Great! I learned that you have a YouTube channel dedicated to your mod.
Your channel has quite interesting content
https://www.youtube.com/@heroes5armageddonsblade823/videos
Have you thought about playing through scenarios/campaigns with your mod and uploading the walkthrough on YouTube?
You can check out the playlist here: https://www.youtube.com/playlist?lis...vfCccEHkNR8mhF
Added after 10 hours 43 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Fallen Knight"
The scenario has too many changes. It interferes with DefaultStats, artifacts, creatures, skills.
One could risk trying to play it, but I don't think the scenario will play out as the author intended or as the mod works. Most likely there will be overlapping changes and unpredictable results.
Added after 3 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Heart of Chaos"
There are interferences with creatures and heroes. Possibly playable, but I don't know which changes will be taken on by the game, the mod, or the scenario.
Added after 10 minutes
Regarding the following single scenarios and campaigns:
Scenario [M]: "Hill of the Dead"
The map is clean with no game changes, so it won't interfere with the mod.
Added after 5 minutes
Regarding the following single scenarios and campaigns:
Scenario [M]: "Counterstrike"
I don't recommend keeping the scenario in the mod permanently.
After finishing, you need to delete the scenario from the Maps folder.
The scenario does something with the arena (orc siege). Also, I see interference with 2 buildings on the adventure map.
Added after 6 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Raven's Despair"
There is interference with creatures on the adventure map (for example, angels might play the happiness/joy animation on the adventure map).
Also, something was done to the hero Nadaur (that is Talanar).
After playing, I recommend deleting it from the Maps folder and not keeping this scenario in the Maps folder permanently.
Added after 51 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Wild Storm"
Not suitable, as it is part of a mod for the Naga faction. There will be a major mod conflict.
Added after 1 minute
Regarding the following single scenarios and campaigns:
Scenario[L]: "Dark Edges"
Too many interferences across a huge range of mechanics.
Added after 1 minute
Regarding the following single scenarios and campaigns:
Scenario[L]: "Path of the Necromancer"
Too many interferences across a huge range of mechanics.
Added after 16 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Nightmare on Elm Street"
There is interference with DefaultStats, and that is very important. Default parameters are changed in my mod and in this scenario. So either the mod will override the author's settings, or the scenario will override the mod's settings.
Added after 11 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Mazes of the Mind"
There are some interferences with "Whirlpool" and "Conflux", so bugs may appear.
There are some combat scripts involving the Necropolis town and the Unicorn (I don't know what that means).
Added after 15 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Last Stand" New
I recommend removing it from the Maps folder after completing it.
The scenario uses the creature "Snowman." My mod also uses it, made into Supreme Arch Devils. Therefore, if the game gives priority to the scenario's files, instead of T8 Inferno creatures, there might be a Snow_Ape in the Inferno town, for instance. And conversely, if the game gives priority to my mod's files, then if the author placed these creatures for breaking through, Supreme Arch Devils will be there instead.
Also, the scenario affects the Fortress, Haven, Sylvan towns, and the entrance and exit monolith. If the game gives priority to my mod, the changes made by the scenario author will not be used. And conversely, if the game gives priority to the scenario, the changes I made to the towns will not be used in this scenario or in the entire game as a whole (and I added a third level of upgrades to the towns; accordingly, the scenario will knock this mechanic out of the mod).
Added after 2 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Path to Light"
The scenario is clean; there should be no bugs by default.
Added after 23 hours 29 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Moon Glade"
The map is clean; there shouldn't be any problems.
Added after 3 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Knowledge is Power"
Added after 36 minutes
Regarding the following single scenarios and campaigns:
Scenario[XL]: "Fall of Shantiri"
Incompatible with the mod.
There are interferences with DefaultStats, HeroClass, and creatures. You could try it, but the result will be unpredictable.
Added after 2 minutes
Regarding the following single scenarios and campaigns:
Scenario[L]: "Special Hospitality"
You can play it.
But there is a catch.
I see a change to the Inferno hero (overlord); for some reason he is a rune mage with icons from Rolf. In short: after completing it, I recommend deleting it from the Maps folder.
Added after 2 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Between Hammer and Anvil"
The result is unpredictable.
The scenario has interference with DefaultStats, which is critical for my mod.
Added after 3 minutes
Regarding the following single scenarios and campaigns:
Scenario[M]: "Isle of Tombs"
Compatible with the mod.
I see some landscape files, but they don't overlap with my mod. Most likely there won't be problems.