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Title: "Heart of Night"
Map name: "heartofnight"
Map type: Scenario
Map size: 136x136 (medium), with a dungeon
Game version: 3.1 - vanilla game / EWA - tested on 2.7.1 without additional mods
Map version: 1.4
Author: Gerter
Map description: 1053. After the end of the Sixth Eclipse War, a period of peace gives way to troubled and restless times. New wars break out, new alliances are formed, and new heroes make their mark on history. One of them dreams of becoming Karlam, the youngest son of the Fifth in the Circle. Just two weeks ago, he graduated from the famous Academy of Magic and embarked on a traditional journey for graduates. The first stop on his route is the capital of the elven kingdom...
Author's note: Scenario for the Academy/Sylvan faction. The map is designed for a fast-paced, dynamic, and thoughtful playthrough, so plan each step carefully and make the most of all the opportunities provided. The map introduces many changes to the game, so it is recommended to remove all other maps from the Maps folder before launching it. Please report any problems or difficulties that arise in this thread, if possible, with a screenshot of the console (especially if the problem occurred in battle).
Acknowledgements: First of all, to RedHeavenHero and Jack_of_shadows for their excellent maps, which were very helpful in my work. And, of course, to our entire community, which continues to thrive and motivate us to create new maps.
Updates:
v 1.1
- Fixed a bug related to the logic of Baal's appearance when Eternal Night begins
- Baal now slows down more if he passes through Secret Paths after the Eternal Night begins
- The Witch in Moriton now additionally offers the option of Machine Mastery
- Summoned units are no longer resurrected in battles with Gilva
- Orris now creates phantoms every 2 turns instead of every turn
- Fixed a bug that allowed Klemira to cast multiple spells in 1 turn
- Other minor adjustments
v 1.1a
- Rolled back the changes to Karlam's specialization to the original version.
- Fixed a possible loop in Baal's teleportation
- Slightly changed the possible locations of the Tear of Ashi - now it is easier to dig it up while escaping from the demon
v 1.2
- Karlam's specialization has been changed. Now he has the ability "Mutual Support": Academy units in Karlam's army
have a certain chance to inspire each other. At the same time, archers can only inspire melee units and vice versa
The chance is 10% + 2% * Karlam's level
- Karlam now starts with all combat machines
- Neutrals in the starting zone have been slightly weakened
- Baal no longer has a movement bonus before the Eternal Night begins, but after it begins, he receives an even greater bonus than before
- Secret Paths are no longer unlocked for Baal after the Eternal Night begins
- The distance the player must move for Baal to teleport to him has been increased
- All possible locations of the Tear of Ashi have been changed; now they are all inaccessible to the demon
- Added an alternative exit from the islands
- The mentor on Karlam's path has been moved to a more convenient location
v 1.3
- Fixed a bug that could cause problems at the end of battles with necromancers if Greta was in the inner garrison of the city during the siege.
As a result, the bug with the inability to unlock garrisons after killing Klemira was also fixed, as its cause was the same.
- The chance of Karlam's specialization triggering has been reduced, but now it is affected by soldier's luck (standard, a second attempt will be made)
- Silanna's daughters have been given the Energy Channel ability (level 15) - her presence reduces Greta's mana costs by 25%. However, she has lost the Lizard Rush (level 30), and Double Attack has been moved to level 31
- Some artifacts that Greta receives for destroying necromancers/clearing crypts/as a reward for quests have been changed
- Gilva now casts plague less often, and Klemira uses Scream of Terror less often
- The Staff of the Underworld now drops from Klemira herself, and is not given as a reward for the quest to kill her
- The number of units joining Greta has been slightly increased
- In the battle with Turgal, there is now a limit on the number of demons that can be on the field at the same time, but now the battle does not end when Turgal's initial army is destroyed
- Radiant Beacon no longer gives bonuses to characteristics
- Karlam can no longer receive mentorship
- Some texts have been added
v 1.3a
- Fixed a possible game freeze after defeating Baal
v 1.4
- Improved the behavior of some enemies in battle
- Baal has been slightly strengthened at higher difficulty levels
- The strength of mini-artifacts created in the forge is now limited to 25 units of knowledge
- Karlam's army in the final battle has been slightly reduced
- Added a mine in Turgal's catacombs for easier troop rotation
Improved compatibility with EWA:
- In the armies of enemies and scripted battles, 3 alternative unit upgrades can now be generated
- Karlam's specialization now works on alternative Academy upgrades
Link to the map: https://yadi.sk/d/eBOOxd-GjpLJjA
Version compatible with EWA: https://yadi.sk/d/gOx6T3HqbmeHSw
Screenshots:





Have a nice game and good luck!
