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4.2 (5 ratings)

Map details

Category
Map
Map type
Scenario
Map size
L
Author
32MeTpa
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#1
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Map Name: Beast Hunter
Map Type: scenario
Size: 176x176 (large)
Dungeon: yes
Game Version: 3.1
Author: 32MeTpa

Installation:
Unzip the BeastHunter.zip archive and place the BeastHunter.h5m file in the game's Maps folder. If you have music enabled in the game, it is also recommended to download the BeastHunterMusic.zip archive and unzip the StartM.ogg and FinalM.ogg files into the same Maps folder.
Important! The map is a mod that drastically changes heroes, objects, artifacts, and more. After completing it, it is recommended to delete it or at least remove it from the Maps folder.
It is also strongly not recommended to use it in conjunction with other mods; in this case, the map's functionality is not guaranteed.

Description:
Even since the times of the Underworld War, an unusual dragon has been spotted in the territory of Grimheim, probably living in the dungeons of Igg-Shail. Kyallk, as he was nicknamed, was distinguished by his extraordinary strength and resilience and posed a deadly danger to anyone who crossed his path. Due to the intense war with the Dark Elves, the dwarves tried to simply avoid the beast that had befallen them.
But time passed - the war ended, stories of the deadly serpent were forgotten, and the dragon itself, shrouded in an aura of mystery, turned from a real threat into a desirable, and even somewhat fairytale, goal for most hunters in Grimheim.
One of them was Gramm Egilsson - an ambitious monster hunter who, in pursuit of glory, went to the far north of the dwarven lands, where, according to rumors, the legendary dragon was last seen.


Map Features:
-RPG-style map - you won't find things like city development, enemy hero attacks, etc. on it;
-About fifteen additional quests designed to diversify the map's gameplay;
-A new hero characteristic - fame, gained by completing tasks and participating in battles. Thanks to fame, creatures periodically join the hero, the number and quality of which depend on the level of fame;
-The plot has 2 main endings and even more options for completing the story as a whole. This is influenced by your choices closer to the end of the map, as well as some additional quests. However, none of the additional quests are required to complete the map;
-and more. More specific information about the gameplay can be found directly on the map.

The start of the map turned out to be quite hardcore; if you are not sure of your abilities, choose a "hero" carefully.

Please report any bugs and shortcomings found in this thread.
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#2
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Excellent, let's see what kind of map it is. Having turns in the city is a great thing.
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#4
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I can't get past the second Manticores; my army is too small, and no one joins me.
In reply to masgak
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#5
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masgak
I can't get past the second Manticores, my army is small, and no one joins me.
What difficulty level are you playing on? I forgot to mention at the beginning that the start is quite hardcore.
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#6
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On the hero difficulty, the first Manticores couldn't be defeated, but on the veteran difficulty of the second game, they could.
#7
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The hero with both manticores passed without any problems. Leave one dwarf and one archer. Use the dwarfs to approach so closely that the creatures move one square at a time. I didn't use any bears at all. At the last moment, I teleported the archers. Don't forget to buy a ballista and a cart, and after the first battle, get stronger with the help of your companion.
#8
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I tried it. I received explanations from a group of archers on the road, entered the first town, received my first quest from the herald, and that's it. None of the glowing characters in the town wanted to talk to me. I didn't open the console, and wandering around the surroundings is pointless. Version 3.1, licensed copy. What could this mean?
In reply to vadim_t
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#9
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vadim_t
Tried it. Got explanations from a group of archers on the road, entered the first town, received the first quest from the herald, and that's it. None of the glowing characters in the town wanted to talk to me. I didn't open the console, and wandering around the surroundings is pointless. Version 3.1, licensed copy.
What could this mean?
It just means that for some reason, the scripts didn't load. Could you upload the save file? Maybe it will shed some light on the issue.
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#10
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Is there a mentor on the map? What is the rate of troop growth in the buildings where they can be recruited? By the way, did you manage to make it so that movement points are not spent when traveling between cities?
In reply to 32MeTpa
#11
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32MeTpa
It probably means that the scripts didn't load for some reason. Could you share the save file? Maybe it will shed some light on the issue.
Well, at first they were working: dialogue with archers, unlimited turns in the first town...
Attachments 1
1 file attached • Total size: 5.4 MB
In reply to MerlKori
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#12
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MerlKori
Is there a mentor on the map? What is the rate of troop growth in the buildings where they can be recruited? By the way, I managed to make it so that movement points are not spent even between cities =)
There is a mentor.
The number of troops in the buildings is random, but it is updated every 5 days.
And thank you for the note; I think I even understand how to fix it.
In reply to vadim_t
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#13
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vadim_t
Well, at first they were working: dialogue with archers, unlimited turn in the first town...
That's strange, everything works for me on your save - I was able to take one of the quests (the thrower near the workshop), and the camp also works.
Are you using any mods? Besides UserMODs, other maps in the Maps folder can also change the game.
Attachments 1
1 file attached • Total size: 71.0 KB
In reply to 32MeTpa
#14
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The map is great! Thank you very much for the excellent work! The poems are also very atmospheric, creating a complete sense of immersion. It's like watching a movie! This is probably the best scenario I've ever played!:smile54:
#15
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Simply superb! There's nothing more to say – it's magnificent! There's one pleasant and one not-so-pleasant, but minor, bug:
1. If you don't have enough money to hire troops and you click "accept," the troops are still replenished.
2. If you "take a bad shortcut" on the way to a town, the transition point from one movement mode to another shifts, resulting in unlimited movement on the map and limited movement within the town (personally, I find it inconvenient, but it's a matter of preference).
I'd be interested to know the possible endings. For me, everything ended well – "peace and love," but I understand there are other options.
Thank you!

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