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Posts from Khan's Path

4.5 (2 ratings)
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5 years ago
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Campaign maps: 1. Wanderers 2. Of One Blood 3. Ambush 4. Trail of Poison 5. Gift of the Ancestors Campaign information: You play as Orcs (also known as Stronghold), with the backstory from the 1001 Phoenix scenario. Installation: All maps are inside the campaign; download them to the "user campaigns" folder. In the game, go to the "modification" section. All changes (hero models, artwork) do not require additional installation. About the creation: 1. The most complex script for mission 4 was almost entirely created by Khottabych (except for the army); he is a very patient person, and without him, this mission would not have been possible. 2. The plot is based on my own story, but it has been slightly modified to suit the game and its mechanics. Nevertheless, there are enough text inserts to understand what is happening. 3. Some missions had different names, which can be seen in the maps themselves in the folder. However, these were already in the original and made by fans; this happened by chance and was corrected. However, the scripts had already been recorded at that time, and to avoid redoing the path to the map, the names remained the same. You will not see this during the game. 4. Initially, Felicia's appearance was more human-like - horns, scales in places, and instead of mage robes, armor made of hide. However, due to the game's capabilities, a similar model (Daughter of the Sky) was used. 5. Felicia's circlet is a mage's ornament; she wore it all her life, even when she was the khan of the horde and fought against her former comrades.
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5 years ago
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I downloaded the campaign, but an error popped up saying "map lost or corrupted." I checked the campaign using an archiver and saw that the maps are simply located inside the archive. They won't be readable in that format, and this error will appear. Here's how to fix it: Take the missions from your campaign and open them with any archiver. Then, extract all the folders from there to any location. After that, add them to the campaign file. Important: in each map inside the Maps folder, there is a SingleMissions folder, and only in it is the root file of the map (it's named after your map). To make everything readable, you need to add these root folders of all five missions inside the campaign file to the Khans Path folder (use the campaign name) and add this folder to the UserCampaigns folder. I understand that I haven't explained it very thoroughly, but this will polish the campaign completely. I also suggest looking at the campaign structure from Mastera and RedHeavenHero. It's easier to work with a ready-made example.
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5 years ago
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Regarding the first mission, I have two questions:
1) I captured 6 orc outposts, but where is the 7th one?
2) I can't attack the orc town. Does the script prevent me from attacking until I capture all the outposts?
In reply to GodRick
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5 years ago
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GodRick
I have 2 questions about the 1st mission:
1) I captured 6 orc outposts, but where is the 7th?
2) I can't attack the orc town. Does the script prevent me from attacking until I capture all the outposts?
1. The 7th outpost is the town itself.
2. There is an altar there, and no one is guarding it. Visit it; you will need to perform a ritual, and all the resources on the map are available.
In reply to Andrei_21
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5 years ago
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Andrei_21
I downloaded the Campaign, but I got an error: "map lost or corrupted." I looked at the Campaign through an archiver and saw that the maps are just inside the archive. They won't be read this way, and this error will appear. Here's how to fix it: You need to take the missions from your Campaign and open them with any archiver. Then, unpack all the folders from there to any location. After that, add this to the Campaign file. Important: in each map, inside the Maps folder, there is a SingleMissions folder, and only in it is the root file of the map (it's there under the name of your map). In order for everything to be read, you need to add these root folders of all five missions inside the Campaign file to the Khans Path folder (you need to use the name of the Campaign) and add this folder to the UserCampaigns folder. I understand that I didn't explain it very thoroughly, but this is how the Campaign will be finally polished. I also advise you to look at the structure of the Campaigns from Mastera and RedHeavenHero. It's easier to work with a ready-made example.
Well, I don't know... it launched normally (without any complicated steps)... even EWA wasn't a problem (the map wasn't processed by the mod when launched).
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5 years ago
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raspisnoy, it seems Florkingold has already properly organized and re-uploaded the campaign archive.
In reply to raspisnoy
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5 years ago
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raspisnoy
Well, I don't know... it launched fine (without any complicated procedures)... even EWA wasn't a problem (the map wasn't processed by the mod at startup).
I wouldn't leave a non-functional campaign and force everyone to do some troubleshooting. I asked Khottabych to help, and I adjusted some of the bonuses. Take a look at the Master's campaign; he has 10 versions of the maps with corrections. (This isn't a bad thing; it's just that changes in the files are a frequent occurrence, especially at the beginning when almost no one was playing and testing it thoroughly).
In reply to Florkingold
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5 years ago
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Florkingold
I wouldn't leave a non-functional campaign and force everyone to tinker with it. I asked Hottabych to help, and I adjusted some bonuses. Look at the Master's campaign; he has 10 versions of maps with corrections. (This isn't bad; it's just that changes in files are a frequent occurrence, especially at the beginning when almost no one played and didn't test it much.)
I replied to Andrey that the game launched normally and there were no problems.
But please tell me, I don't even know if this is a feature or not, but in the first campaign, the altars didn't give any experience (they do in the second)... and all the chests contain 100 coins and no experience at all... I doubt this is a feature.
P.S.
In reply to raspisnoy
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5 years ago
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raspisnoy
Please tell me, I don't even know if this is a feature or not, but in the first game, altars didn't give experience (in the second one, they do)... and all chests contain 100 coins and no experience at all... I doubt this is a feature.
P.S.