Map name: "heartofnight"
Map type: Scenario
Map size: 136x136 (medium), with a dungeon
Game version: 3.1 - vanilla game / EWA - tested on 2.7.1 without additional mods
Map version: 1.4
Author: Gerter
Map description: 1053. After the end of the Sixth Eclipse War, a period of peace gives way to troubled and restless times. New wars break out, new alliances are formed, and new heroes make their mark on history. One of them dreams of becoming Karlam, the youngest son of the Fifth in the Circle. Just two weeks ago, he graduated from the famous Academy of Magic and embarked on a traditional journey for graduates. The first stop on his route is the capital of the elven kingdom...
Author's note: Scenario for the Academy/Sylvan faction. The map is designed for a fast-paced, dynamic, and thoughtful playthrough, so plan each step carefully and make the most of all the opportunities provided. The map introduces many changes to the game, so it is recommended to remove all other maps from the Maps folder before launching it. Please report any problems or difficulties that arise in this thread, if possible, with a screenshot of the console (especially if the problem occurred in battle).
Acknowledgements: First of all, to RedHeavenHero and Jack_of_shadows for their excellent maps, which were very helpful in my work. And, of course, to our entire community, which continues to thrive and motivate us to create new maps.
Updates:
v 1.1
- Fixed a bug related to the logic of Baal's appearance when Eternal Night begins
- Baal now slows down more if he passes through Secret Paths after the Eternal Night begins
- The Witch in Moriton now additionally offers the option of Machine Mastery
- Summoned units are no longer resurrected in battles with Gilva
- Orris now creates phantoms every 2 turns instead of every turn
- Fixed a bug that allowed Klemira to cast multiple spells in 1 turn
- Other minor adjustments
v 1.1a
- Rolled back the changes to Karlam's specialization to the original version.
- Fixed a possible loop in Baal's teleportation
- Slightly changed the possible locations of the Tear of Ashi - now it is easier to dig it up while escaping from the demon
v 1.2
- Karlam's specialization has been changed. Now he has the ability "Mutual Support": Academy units in Karlam's army
have a certain chance to inspire each other. At the same time, archers can only inspire melee units and vice versa
The chance is 10% + 2% * Karlam's level
- Karlam now starts with all combat machines
- Neutrals in the starting zone have been slightly weakened
- Baal no longer has a movement bonus before the Eternal Night begins, but after it begins, he receives an even greater bonus than before
- Secret Paths are no longer unlocked for Baal after the Eternal Night begins
- The distance the player must move for Baal to teleport to him has been increased
- All possible locations of the Tear of Ashi have been changed; now they are all inaccessible to the demon
- Added an alternative exit from the islands
- The mentor on Karlam's path has been moved to a more convenient location
v 1.3
- Fixed a bug that could cause problems at the end of battles with necromancers if Greta was in the inner garrison of the city during the siege.
As a result, the bug with the inability to unlock garrisons after killing Klemira was also fixed, as its cause was the same.
- The chance of Karlam's specialization triggering has been reduced, but now it is affected by soldier's luck (standard, a second attempt will be made)
- Silanna's daughters have been given the Energy Channel ability (level 15) - her presence reduces Greta's mana costs by 25%. However, she has lost the Lizard Rush (level 30), and Double Attack has been moved to level 31
- Some artifacts that Greta receives for destroying necromancers/clearing crypts/as a reward for quests have been changed
- Gilva now casts plague less often, and Klemira uses Scream of Terror less often
- The Staff of the Underworld now drops from Klemira herself, and is not given as a reward for the quest to kill her
- The number of units joining Greta has been slightly increased
- In the battle with Turgal, there is now a limit on the number of demons that can be on the field at the same time, but now the battle does not end when Turgal's initial army is destroyed
- Radiant Beacon no longer gives bonuses to characteristics
- Karlam can no longer receive mentorship
- Some texts have been added
v 1.3a
- Fixed a possible game freeze after defeating Baal
v 1.4
- Improved the behavior of some enemies in battle
- Baal has been slightly strengthened at higher difficulty levels
- The strength of mini-artifacts created in the forge is now limited to 25 units of knowledge
- Karlam's army in the final battle has been slightly reduced
- Added a mine in Turgal's catacombs for easier troop rotation
Improved compatibility with EWA:
- In the armies of enemies and scripted battles, 3 alternative unit upgrades can now be generated
- Karlam's specialization now works on alternative Academy upgrades
Link to the map: https://yadi.sk/d/eBOOxd-GjpLJjA
Version compatible with EWA: https://yadi.sk/d/gOx6T3HqbmeHSw
Screenshots:





Have a nice game and good luck!