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Posts from Legacy of the Past

5.0 (5 ratings)
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4 years ago
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Title: "Legacy of the Past"
Map Name: "Void Master"
Size: 136x136
Dungeon: Yes
Map Type: Scenario
Game Version: 3.1
Main Hero: Sandro
Author: Andrei_21

Description:
First, my young apprentice, you must know how it all happened. In 461 of the Era of the Seventh Dragon, Belket discovered a new magic, which would later be called necromancy. With its help, one could raise anyone from the dead. Of course, such power attracted many. And so, in the lands of the Seven Cities, an order of necromancers appeared, which would later become the home of Eternity. Everyone craved to master the power that necromancy held, but not everyone could. In me, however, Belket saw potential. Soon I began a new life. Then I was named Sandro. I was among the black riders of Belket, the people closest to him. One day, he entrusted me with a task. My goal was the Shantri Scroll, which was found by the dwarves. Belket believed that it contained knowledge that was still hidden from our eyes. I set off north...

From the Author: This scenario tells the story of how the legendary Necromancer Sandro became a Void Master. The events take place shortly before the discovery of Mother Namtaru on the islands of the Jade Ocean. This shows my vision of that story. This scenario is also a prologue to a future campaign, revealing the story of the rise and fall of the Order of the Void. If bugs and errors are found during the playthrough, be sure to write about them.

I would like to express my gratitude:vadim_t, Nimuey, Grigoriy Kovalev, psatkha, fktifzobr@mail.ruFor help in creating and testing the scenario.

Important:The map uses mods. Therefore, correct operation with global modifications and other scenarios/campaigns that introduce changes is not guaranteed! It is recommended to remove all other maps for the duration of this playthrough.

Addition:The map uses non-standard musical accompaniment. This in itself adds to the atmosphere. But for those who are used to Sandro's music from "Heroes 6", there is an opportunity to install it. To do this, you need to download the New_Sound archive and install the music according to the instructions in the readme file.

Change log:
Version 1.01: Numerous corrections of text errors. Many thanks to
PODstail! The length of some lines in the dialogues has been increased.
Version 1.02: Corrections were made to some text files, the AI behavior was adjusted.
Version 1.03: AI behavior with special objects has been fixed. Now its priority is focused exclusively on the player.

Screenshots:







I wish everyone a pleasant game!
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4 years ago
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Awesome! smile11
4 years ago
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Let's play over the weekend. I'll let you know when I'm available.
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4 years ago
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I really liked the map. It's interesting to play because of the large number of cutscenes and dialogues, which create a coherent storyline. The guarding of the mines is adequate, and it makes sense for the mentor and other special locations. I don't know about the enemy heroes; the dwarves seemed quite aggressive to me, but the only difficulty arose because they were retaking their own castles. I defeated the demons with skeletons using vampirism, which I learned in the castle. The final dwarf is very good; he's like a weakened Brand from the "Ambassador" map and can't be defeated with a single attack. I have no complaints about the landscape. I also initially wanted to take screenshots of typos in the dialogues and other text errors, but then I fixed them myself; the map with the text corrections is attached. Only the files cn9.txt, dw6.txt, and mg10.txt (the ritual for raising zombies, recruiting a mage, and the dialogue with Vokial) were significantly edited, and the biography of Sandro and the phrase "You must know..." were slightly edited from the map description (it sounds too colloquial and is out of place compared to the rest of the text). In the other txt files, only typos were corrected. Suggestions for improvement: 1) Reduce the number of times the caravan with reinforcements is shown to once; the message about its arrival can be done the same way. Multiple notifications are just annoying. 2) Place the Faceless Ones a little closer together on the information pages, if possible. 1
Attachments 2
2 files attached • Total size: 10.9 MB
In reply to PODstail
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4 years ago
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PODstail
I really liked the map. It’s interesting to play because of the large number of cutscenes and dialogues, which create a coherent plot. The protection of the mines is adequate, and it makes sense for the mentor and other special locations. I don’t know about the enemy heroes; the dwarves seemed quite aggressive to me, but the only difficulty arose because they were retaking their own castles. I defeated the demons with skeletons using vampirism, which I learned in the castle. The final dwarf is very good; he’s like a weakened Brand from the “Ambassador” map and can’t be defeated with a single attack. I have no complaints about the landscape.

I also initially wanted to take screenshots of typos in the dialogues and other text errors, but then I fixed them myself; the map with the text corrections is attached. Only the files cn9.txt, dw6.txt, mg10.txt (the ritual for raising zombies, recruiting a mage, and the dialogue with Vokial) were significantly edited, and the biography of Sandro and the phrase “You must know…” were slightly edited from the map description (it sounds too colloquial and is inappropriate compared to the rest of the text). In the other txt files, only typos were corrected.

Suggestions for improvement:
1) Reduce the number of times the caravan with reinforcements is shown to once; the same can be done with the message about its arrival. Multiple notifications are just annoying.
2) If possible, move the Faceless Ones a little closer on the information pages.
1

Well, thank you for the Walkthrough and for correcting the “typos”! I will now recheck and update the map in the main post.

