mission 2.
Version 1.5 : Added difficulty scaling in the second mission (Higher difficulty means the AI arrives faster) and changed the starting bonus. Certain artifacts have been banned.
Fixed a bug in the third mission where buildings were not destroyed after a choice was made. The final boss has been strengthened.
Added explanatory text in the fourth mission. Fixed bugs with the Necromancer town and lighting. Increased the amount of experience required for the ritual.
Fixed a bug with hero hiring in the fifth mission. Kurak has been significantly strengthened.
The campaign installation order has been changed.
Name: "New Order"
Number of missions: 5
Main characters: Alaric, Orlando
Author: Andrei_21
Description: Several months have passed since the battle at Horncrest. A peace treaty was signed with the dwarves, and the rebels Duncan and Freyda went underground. The Griffin Empire continues its struggle against the enemies of Saint Isabel. This war is led by Archbishop Alaric and Duke Orlando. The narrative will focus on these heroes.
I extend my immense gratitude to 13га, blackbrotherr, YORICK-85, vasik, RedHeavenHero, raspisnoy, Florkingold, }{0TT@6bI4, Remix - for help in creating and playtesting the first versions of the maps.
List of maps: Lost Courage
Revival of the Cult
Urgash's Fury
Dead Bull
Orc Hunt
From the author: The campaign tells the story of events that took place several months after the conclusion of the "Hammers of Fate" expansion. It shows my vision of what the developers left untold. Previously published missions have been updated (videos were added, balance was tweaked, lighting was changed, etc.). The campaign also implements the transfer of assembled artifacts between missions (as in the Tribes of the East story campaign). Please report all bugs and issues in the thread. Enjoy the game everyone!
Installation: Find the readme.txt file in the archive. Follow the instructions inside it.
Removal: From the UserCampaigns and UserMODs folders, delete the files New Order.h5c and ObjectsNewOrder.h5u
Version History:
Version 1.1 : The "Astral Gate" spell is banned in missions 2 and 3. Some text descriptions have been changed.
Version 1.2 : The starting garrison in the second mission has been strengthened. Minor AI tweaks in the fifth mission.
Version 1.3 : Fixed a bug with victory conditions in mission 1. (It no longer matters which hero assaults the town)
Version 1.4 : Fixed incorrect artifact transfer functionality. Added explanatory text in mission 2.
Version 1.5 : Added difficulty scaling in the second mission (Higher difficulty means the AI arrives faster) and changed the starting bonus. Certain artifacts have been banned.
Fixed a bug in the third mission where buildings were not destroyed after a choice was made. The final boss has been strengthened.
Added explanatory text in the fourth mission. Fixed bugs with the Necromancer town and lighting. Increased the amount of experience required for the ritual.
Fixed a bug with hero hiring in the fifth mission. Kurak has been significantly strengthened.
The campaign installation order has been changed.