Skip to content

Posts from Twilight of Darkness

5.0 (1 rating)
User Avatar
Auto-translated
Title: The End of Darkness

The Last One...










Name in game resources: The End of Darkness
Map type: Single player
Two-level map: yes
Game version: 3.1
Number of players: 7
Size: very large
Map author: MasteR

Description: After the final defeat of the demons, the leaders of the peoples of Ashan agreed to ban the use of Dark magic, fearing that they would again be subjected to its destructive influence. Dark mages were persecuted, magical altars and artifacts with dark spells were destroyed. When everyone already believed that dark magic was finally over, the news about the discovery of another, last artifact, the Tome of Dark Magic, thundered like a bolt from the blue. Each of the peoples, guided by their own specific goals, joined the fight for this artifact.

Beta test: The game does not load any saves on any maps. It is very important to check whether saving works on this map, because if not, further work will be meaningless. Please check the save function and the difficulty level of the map.

About the map: you can play as any of the 7 races. 2 storylines are fully ready (Orcs, Haven). The other 5 races are also fully playable, but without additional quests (some may even like it more). Videos will be added if the test is successful. At the beginning of the game, the map may lag due to script loading. Everything will stabilize after a minute.

I have separately uploaded the version of the map "The End of Darkness (no quests)"

Differences from the first version:

1) All races do not have additional quests (a map with all additional quests for the races will appear separately)
2) AI has been slightly strengthened
3) Some errors have been fixed
4) The block on creature weeks has been removed

Have a nice game!

latest version of the map:
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
Auto-translated
Besides Orcs, you can't start playing for any other faction. Saves work. I just started playing.
In reply to Player100
User Avatar
Auto-translated
Player100
Besides Orcs, you can't start playing as any other faction. Saves work. I just started playing.

You can change the player color before starting the game. Along with the color, the initial faction will also change.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to Player100
Auto-translated
Player100
Besides Orcs, you can't start playing as any other faction. Saves work. I just started playing.

Are you loading from within the game itself? Because for me, it only loads from the main menu (if I try to load from within the game, it crashes).
In reply to Gekasan_RU
Auto-translated
I started playing as Humans, and everything works. So far, I have no complaints. The opponents take their turns quickly, and overall, it's well done.
Auto-translated
Everything works. I've been playing for 4 hours as Necropolis. The quests work. If you have a mod for fast turns, delete it, because the scripts don't work. To the author – well... it's good. I would participate in financially supporting the author for the further creation of such maps.
Auto-translated
Started playing as Humans. It's not entirely clear what the purpose of the knight standing next to the Rampart is; he's not right next to it, but to the right. He doesn't give quests; he immediately sends you on a walk. Perhaps this is related to the third farm where a peasant is standing, and he also sends you somewhere?
Overall, it's quite interesting, although the abundance of quests is a bit tiring; you don't remember who gave which quest, and after completing them, you end up running around trying to figure it out.
In reply to asseco
User Avatar
Auto-translated
asseco
Started with the Humans. It's not entirely clear what the purpose of the armored unit standing next to the Outpost is; it's not right next to the Outpost, but to the right of it. It doesn't give quests, but immediately sends you on a walk. Perhaps this is related to the third farm, where a peasant stands and also sends you somewhere?
Overall, it's quite interesting, although the abundance of quests is a bit tiring; you don't remember who gave which quest, and after completing them, you end up running around trying to figure it out.

That armored unit is just there "for show," but all the others are quest-givers. You can take quests and report back with any hero, not necessarily the main one. When a quest is completed, the message usually indicates, or the quest description shows, the name of the character who gave the quest. (Initially, I wanted to introduce a sequence to the missions, but then I thought it would slow down the game and progression too much.)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
Auto-translated
Perhaps quest creatures could be highlighted in some way, for example, by making the artifact above them glow? This would distinguish those waiting to complete the quest from those who want to hand it in, as well as from the rest of the furniture.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to MasteR
Auto-translated
MasteR
That town is just there "for show."

And the third farm too?
In reply to RedHeavenHero
User Avatar
Auto-translated
RedHeavenHero
Perhaps quest creatures could be highlighted, for example, with a glow from an artifact above? To distinguish those who are waiting for the quest to be completed from those who want to give it, and from the rest of the objects.

almost all of the creatures are quest-related; they are distinguished by the absence of a "skirt" and by their names. But something could be done about the "active" ones.

Added 2 minutes ago
asseco
And the third farm too?

is the third one the farthest from the city? All three peasants are active when the tax collection quest is taken and Harry is visited. One of the peasants joins, one pays with resources, and another gives a quest about bandits. As soon as the bandits are destroyed, he moves away from the path and becomes passive.

Added 12 hours 1 minute ago
The most important thing is that the saves work. So, I will finish all the other storylines and improve the AI
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
Auto-translated
What pleasant news in 2015 :)
I started a game as Necropolis with a hero, but the save file won't load (H5_Game.NCF is installed, but I'm launching the game from a regular shortcut, maybe that's why it crashes) until I restart the game. The mages sent a message with a blatant blackmail attempt)) I laughed. Thanks :)

After an hour of gameplay, it crashes.

Save file: http://rghost.ru/6ggNwmcWs
In reply to MasteR
Auto-translated
MasteR
Is the third one the farthest from the town? Are all three peasants active when the quest to collect taxes is taken and Harry is visited? One of the peasants joins, one pays with resources, and another gives a quest about bandits. As soon as the bandits are defeated, he moves away from the path and becomes passive


Yes, it's the farthest one. One joined, the second gave two crystals, after which it says: "Quest completed." Visit Harry, and after visiting, two farms join, and the third one sends a quest; there was no quest about bandits.
In reply to asseco
User Avatar
Auto-translated
asseco
Yes, the furthest one. One joined, the second gave two crystals, after which it says: "Quest completed," visit Harry. After visiting, two farms join, and the third sends [something], there was no quest for bandits.

Yeah, probably we went to the second peasant twice, and he gave resources twice. And we ignored the third one. I'll have to check this again when I get home. Thanks.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
Auto-translated
MasteR
yeah, probably visited the second peasant twice, and he gave resources twice) and ignored the third. I'll have to check this when I get home. Thanks.

Most likely. The first thought after receiving the resource is to occupy the farm; we need to prevent this somehow. I'll have to replay.

Statistics

Welcome our newest member: Emil