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Posts from Echoes of the Void

4.2 (9 ratings)

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Category
Map
Map type
Scenario
Map size
M
Author
RedHeavenHero
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#1
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Name: "Echo of the Void"
Map name: "Void Echo"
Map type: scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 4 (free for all)
Main hero: Alaric
Map version: 1.0.1
Required: game version 3.1
Map author: RedHeavenHero
Idea author: denk28
Last update: 10.09.2018
Description:
The year is 969. The Griffin Empire is preparing for a joyous event - the wedding of King Nicholas and Lady Isabelle. But even on such bright days, the grim reality of Ashan intrudes. On the southern borders of the Empire, necromancers are becoming active. An army of undead led by Naadir unsuccessfully storms the border town of Castelcross, while nearby villages die out from the plague spread by the undead, replenishing the countless hordes of the dead. Archbishop Randall summons Alaric, the chief inquisitor of the city of Holyflame, to deal with the situation.

From the map author: The plot of the map was inspired by this post by respected denk28 in the "Accepting applications for creating maps" thread. Of course, it does not fully correspond to the original idea, and I have changed everything there, but the main concept, as far as I can tell, is reflected in the map.

It is recommended to uncheck the "simplified display" option in the settings before starting the game.

The map does not contain mods

Versions
v0.9 (01/31/2018)
- first version of the map (beta)
v1.0 (02/11/2018)
- fixed a bug that prevented you from getting bonus levels from the sphinx
- shadow can now also use onslaught
- fixed the possibility of partially ignoring the effect of Ishibal's specialization
- Glen and Jir have been removed from the tavern
- refugee camps have been removed
- the necromancer has an open path to the dark elf
- other minor changes
v1.0.1 (09/10/2018)
- fixed a bug that prevented you from obtaining the red key if you captured the academy town with a secondary hero while the main hero was in the city garrison
- fixed a bug with the "capture Necropolis towns" quest, which occurred if the conditions of the quest were met before Naadir was killed for the first time
- during the battle with Naadir, mana is given to Ishibal only for the duration of his turn

Thank you AstralLein, elizbar1967, Gerter, HowDissapointing, Antik, lexxx778, GodRick, Mupy-Mup!, vasik for testing the first version of the map!
Remix'a for creating videos of walkthroughs on the "Hero" difficulty level.


As always, feedback, suggestions, and error reports are welcome.
Have a nice game! :)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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#2
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New map by RedHeavenHero!:smile03: Hooray!!! I'm so happy that my temperature even dropped:D No need for any treatment, just playing all night long!:)

Added 2 hours 58 minutes ago
The map is quite challenging. I lost for the fourth time. Playing as the hero. This Lich is a tough nut to crack and doesn't allow me to survive until the first day for 2 weeks, and, consequently, until the weekly growth. How to defeat him properly, because it doesn't work yet?

Added 30 seconds ago
Alaric simply doesn't have enough mana....

Added 43 seconds ago
And running to the Prophet with his artifact is a long way...
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#3
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Why Alaric? You could put him on a horse. Sometimes he fights people, sometimes demons)) When will someone make a Necromancer?)) I started playing, it's difficult, I'm figuring it out. I've started from the beginning three times. It's not working yet. I'll try again from the beginning tomorrow morning. Maybe we should add at least 20 magic points to Alaric at the beginning of the game?

Added 1 minute ago
Or, as an option, give him a few Inquisitors? It makes sense, he's kind of one of them.

Added 1 minute ago
I looked at the last picture, Isabel is two heads taller than Nicholas, and the mare is huge!
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#4
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For me, it actually started quite easily. When I recruited peasants and lifted the curse from the dwelling, Ishkabal preferred to turn around and run. I reached day 3, week 3, and easily defeated him with a hundred archers. Then, a dark elf came with high difficulty, but I easily defended in the castle, losing only 9 archers. Now, Ishkabal is back with high difficulty, and there's another necromancer, plus I saw a demon; it seems like the interesting part is about to begin.

