Skip to content

Posts from Tomb Robber

3.0 (2 ratings)
User Avatar
5 years ago
Auto-translated
Name: Tomb Raider
Map Name: Tomb Raider
Type: Scenario
Two-level map: yes
Number of players: 4
Map size: Medium
Author: Florkingold
Description: For centuries, three guardians have protected the tomb of Sinadrim – a terrifying place full of secrets, suffering, and evil. However, one of the current guardians learned that the Tear of Ashi is hidden in the dungeon, and this rare artifact will help the city's inhabitants, bringing wealth and prosperity. Narhiz decides to obtain the treasure and, at the same time, deal with the ghosts of the past – it's not very pleasant to live above a tomb.
Author's notes: I recommend not going to suspicious places if the main hero has a weak army and pay close attention to the indicator. In the new version, I changed the model on the map but left it in the battle, fixed that terrible rusty bug, and changed the name.
Attachments 1
1 file attached • Total size: 2.8 MB
5 years ago
Auto-translated
Glanced at the map. I would suggest changing the name. The map doesn't look ordinary, so it's better to choose a more original name. There is already a map of the same size and with a very similar name: "Treasure Hunters." The difference is only one letter, and not everyone will pay attention to it. Narhiz moves very deliberately, even for an important mage. Maybe it's not too late to revert the model to its normal appearance? It's tiring to wait for him to reach his destination. I saw a phrase with a typo that made my day: "...he paid his gremlins for their service. There were 160 of them, each fought with all their might and received one coin."
In reply to 13га
User Avatar
5 years ago
Auto-translated
13 hectares
I glanced at the map. I would suggest changing the name. The map doesn't look ordinary, so it's better to choose a more original name. There is already a map of the same size and with almost the same name: "Treasure Hunters." The difference is only one letter, and not everyone will pay attention to it. Narhiz moves very slowly, even for an important mage. Maybe it's not too late to revert the model to its normal appearance? It's tiring to wait for him to reach his destination. I saw a phrase with a typo that made my day: "...he paid his gremlins for their service. There were 160 of them, each fought with all their might and received one coin."
Thank you for reporting the errors; I couldn't understand what was wrong for a few days. Regarding the name, I honestly didn't know; now it's "Tomb Raider."
5 years ago
Auto-translated
I played through the scenario. After clearing the surface, I couldn't find a way to get into the Necropolis... The two-way portal (with an indicator) is inactive, and I can't enter the Necropolis because of the blue-locked guardians. When I try to teleport using a cheat (to the only spot on the surface), a message from Hafiz appears, saying that he has been in the Necropolis... And when I try to proceed further (after removing the purple key, I think), and go through the second two-way portal, I lose...
User Avatar
5 years ago
Auto-translated
I haven't finished the map yet, but I really like it! Especially the portals with questions and the appearance of the main hero in battle. The only problem is (maybe it's intentional), there are very few stones on the map, and there are no mines, so there will be problems with building up the town.
In reply to Betelgeuse
User Avatar
5 years ago
Auto-translated
Betelgeuse
I haven't finished the map yet, but I really like it! Especially the portals with questions and the appearance of the main hero in battle. The only problem is (maybe it's intentional), there are very few stones on the map, and no mines, so there will be problems with building up the town.
If by stones you mean the blue gems, yes, even the prophet says that they are on the enemy's territory, most of the resources are placed randomly (they change with each playthrough), so you might get lucky and find stones in every corner, or vice versa.
In reply to Florkingold
User Avatar
5 years ago
Auto-translated
Florkingold
If by "under the stones" you mean blue gems, yes, even the prophet says that they can be found on enemy territory. Most resources are placed randomly (they change with each playthrough), so you might get lucky and find gems in every corner, or the opposite.
By "stones," I mean ore. There are no ore mines on the main hero's territory (before the blue gate guard), so building up your infrastructure becomes difficult (using the market, with only one castle, is a very expensive option).
In reply to Betelgeuse
User Avatar
5 years ago
Auto-translated
Betelgeuse
I call ore "stones." There are no ore mines on the main hero's territory (before the blue gate guard), and acquiring them (through the market, with only one castle, is a very expensive option), which is why there are problems with building.