Well, just remove the Illuria scenario from the maps, and everything will be fine...
In reply to Remix
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5 years ago
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Remix
Well, basically, remove the Illuria scenario from the maps, and everything will be fine...
Thanks for the reminder... I really forgot to remove it as a newbie.
P.S. Even without it, there's enough experience on the map... there's no need to kill everyone; you reach the experience cap too quickly.
5 years ago
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The second map is very depressing.
You get a level 10 hero, let him become level 14, and give him the Armor of the Forgotten Hero.

The army consists of a bunch of infantry and very few ranged units.
You need to clear a territory full of crossbowmen, monks, and griffins, while somehow maintaining combat effectiveness.

The hero is just completely useless. Well, he has stats, even good ones: 13-9-7-6, considering the armor (which is supposedly not bad).
But all he can cast with his own hands are two spells that are just useless garbage.

In the first mission, I removed everything except for 1 point in Strength for the wolves; there were too many. On the first location, there are 3 obelisks, one of which is buried so deep that you can't reach it. First, you fight goblins, and luckily, you manage to recruit most of them. Then, trappers join, and only then can a decent hero fight imps, because there's simply nothing else.

On the second location, I destroyed the city, but there are 2 obelisks, one under the griffins and the other under the monks. It seems like you can't go back there, and where will you get troops after these battles?
Even a battle with infantry swordsmen results in a 1-5 goblin loss in the best-case scenario. How is this supposed to work, or is it not meant for Heroic difficulty?

At least give him a decent spell, or a Factory, or do I have to replay the first mission and get Defense and Luck along with the existing Attack, and preferably with Luck as well? This is if we don't take into account that from the very beginning, one loot slot is occupied by a useless anti-summoning item.

The hero seems good, but without spells, without machines, without an army, and with practically only infantry, he's clearing the location, and every minor battle is a manual fight, and you have to replay if you lose.
In reply to vasik
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5 years ago
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vasik
The hero is just completely useless. He has good stats, even excellent ones: 13-9-7-6, considering his armor (which is pretty good).
But everything he can attack with from his hand, the two spells, is just useless garbage.

It can be passed quite normally.
In reply to vasik
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5 years ago
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vasik, I completed the Remix on a hero, and I didn't even have to try hard on maps 4 and 5. In the second map, I dominated everything; I even thought it was too easy. If you can't play as well (I can't either; I only manage to complete it on Veteran difficulty, so no offense), you can always find a way to succeed by: one, not collecting all the fragments; two, not taking all the resources and artifacts; three, not taking all the upgrades (there are a lot of them in mission 3); and four, choosing a build at the end that minimizes losses. By the way, the "Fog Cloud" spell is available through summoning; it reduces the damage and initiative of enemy ranged units.
5 years ago
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I once left that location with 19 Warmongers and 51 Trappers, taking everything except the hut with useless Herbalism. Luckily, I had enough troops to continue.

Nevertheless, I still have to find the Grail randomly. I took all the obelisks, except for the bugged one at 8-5, which is inaccessible, and the map isn't revealed. There are also bugged Crystals of Knowledge that can't be collected, in the first mission near the Druids, and in the second mission at 47-61.

Added after 14 hours 28 minutes
In the third mission, there's a thing: if you retake an Orcish town, the buildings in it will still be destroyed. In principle, this can be useful for re-acquiring spells, for example, I don't have "Wrath of the Horde" and "Word of the Chieftain" from the two starting towns.

Added after 49 minutes
And there's another thing in the third mission: I manage to build up a decent army, but the computer-controlled armies constantly run away. This makes the game easier, of course, but in some other maps, there were some restrictions that prevented the computer from running away; that would be helpful. I do have Shackles, but since I've reached the experience limit, it doesn't matter whether they run away or fight – I might occasionally grab some artifacts. I won't go out of my way to use Shackles, firstly because my luck will drop from 2 to 0, and secondly, I'll have more losses, and why would I want that if I've already reached the experience limit?

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