I've been playing for a little over a month, and it's starting to feel a bit monotonous. I don't have enough troops yet to break through garrisons, and there's not much to do on the map. I guess the idea is that the necromancers, demons, and elves should constantly attack the castle so that I can level up my heroes, but they don't seem to want to attack persistently.
In reply to Gerter
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#5
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Gerter
For me, it actually started quite easily. When I recruited peasants and lifted the curse from the dwelling, Ishkabal preferred to turn around and run. On day 3, week 3, I easily defeated him with a hundred archers. Then, a dark elf came with high difficulty, but I easily defended in the castle, losing only 9 archers. Now, Ishkabal is back with high difficulty, and there's another necromancer, plus I saw a demon; it seems like the interesting part is about to begin.

I've been playing for a little over a month, and it's starting to feel a bit boring. There aren't enough troops yet to break through the garrisons, and there's not much to do on the map. I guess the idea is that the necromancers, demons, and elves should constantly attack the castle so that I can level up my heroes, but they don't seem to want to attack persistently.

It's actually quite easy to invade the dark elves. There's a direct path to their castle without any garrisons through the underground in the lower left corner of the map. ;)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#6
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When Alaric visited the witch's hut, the map froze in a waiting state. Is the map sensitive to mods?

Added 7 minutes later
I removed the fast-forward mod, and the hut started working.

Added 2 hours and 6 minutes later
I'm tired of chasing enemy heroes. They swarm like locusts, and this necromancer keeps resurrecting. I'm playing as a hero. I don't have enough resources, not enough troops, and no money. It's too difficult. I'll finish it, of course, but it wouldn't hurt to tone down the enemy's aggression a bit. At least let me develop a bit first. And yes, Glen and Axel have the same face; that shouldn't be the case. I mean, the icon. One of them should be made unavailable for recruitment, because I have two identical twins running around, and I get them mixed up, and it's not aesthetically pleasing. The video is confusing; I don't understand when they decided to get married. They killed the priest. They killed Koly, he got up, and killed the demon. And Isabel... it's a pity, damn it, that I'm not a warrior (wielding a huge flamberge and clad in armor from head to toe), the video ends. But what about Koly? Did he reincarnate into someone, or what? Well, that's all for now. But in general, considering that only Henry Spatel keeps making his twin maps, the release of a new map is interesting. Moreover, the map is interesting. And I think that the amount of content that was put on the map could have been made larger, for example, Elka. You could play longer, and there would be more interest.
In reply to elizbar1967
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#7
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elizbar1967
When will someone make a Necromancer campaign?))
I'm looking forward to it too!
Maybe at the beginning of the game, we can add at least 20 magic points to Alaric?
You can easily get 20 mana by visiting the prophet; he offers +1 to Knowledge or Sorcery after completing the quest.
I looked at the last picture, and Isabel is two heads taller than Nicholas, what a mare!
This fact also seemed strange. In the original Heroes' starting video, Nicholas was taller than Isabel.
I'm tired of chasing enemy heroes. They come like locusts, and this Necromancer keeps resurrecting. I'm playing as a hero. I don't have enough resources, not enough troops, and no money. It's too difficult. I'll finish it, of course, but it wouldn't hurt to reduce the enemy's zeal a little. At least let me develop a bit first.
Okay, I'll reduce the enemy's zeal. I'll also probably give the AI the ability to attack the Necromancer and vice versa.
And yes, Glen and Axel have the same face; that shouldn't be the case. That is, the icon. One of them needs to be banned from recruitment, otherwise, I have two identical twins running around, I get confused, and it's not aesthetically pleasing.
Okay, I'll remove Glen and Jira from the tavern.
I don't understand the video at all; when are they going to get married? They killed the priest. They killed Koly, he got up and killed the demon. Isabel - too bad, damn it, that I'm not a warrior (wielding a huge flamberge and clad in armor), end of the video. But what about Nicholas? Did he reincarnate into something, or what? Well, for now, that's it.
The video was conceived as an interpretation of the starting video from the original Heroes, with adjustments for the editor's capabilities and the availability of models. Unfortunately, the models of Isabel in a veil and the animation of Koly flying across the hall were not found in the game's resources, but I'll see what can be done to make it more realistic.
In general, of course, against the backdrop of the fact that only Henry Spatel is creating his twin card games, the release of a new card is interesting. Moreover, the card is interesting. And it seems to me that the amount of everything that fit on the card could be created in a larger size, for example, Elka. Play longer, more interesting.
Henry Spatel?
Regarding the size. At the beginning, the map was exactly "large," but then I had doubts due to the huge empty spaces on the map, and I switched to a "medium" size. I agree that the map would look better on L, after all, a considerable number of objects have been added to it since then, but it's too late to redo it.

