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Posts from Red crystal

4.2 (6 ratings)
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6 years ago
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Name: Red crystal

Name in game resources: Red crystal
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 6 (1 vs 4 vs 1)
Size: medium
Map author: MasteR
Description: None of the living have seen any of the four magical crystals, and few believed in their existence anymore. Until the red crystal made itself known. Its pulsating energy attracted many seekers, each eager to use this powerful artifact for their own purposes. Will any of the heroes be able to find and claim it?

About the map: A small scenario with the possibility of playing as any Faction and any hero. The difficulty level affects, among other things, the number of artifacts that enemy heroes have, the number of troops that enemy heroes have, and the amount of experience that enemy heroes have. The events of enemy hero appearances are randomized, so one playthrough can differ greatly from another.

Latest map changes:
1) The fort on the hill has been moved closer to the starting city;
2) An altar of sacrifice has been added near the starting city;
3) Now, over time, the interval between the appearance of enemies will gradually decrease;
4) Added a notification for the player on the days when the portal "works correctly";
5) Increased the army of the "small" guardian;
6) Final message updated;
7) The hero in prison hasn't changed, but now he can be freed without breaking through the guards;
8) Other minor changes.

Have fun!




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6 years ago
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If the regular version of the map seems too difficult, an additional version (l) is available – more resources have been added to the starting location, the guard at the sawmill and the mine has been weakened, and the army and heroes of the first week have been weakened.

In the main version, an error with the army of the forest elves has been fixed. Instead of angels, archers are added to the army.
6 years ago
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I'm playing on hard difficulty. Question: Who should act as the "woodcutters"? I didn't understand it in the quest. And on which week will the "gangsters" appear?

Added 8 minutes later
Well, here. After ten days, the enemy Necromancer appeared.

Added 6 minutes later
On the tenth day, a level 12 Necromancer appeared with decent stats, 124 Bone Warriors, 102 Rotting Zombies, 46 Spirits, and 90 mana. How? How can such a hero with a comparable army be created in 10 days?

Added 3 minutes later
I lost on the 12th day. Does anyone have any tactics for completing the game?
In reply to elizbar1967
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6 years ago
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elizbar1967
I'm playing on Hard difficulty as the hero. Question: Who should act as the lumberjacks? I didn't understand it in the quest. And on what week will the thugs attack?

Added 8 minutes later
Well, here. After ten days, the enemy necromancer appeared.

Added 6 minutes later
On the tenth day, a level 12 necromancer appeared with decent stats, 124 bone warriors, 102 rotting zombies, 46 spirits, and 90 mana. How? How can you create such a hero with a comparable army in just 10 days?

Added 3 minutes later
I lost on the 12th day. Does anyone have any tactics for completing the game?))

))
As the hero, I honestly haven't tried to complete it during testing; I'll only win if I'm very lucky.
The enemy hero's level should be comparable to the player character's level, unless he has leveled up significantly by fighting neutral creatures along the way.
You can surpass this army by a factor of 2 in terms of skeletons, but there will be a shortage in the rest. Which version of the map is it?
6 years ago
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Which one should I download first? I decided to try a different approach. Instead of leveling up the hero, I focused on gathering gold and building up my town. I managed to defeat the first bandit, although it was difficult. But I already knew when and where he would appear. I hired a second hero; let's see what happens next. So, who are the woodcutters?
In reply to elizbar1967
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6 years ago
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elizbar1967
Which one should I upgrade first for the rush? I've started a new game, taking a different approach. Instead of leveling up the hero, I'm focusing on gathering gold and building up my town. I managed to defeat the first bandit with some difficulty, but I already knew when and where he would appear. I hired a second hero, let's see what happens next. So, who are the woodcutters?

I won't answer this question directly for now. When you see them, you'll immediately understand that they are the ones.
6 years ago
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IMHO, on this map, Master really outdid himself:rolleyes: I managed to complete it in the "easy" (yeah, easy:eek:) version on recruit difficulty only thanks to the lessons I learned from Remix's streams:smile22: In other versions, it was only possible to level up at the cost of dozens of reloads, and even then, only with some luck in the random leveling. It was frustrating to interrupt the completion of interesting quests from the author to fend off enemies attacking from all portals. I got so tired of it that at some point, I even deliberately lost my main castle with a built-up tear, so I wouldn't have to travel across the sea to complete the quest for scrolls. The bandits' offer was "amusing" :) In short, it was incredibly difficult:eek:
In reply to vadim_t
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6 years ago
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vadim_t
In my opinion, on this map, Master truly outdid himself:rolleyes:
I managed to complete it in the "easy" (yeah, easy:eek:) version on recruit difficulty only thanks to the lessons learned from Remix's streams:smile22:
In other versions, it was only possible to level up at the cost of dozens of reloads, and even then, only with some luck in the random leveling.
It was frustrating to interrupt the completion of interesting quests from the author to fend off enemies attacking from all portals. I got so tired of it that at some point, I even lost my main castle with a built-up tear, just to avoid traveling by sea to complete the quest for scrolls.
The bandits' offer was "amusing" :)
In short, it's terribly difficult:eek:


Is it really that bad? During testing, I completed it as a Warrior without any major problems as the Stronghold hero (Ossir), and as a Veteran with great difficulty and not without the help of the console in the final battle as the Necromancer (hero Lucretia).
I'll think about how to further weaken the enemies.
So, did you give the castle to the bandits, or did the enemies capture it?
In reply to MasteR
6 years ago
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MasteR
Is it really that bad? During testing, I easily completed the game on Warrior difficulty as the Stronghold hero (hero Ossir), and with great difficulty and with the help of the console in the final battle against the Necropolis faction (hero Lucretia) on Veteran difficulty.
I'll think about how to further weaken the enemies.
So, did you give the Castle to the bandits, or did the enemies capture it?
Well, firstly, I didn't say it was bad; I said it was very difficult. And I added IMHO. As an argument, I wrote that even on Recruit difficulty, by choosing the initially weak Vittorio and using save-loading to ensure his rapid development in ranged combat, I got the following: the first two enemies (Necropolis and Demon) brazenly hid from me between the teleporter exit and the Mage Guild (an area inaccessible to me) - I was stunned and started luring them out :rolleyes:.
But I managed to repel the subsequent enemies with acceptable losses only thanks to regeneration and additional generation of cavalry in the Knight's Castle, using the tricks I learned from the Remix streams. That is, at least on the easy levels, it is worth (again, IMHO) making life easier for beginners. And to make it possible to complete quests, the arrival of enemies should be less frequent.
Regarding the city: at the beginning, I lost it to the bandits, and after a week, of course, I got angry and took it back. And I gave it to the enemies so as not to interrupt the quest with the scrolls (I had a portal to the city). Since the enemy, after capturing the city, left it, and I had a hero sitting in a shelter near the Castle, I completed the quest and teleported to the Castle, after which I punished two arrogant invaders (Demon and Orc) at once. It was a pity to lose the decent army that was in the Castle, which would have allowed me to complete the final battle without difficulty, but I really didn't want to start over, especially since there's no guarantee that by the time I get there, new enemies won't appear.
But overall, thank you for a pleasant evening; it was interesting!:smile54:
In reply to vadim_t
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6 years ago
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vadim_t
And to make it possible to complete quests, reduce the frequency of enemy spawns.

That's what it's designed for. When I played through it myself, I swam back and forth four times without success, and then teleported to the castle. Only on the fifth try did I manage to reach the temple before the enemy reached the castle. And after that, you can send any hero to the prophet.
6 years ago
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I'm playing the "easy" version with a human hero (I failed near the end of the second month on the hard difficulty). So, something's not right. After repelling several sieges, around the middle of the second month, a hunter appears and offers to block the portals for a month in exchange for ownership of a castle for a week. If you refuse, an enemy with a huge army appears two days away from your castle, and it's impossible to resist. As a result, you agree, but the castle isn't returned after a week, or even after two. For two weeks, I've been completing tasks (portal, clearing the path, caravan) and even captured a castle with a shipyard. But here's the problem: another enemy with an enormous army appeared, even though it's only been two weeks since I met the hunter. Is this some kind of trick – the supposedly returned castle after a week, the month of peace – or is it a bug? And also, is there too much "meat" (units) in the enemy armies?
In reply to Antik
6 years ago
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Antik
Is this some kind of trick – a castle supposedly returned after a week, a month of peace – or are these bugs? And also, isn't there too much health on the enemies?
That's how bandits are: they take the city, but don't properly close the portals. You can take the city back:p
In reply to Antik
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6 years ago
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Antik
I'm playing the "easy" version with a human hero (I failed towards the end of the second month in the hard version). So, it turns out to be a mess. After repelling several sieges, around the middle of the second month, a bandit appears and offers to block the portals for a month in exchange for ownership of the castle for a week. If you refuse, an enemy with a huge army appears two days away from the castle, which is impossible to resist. As a result, you agree, but the castle is not returned to you after a week, or even two. For two weeks, I completed tasks (portal, clearing the path, caravan) and even captured a castle with a shipyard. But here's the problem, another enemy with a huge army appeared again, even though only two weeks have passed since I met the bandit. Is this some kind of deception – the supposedly returned castle after a week, a month of peace – or is it bugs? And also, is there too much "meat" (units) in the enemies' armies?

In general, it shouldn't be exactly like that. The bandit offers to take the castle for at least a week, i.e., in any case, at least a week will pass before you can talk about its return, and at most for a month.
And the enemies should not appear while the castle is under control, and the path to it should be blocked for everyone. If an enemy appeared while the castle was under the control of the bandits, then something went wrong, some kind of error.

Added after 32 minutes
Antik
And also, is there too much "meat" (units) in the enemies' armies?

In general, I planned it so that at any given time, the enemy could put up a decent resistance to the player. On his side (on the next hero) is a large army, fully equipped with artifacts and spells of the corresponding schools of magic, and on your side are strong castle walls, many stat-boosting locations on the map, and non-AI elements.)
2 castles with all creatures built and captured dwellings will help prevent the army from weakening.

I have some ideas on how to further weaken the enemies, but the main thing is that it doesn't turn into a massacre, starting from a certain point.
6 years ago
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Playing the easier version on veteran difficulty. Race - Necropolis, hero - Kaspar. I think this is the most effective option because the army comes not only from cities but also from necromancy, and you can level up other units through mentoring. Battles in the city, due to raising and replenishing mana, proceed with almost no losses. The initial period of hero leveling was difficult. It didn't work out on this hero, so I had to switch to veteran difficulty.
But a problem arose. I can't find the shipyard workers. I've searched everywhere. Either I don't understand something, or I killed someone before getting the quest. Please advise.
In reply to ass1952
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6 years ago
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ass1952
I'm playing the easy version on Veteran difficulty. Faction - Necropolis, hero - Kaspar. I think this is the most effective option because the army comes not only from cities but also from necromancy, and by leveling up other units through mentoring. Battles in the city, due to raising and replenishing mana, proceed with almost no losses. The initial period of hero leveling was difficult. It didn't work out on the hero, so I had to switch to Veteran.
But a problem arose. I can't find the shipyard workers. I've searched everywhere. Either I don't understand something, or I killed someone before getting the quest. Please advise.

You definitely couldn't have killed them. Further, there will be a spoiler - they didn't go very far from the city with the shipyard, to drink away their last money..

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