The mine and gremlin vampire workshop in the lower left corner can be bypassed if needed.
In reply to Florkingold
User Avatar
5 years ago
Auto-translated
Florkingold

You can bypass the mine and the vampire gremlin workshop in the bottom left corner if you want.
Indeed, it's strange that I didn't notice it; it happens sometimes.
In reply to Betelgeuse
User Avatar
5 years ago
Auto-translated
Betelgeuse
Indeed, it's strange that I didn't notice it, it happens.
Well, this is a secret place, like a goblin lair.

Added 1 hour 48 minutes ago
Fixed.
YORICK-85
I played the scenario. After clearing the surface, I couldn't get into the tomb... The two-way portal (with an indicator) is inactive, and I can't enter the tomb because of the blue key guardians. When I try to teleport using a cheat (to the only place on the surface), a message from Hafiz appears, saying that he has been in the tomb... And when I try to go further (removing the purple key, or so it seems), into the second two-way portal, the game says "You lose..."
Fixed, I will upload a new version now.
5 years ago
Auto-translated
Played for 2.5 months, defeated everyone except the Necromancer, and then encountered a bug! The portal behind the yellow tent in the blue and green lands DOESN'T WORK (I'm speechless, just cursing). Apparently, it was supposed to lead to the Necromancer (I think I've cleared all the tents – blue, yellow, green, and purple). Overall, I enjoyed the map, especially playing with the Sorceress's All-Seeing ability. Still, created maps need to be tested.
In reply to Antik
User Avatar
5 years ago
Auto-translated
Antik
I played for 2.5 months, killed everyone except the Necromancer, and then I ran into a bug! The portal behind the yellow tent in the blue and green lands DOESN'T WORK (I'm speechless, just cursing). Apparently, it was possible to reach the Necromancer through it (I think I've cleared all the tents - blue, yellow, green, and purple). Overall, I liked the map, especially playing with the Sorceress's All-Seeing Eye ability. Still, created maps need to be tested.
Did you download it before or after yesterday? I updated the map and personally checked - the portal can be passed through, and the mission is completed after completing the main task. It seems that the game doesn't allow a Keymaster to stand right at the entrance to the portal, so I had to move him.
5 years ago
Auto-translated
I don't remember when I downloaded it, but the point is something else – evaluating the work. I repeat, the map is good, and you are a talented author. If you are going to make changes, here is another suggestion (besides fixing obvious bugs – access to the tomb and passage to the portal through the yellow gate): replace the "small" artifacts near the starting castle with more valuable ones, for example, a hat and a staff to complete the wizard's set. Wishing you creative success.
In reply to Antik
User Avatar
5 years ago
Auto-translated
Antik
I don't remember when I downloaded it, but the point is not that – it's about checking what has been done. I repeat, the map is good, and you are a talented author. If you are going to make changes, here is another suggestion (in addition to fixing obvious bugs – access to the tomb and passage to the portal through the yellow gate): replace the "small" artifacts near the starting castle with more valuable ones, for example, a hat and a staff to complete the wizard's set. Good luck with your creative endeavors.
There is a staff on the map, it's hidden. Thank you for pointing out the errors.
User Avatar
5 years ago
Auto-translated
I downloaded the map again, but this time the mummy that I need to kill got stuck in the gate when the cart approached. The mummy just stands there, and I can't get close to it (I can't attack it), so I'll have to replay half the game (I was playing with only one save).

Added 5 minutes later
My Mage turned out to be too combat-oriented. No spells, but a powerful engineer. I easily defeated the mages and necromancer with just Titans, a ballista, and a tent.

Statistics

Welcome our newest member: recijeb