Added 4 minutes ago
Gerter
I, on the contrary, had a rather easy start. When I joined the peasants and lifted the curse from Dwella, Ishibal preferred to turn around and run away. On day 3, week 3, I easily defeated him with a hundred archers. Then the Dark Elf came with high difficulty, but I easily defended the castle, losing 9 archers. Now, Ishibal is on the horizon again with high difficulty, and another Necromancer, plus a demon was seen; it seems that all the interesting things are starting.

I played for a little over a month, and it's getting a bit boring. There aren't enough troops yet to break through the garrisons, and there's not much to do on the map. Presumably, the Necromancers, demons, and elves are supposed to constantly attack the castle so that you can level up your heroes, but they don't want to attack persistently.
Should I reduce the garrisons to give the player the opportunity to attack them earlier?
The AI behaves differently; sometimes it attacks, and sometimes it sits and waits. It's unclear what can be done about it.

Added 12 minutes ago
AstralLein
The map is not easy. I lost for the fourth time. As a hero. This Lich is a tough nut to crack and doesn't let you hold out until the first week, day 2, and, accordingly, the weekly bonus. How do I kill him correctly, because it doesn't work yet?

Added 30 seconds ago
Alaric has very little mana...

Added 43 seconds ago
And it's a long way to the prophet with his bonus...
Yes, Ishibal manages to raise a considerable number of troops due to the 2 bone pillars at the start. Perhaps it would be worth removing them in the next version.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#8
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So... I killed Ishibala and the necromancer who was bringing reinforcements. The reinforcement unit turned out to have 2 hired Rakshasa princesses, which made the fight with him 10 times harder than with Ishibala himself.... To make matters worse, right after the two necromancers, the demon Grok arrived, but he didn't join the fight. He ran around for a bit and then left. And then... three days after Ishibala's death... Ishibala comes back... He takes the garrison with losses, and then he gets reinforcements, and in the end, he has 15 liches, almost 200 skeletons, about a hundred of each grade, and the rest are undead. I have 60 militia, 40 archers, and 10 swordsmen. If it weren't for those Rakshasas, I would have had 150-160 militia. But that's not the main point. Also, on the same day as Ishibala, a dark elf arrived... There are too many heroes to defeat, so I'm lowering the difficulty level.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to RedHeavenHero
#9
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RedHeavenHero



Henry Spatula?

Added 4 minutes ago
[/U]
Should the garrison size be reduced to allow the player to attack them earlier?

Yes, Ishkibal manages to raise a considerable number of troops due to the 2 bone pillars at the start. Perhaps they should be removed in the next version.

Henry Spiteri)) I initially called him Spaten, he got offended, but he reacts normally to Spatula))

