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Title: "Legacy of the Past"
Map Name: "Void Master"
Size: 136x136
Dungeon: Yes
Map Type: Scenario
Game Version: 3.1
Main Hero: Sandro
Author: Andrei_21
Description:
First, my young apprentice, you must know how it all happened. In 461 of the Era of the Seventh Dragon, Belket discovered a new magic, which would later be called necromancy. With its help, one could raise anyone from the dead. Of course, such power attracted many. And so, in the lands of the Seven Cities, an order of necromancers appeared, which would later become the home of Eternity. Everyone craved to master the power that necromancy held, but not everyone could. In me, however, Belket saw potential. Soon I began a new life. Then I was named Sandro. I was among the black riders of Belket, the people closest to him. One day, he entrusted me with a task. My goal was the Shantri Scroll, which was found by the dwarves. Belket believed that it contained knowledge that was still hidden from our eyes. I set off north...
From the Author: This scenario tells the story of how the legendary Necromancer Sandro became a Void Master. The events take place shortly before the discovery of Mother Namtaru on the islands of the Jade Ocean. This shows my vision of that story. This scenario is also a prologue to a future campaign, revealing the story of the rise and fall of the Order of the Void. If bugs and errors are found during the playthrough, be sure to write about them.
I would like to express my gratitude:vadim_t, Nimuey, Grigoriy Kovalev, psatkha, fktifzobr@mail.ruFor help in creating and testing the scenario.
Important:The map uses mods. Therefore, correct operation with global modifications and other scenarios/campaigns that introduce changes is not guaranteed! It is recommended to remove all other maps for the duration of this playthrough.
Addition:The map uses non-standard musical accompaniment. This in itself adds to the atmosphere. But for those who are used to Sandro's music from "Heroes 6", there is an opportunity to install it. To do this, you need to download the New_Sound archive and install the music according to the instructions in the readme file.
Change log:
Version 1.01: Numerous corrections of text errors. Many thanks to PODstail! The length of some lines in the dialogues has been increased.
Version 1.02: Corrections were made to some text files, the AI behavior was adjusted.
Version 1.03: AI behavior with special objects has been fixed. Now its priority is focused exclusively on the player.
Screenshots:
I wish everyone a pleasant game!
Map Name: "Void Master"
Size: 136x136
Dungeon: Yes
Map Type: Scenario
Game Version: 3.1
Main Hero: Sandro
Author: Andrei_21
Description:
First, my young apprentice, you must know how it all happened. In 461 of the Era of the Seventh Dragon, Belket discovered a new magic, which would later be called necromancy. With its help, one could raise anyone from the dead. Of course, such power attracted many. And so, in the lands of the Seven Cities, an order of necromancers appeared, which would later become the home of Eternity. Everyone craved to master the power that necromancy held, but not everyone could. In me, however, Belket saw potential. Soon I began a new life. Then I was named Sandro. I was among the black riders of Belket, the people closest to him. One day, he entrusted me with a task. My goal was the Shantri Scroll, which was found by the dwarves. Belket believed that it contained knowledge that was still hidden from our eyes. I set off north...
From the Author: This scenario tells the story of how the legendary Necromancer Sandro became a Void Master. The events take place shortly before the discovery of Mother Namtaru on the islands of the Jade Ocean. This shows my vision of that story. This scenario is also a prologue to a future campaign, revealing the story of the rise and fall of the Order of the Void. If bugs and errors are found during the playthrough, be sure to write about them.
I would like to express my gratitude:vadim_t, Nimuey, Grigoriy Kovalev, psatkha, fktifzobr@mail.ruFor help in creating and testing the scenario.
Important:The map uses mods. Therefore, correct operation with global modifications and other scenarios/campaigns that introduce changes is not guaranteed! It is recommended to remove all other maps for the duration of this playthrough.
Addition:The map uses non-standard musical accompaniment. This in itself adds to the atmosphere. But for those who are used to Sandro's music from "Heroes 6", there is an opportunity to install it. To do this, you need to download the New_Sound archive and install the music according to the instructions in the readme file.
Change log:
Version 1.01: Numerous corrections of text errors. Many thanks to PODstail! The length of some lines in the dialogues has been increased.
Version 1.02: Corrections were made to some text files, the AI behavior was adjusted.
Version 1.03: AI behavior with special objects has been fixed. Now its priority is focused exclusively on the player.
Screenshots:
I wish everyone a pleasant game!

