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Posts from [M]: "Counterattack"

5.0 (1 rating)
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8 years ago
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Title: "Counterattack"
Map type: scenario
Scenario version: 1.0
Game version: 3.0 (3.1)
Map size: M
Language: Russian
Author: Grigoriy

Description:

Hardly had the dwarven horns sounded in celebration of victory over Biara when alarming news arrived from the farthest part of Greyhaven – demons had already plundered several cities and were advancing further into the country, posing a threat to the very existence of the dwarves.
Realizing the gravity of the situation, Wulfsten decides to investigate everything himself.
This map is a variation on the theme: "What would happen next."

Installation:
copy the file to the maps folder

8 years ago
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Is the map even passable? I don't see any way to proceed, either by sea or by land, beyond the red portal castle. The portal isn't working, and there are no "evil warlocks" to be found.
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8 years ago
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Map author: Grigoriy tested it, but I will try to play through it myself now.
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8 years ago
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What exactly is the problem? I created it a long time ago, and the only issue I've heard about is that one player was missing the models for the dwarf statues.
8 years ago
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Well, maybe I'm missing something. But the problem is basically described as follows: "I don't see any way to go further, either by sea or by land, beyond the red passage castle. The portal doesn't work, and there are no 'evil warlocks' around." The castle, as I understand it, is the Outpost. Beyond that, it's a dead end (the portal doesn't work, and there's no sea route to inhabited land either). There are no Astral Gates.
In reply to Player100
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8 years ago
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Player100
Well, maybe I'm missing something. But the problem is basically described as follows: "I can't see any way to go further, either by sea or by land, beyond the red passage castle. The portal doesn't work, and I don't see any 'evil sorcerers'." The castle, as I understand it, is the Outpost. Beyond that, it's a dead end (the portal doesn't work, and there's no sea route to inhabited land either). There are no Astral Gates.
There's an entrance to the Dungeon right near the town.
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8 years ago
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Player100, the map is playable. There are no bugs

Here is what the map author replied:
As you may have noticed, no one has reported any problems related to completing the map in the past few years, and I myself have been able to complete my own map without any issues. Also, no one who I shared this map with on VKontakte reported any problems with completing it. I suspect that this user, whom you, atlant108, are so eager to defend, should look for the problem within themselves.
8 years ago
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There's an entrance to the Dungeon, right next to the city.
If you're talking about that Dungeon, it's near the second Fortress of the Clans. Question: where to go next after capturing the first Demon Castle?
I'm not saying it's a bug, but I don't see a way to proceed ("swim through").
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In reply to Player100
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8 years ago
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Player100
If you're talking about that Dungeon, it's connected to the second Castle of the Fortress faction. Question: where to go after capturing the first Demon Castle?
I'm not saying it's a bug, but I don't see a way to proceed ("swim").
This town should be destroyed by a script after it's captured, after which the portal opens. I can't say why this script didn't work for you, but you can try starting over, as you haven't progressed too far. And make sure your game version is 3.1.
8 years ago
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OK. Thank you, I'll try. Version 3.1.
8 years ago
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I don't understand how to get to the location of the Dwarven Boots to collect the complete set.
In reply to Irina19
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8 years ago
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Irina19
I don't understand how to get to the Dwarf Boots in order to collect the complete set.
Build a Wharf in the last Dwarf city.
8 years ago
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Thanks for the tip about the greaves. I got to the demon general, and his army is just too huge. I decided to replay, this time with dark magic.
And I have the same problem as Player100. But the first time, everything worked.



I think there's a connection with the order of actions. The first time, I killed one demon near the castle, and the second one inside the castle. This time, I killed the castle demon first, and the second one was swimming in the sea. I could only reach him after a few turns.
In reply to Irina19
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8 years ago
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Irina19
Thank you for the tip about the greaves. I reached the demon general, and his army is just too huge. I decided to replay, this time with dark magic.
And I have the same problem as Player100. But the first time, everything worked.



I think there's a connection with the order of actions. The first time, I killed one demon near the castle, and the second one inside the castle. This time, I first killed the castle demon, and the second one was swimming in the sea. I could only reach him after a few turns.

Yeah, I guess I should have banned building a shipyard in that city, but I only found out about this problem nine years after creating the map. Although it's strange, it shouldn't affect the script like that. It seems to take into account whether the hero is actually in the castle, as if he managed to visit the city before the script triggers to destroy it.
8 years ago
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This time, the script worked. It's a good map, with a decent battle at the end. The other Castles are insignificant. There's at least one bug. At first, Lorenzo wasn't killed (she didn't want to lose troops without magic). She destroyed the Castle, and he retreated to the Dungeon and then headed towards the Necropolis. She ignored him for now and went to capture the Castle, resupply, and so on. Every turn, until she finally defeated him, she received a large number of Holy Sandals (apparently, he was running around there as much as he could each turn). In short, there were no further money problems.

Added 4 minutes later
It seems that the game tracks whether the hero is actually in the Castle, like if he managed to visit the town before the script that destroys the town is triggered.
I came to the same conclusion, but about ten minutes after capturing the Castle, and I was too lazy to undo and check, and then I simply forgot.

Added 3 minutes later
Is the "non-working" dragon set designed this way?

Added 7 minutes later
Decided to replay, this time with Dark Magic.
Why did you need to replay? There's a mentor near the second Castle. Although, what's the point if the demons destroy the magic?

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