Or, as an alternative, should the garrisons be made neutral? Well, or maybe the Necropolis should also attack the Demons. The pillars don't need to be removed, but we should think about the garrisons. And a garrison should be placed near the Warlock's castle as well. Also neutral))
In reply to AstralLein
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#11
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AstralLein
So... I killed Ishibala and the necromancer who was bringing reinforcements. The reinforcement unit turned out to have 2 mercenary Rakshasa Princesses, which made the fight with him 10 times harder than with Ishibala himself.... To make matters worse, right after the two necromancers, the demon Grok arrived, but he didn't join the fight. He ran around for a bit and then left. And then... three days after Ishibala's death... Ishibala comes back... He takes the garrison with losses, and then he gets reinforcements, and in the end, he has 15 liches, about 200 skeletons, about 100 of each grade, and the rest are undead. I have 60 militia, 40 archers, and 10 swordsmen. If it weren't for those Rakshasas, I would have had 150-160 militia. But that's not the point. Also, on the same day as Ishibala, a dark elf arrived... You can't defeat so many heroes, so I'm lowering the difficulty level.
I'll remove the refugee camps then. They were ruining the atmosphere anyway, mixing all sorts of inquisitors with demon troops, etc.
elizbar1967
Henry Spiteri)) I initially called him "Shpaten," he got offended, but he reacts normally to "Shpatel."
No, I don't know that.
elizbar1967

Wouldn't it be better (as an option) to make the garrisons neutral? Or maybe let the necromancer attack the demons too. The pillars don't need to be removed; we can think about the garrisons. And we could also put a garrison for the warlock. Also neutral.
The necromancer can already attack the demons, but he is forbidden from capturing the city until the player does. There isn't much point in neutral garrisons; you can just put an army of neutrals there.
I initially separated the warlock from the necromancer mainly because during testing, they only attacked each other, practically ignoring the human player. I don't know, maybe I'll leave those purple border guards.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
#12
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A fresh map, that's great. I've played it a bit and noticed that it's quite non-canonical, with some rather bizarre elements – especially regarding Sir Thomas. In one of the videos, he's depicted as a Knight, not a Paladin. I'll provide more detailed feedback after I finish playing.
Also, since the events take place before the Campaign, it would have been interesting to include alternative upgrades for a more realistic feel.
P.S. The video has been excellently remade, 10/10.
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#13
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Should the garrison sizes be reduced to allow players to attack them earlier?
The AI behaves differently; sometimes it attacks, and sometimes it just stays put. It's unclear what can be done about it.

It would be good to add more powerful neutral creatures in the starting area, as there's a real lack of experience. Trying to break through garrisons early on is not ideal; I saw Necropolis cities through the Mage's Eye, and they definitely can't be taken down quickly. In short, we need more sources of experience. My hero reaches level 16-17 after the start, which is very low, and you definitely need to level up an additional hero to be able to leave the castle properly.
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#14
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Playing on Veteran difficulty. The gameplay is completely different. On day 7, after 3 weeks of playing, I have a Capitol, a Castle, and Angels. The Lich arrived late, and the enemies are too afraid to attack.

Added 2 hours 12 minutes ago
This is crazy... I can't leave the Castle. As soon as I make one move towards any enemy, all the heroes in the area run to take my starting city. The main Demon city and the Dark Elf city are too far away. Alaric is useless. Expert Logistics doesn't help at all, and I haven't found any Boots.

The Dark Elf stayed in his city for almost the entire time, then came out with a huge army and headed towards the Demon. Then he returned and suicided against Alaric in the city. His heirs are running to take the city; as soon as I move away, they attack.

The Demon is a weakling, beaten by the Necromancer... but he's the worst. Because he's a Master of Terror. If he didn't have a second Castle, it would be better.

The Necromancer... I only see weak armies with mediocre heroes. But they all have Subjugation! The Lich is always at the top of the tavern list, but he's nowhere to be seen.

That's how it is... in short, I don't think it's possible to win without losing my main Castle.

Added 25 minutes ago
So, what do you advise, author? I have an army, I have Anti-Magic... Should I abandon the Castle and try to completely destroy at least one enemy, and then take back my city?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
#15
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Excellent work, although the starting hero is not very good. I chose Andrias, developed his machines, and successfully defeated everyone in about three months. I should note that the enemies were quite aggressive (by the way, after the red hero was killed, his flag remained on the mines for some reason). But in the final, I was in for a huge disappointment. It turns out that only Alaric can obtain Sandro's cloak. And he was only level 14 by that time, so he couldn't even with all his troops stand against the monster Naadir (20-31-53-29). So, I'll have to replay. Thank you to the author for the interesting map.

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