Thank you for the prompt response. I see that many scenarios involve extensive modifications to various game mechanics, ranging from DefaultStats and artifacts to landscapes, creatures, and skills. It seems these scenarios will heavily conflict with your mod, and consequently, they won't be playable. It's a shame there isn't a program or feature that could mitigate conflicts between mods.
As much as possible, I will check all the listed scenarios.
A "feature" does exist, but it looks like this: the modder and the scenario creator work together, discussing the specifics of the mod, and the scenario creator adapts their map to the mod, sometimes sacrificing some of their own ideas that were implemented in DefaultStats and other "important" files that cannot be changed because the mod already modifies them.
Despite my explanations, you can experiment and try running them all. I'm just describing the events that are most likely to occur, but it's possible that a scenario can be completed in some form, even if it won't be exactly as the scenario author intended, or it might not have all the features of my mod because they will be overridden by the scenario author's changes.