P.S. Honestly, I don’t know how to move the camera for the Faceless One, but I’ll see what I can do
In reply to Andrei_21
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4 years ago
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The map is incredibly well-made: it features many cutscenes, a good world design, not too complex or lengthy gameplay, and the scripts are also enjoyable. The only thing I personally didn't like was the Necropolis of Gnomes. You need to run around the entire map, collect mushrooms and ore, go down into the dungeon, and kill the tomb guards, sacrifice a good artifact, and as a reward, you get a hundred mummies. I suggest either increasing their number or replacing them with vampires/liches/undead/death knights (although this might be the vision of a casual player, and I might be missing something). But overall, I repeat, the map is more than enjoyable and I liked it; I recommend everyone to play it, you won't regret it. 👍
In reply to Skeleton_KaZZual
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4 years ago
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Skeleton_KaZZual
The map is incredibly amazing: lots of cutscenes, good world design, not too complicated or long gameplay, and the scripts are also enjoyable. The only thing I didn't personally like was the Necropolis of Dwarves. You have to run around the entire map, collect mushrooms and ore, go down into the Dungeon, and kill the tomb guards, sacrifice a good artifact, and as a reward, you get a hundred mummies. I suggest either increasing their number or replacing them with vampires/liches/undead/death knights (although this is the vision of a casual player, and it's possible that I'm missing something). But, I repeat, the map is more than good and I liked it; I advise everyone to play it, you won't regret it. 👍

Thank you for the Walkthrough! Regarding the Necropolis: the number of mummies there changes depending on the difficulty. On "Hero" difficulty, their number is chosen so as not to disrupt the balance too much. I also envisioned them as an alternative to 1-2 units before the final battle (in case the player has few zombies, and here 100+ overpowered casters can "replace" them in the main character's army). I'm very glad that you liked the map!
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4 years ago
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Good evening.
I want to thank you for the wonderful scenario – it’s very interesting and enjoyable to play. I was pleased with the abundance of plot, and I really liked the room with the story
I was going to say "as always, excellent," but this time it's even better than before.
And the criterion is undefined – it’s just a pleasant gameplay experience.
I advise you to get a voice actor; then you could even sell your works as DLC.
P.S.
If you added a creature by simply changing an existing one:
I recommend translating the texts into English (you can use even Deepl Translator, with some manual corrections) and sending them to the Discord for the 5.5 mod. There are many players there, compared to the forum, and you can get new feedback. If you want, I can test the script compatibility, and even fix it myself if necessary (I've dissected its core thoroughly, forgive me, Ashha)
In reply to Jewily
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4 years ago
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Jewill
Good evening.
I want to thank you for the wonderful scenario – it’s very interesting and enjoyable to play. I was pleased with the abundance of plot, and I really liked the room with the story
I was going to say "as always, excellent," but this time it's even better than before.
And the criterion is undefined – it’s just a pleasant gameplay experience.
I advise you to get a voice actor; then your works could even be sold as DLC.
P.S.
If you added a creature by simply replacing an existing one:
I recommend translating the texts into English (you can even use DeepL Translator, with some manual edits) and sending them to the 5.5 mod Discord. There are many players there, more than on the forum, and you can get new feedback. If you want, I can test the script compatibility and even fix it myself if necessary (I've dissected its core mercilessly, so forgive me, Ashha).

I'm glad you liked the scenario! Oh, if only I could find the time and energy for voice acting; it's just not my forte.
Regarding the translation and the creature: The Faceless One here replaced the old and good Yeti, so I don't know if it will be suitable for H 5.5 (I don't remember how things are with NCF there); perhaps the paths in the scripts and videos need to be rewritten. I had thoughts about translating it back when "Gray Alliance" was released, but my meager knowledge of English and the lack of enough free time didn't allow me to do it. Maybe someday I'll get around to it...
In reply to Sergik_I
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4 years ago
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Sergik_I
If a dwarf reaches the witch before anyone else, this is what happens, and before that, they even talk about the ring...

Okay, so I forgot to limit the AI's approach to the witch... I'll fix this during the day. Thank you for finding this bug!
In reply to Andrei_21
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4 years ago
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Andrei_21


Regarding the translation and the creature: The Faceless One has replaced the old, good Yeti here, so I don't know if it will be suitable for H 5.5 (I don't remember how things are with NCF), perhaps the paths in the scripts and videos need to be rewritten.
NCF is not supported at the moment, but they seem to have promised to add compatibility in the summer.
Well, in any case - think about it!
It would be very cool :)
4 years ago
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Completed the map with a hero in 125 days. It's a pleasant map in every way; the enemy is aggressive, and it's interesting to play. The final gnome seemed overpowered, but I managed to handle it. The mushrooms and ore could be made more visible. Overall, thank you to the author for the excellent work. Wishing you creative success.
4 years ago
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Hello, I completed this scenario, and I enjoyed it. The author is noticeably improving the quality of their work with each iteration, and it's great to see someone putting their heart into their creations. Both the scenario itself, the landscape, the additional quests, and the cutscenes are all well-executed, and I had a lot of fun. The map is playable on any hero, and the difficulty is acceptable. Because I wanted to complete all the additional quests, I arrived at the final battles quite overleveled, so they weren't particularly challenging. The only thing I don't understand is why there's a level cap at level 32: killing all the monsters on the map above level 33 would have been very difficult to level up. I found two typos: 1) When talking to the Death Knight near the castle, they say "prkazu," and 2) The witch who gives the quest to find vampires says "slushchit." There might have been something else, but it didn't catch my eye. Once again, thank you to the author, and we look forward to new works!

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