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Posts from The Necromancer's Path.

4.6 (7 ratings)
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7 years ago
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Name: "Necromancer's Path"
Map name: "Necromancer'Way"
Map type: scenario
Size: 176x176 (large)
Dungeon: no
Number of players: 3
Main hero: Arantir
Map version: 3.0
Required: game version 3.1
Map author: AstralLein
Idea author: AstralLein
Last update: 13.01.2025
Prequel: "Price of Love"
Sequel: "Dark Shades"
Forbidden spells: vampirism, armageddon, astral gate, evasion, unholy word
Difficulty: high
Description:
The Duchy of the Bull has undergone many changes over the last two centuries. An orc tribe has settled here, now living side by side with the imperials. The Servants of Justice rule the region with the emperor's blessing. A tempting, prosperous piece of a great civilization, opening a path for the necromancers of Erish into the Holy Empire of the Unicorn. Arantir did not arrive here by chance. By the will of Ashan, the Sanctuary of Dragon Scrolls is located on the highest mountain of the Duchy.

From the author: A sequel to the map "Price of Love". A story scenario playing as necromancers. Quite difficult. As always, non-standard moments and additional quests are present. IMPORTANT: in the finale, victory is counted at the start of the next turn; you will receive a warning in-game!

The map is a pure mod! Install only on a clean version of the game! It conflicts with most other map-mods, especially my own maps!

Versions
v0.1 alpha
— first version of the map (completed by AlekseyS)
v0.2 beta
— second version of the map (completed on Remix's streams)
v1.0 (19.09.2018)
— Many significant edits and changes.
v1.1 (26.09.2018)
— Giovanni's Education replaced by Leadership.
— Excess phoenixes removed.
— Guard for the ghost acquisition quest significantly reduced.
— Cartographer removed.
— Fat officials no longer lower the morale of imperials.
— Some minor edits and changes.
v1.2 (09.12.2018)
— Script on the mountain path to the orc city and the associated orc paths map removed.
— Fixed a bug where AI could trigger a cyclic message from the keykeeper.
— Fixed a bug where the map crashed instantly at low graphics settings.
— Giovanni's lock-out period reduced from 28 to 21 days, and the fee increased from 35000 experience to 45000. Also, experience is now deducted from the hero who activated the event, rather than fixed on Arantir.
— The Fat Official creature replaced by a Servant of Justice with a model from Lord Khorne.
— "Raise Dead" was taken from Arantir's champion heroes at the start, but "Slow" was given in return.
— Arantir's champion heroes, as well as Lucretia among Giovanni's champion heroes, are now "immortal" and always return to the tavern.
— Necromancer's Amulet and Flesh Tunic swapped places.
— Ring of Speed is now in a different location.
— The player can no longer recruit living troops in unconverted cities (but can in buildings).
— Recruitment buildings are now rebuilt along with Mortred.
— Added a one-way portal near the orc city to avoid caravans and AI heroes getting stuck on the narrow road.
— Increased blue AI strength, added several additional scripts for its main heroes and cities.
— Blue AI no longer enters Giovanni's lands.
— The path to Giovanni's city is now blocked by a barrier instead of a pile of debris.
— Giovanni becomes stronger at a certain point in the game.
— Outposts (garrisons) strengthened and changed.
— Royal Griffin abilities changed for authorial purposes.
— Elf army in the additional quest strengthened.
— Some changes to Vessel's combat script for Veteran and Hero difficulty levels.
— Camera fixed when using switches.
— Benedict and human heroes respawn exclusively in Mortred, and Kagrag exclusively in Jagabashdakkar.
— Fixed a previously undetected bug in Vessel's script.
— Various minor edits and changes.
v2.0 (06.06.2022)
— Graphical update of the map: many visual flaws fixed, including mountains.
— Texts proofread: typos and some awkward expressions corrected.
— Rollback of scripted outpost changes from the previous patch: game pace is now almost as before.
— Due to the visual update, the cartographer has returned in a new location.
— Special creature bank (Scarlet Order) reworked: more rewards, more enemies, and a new model from fktifzobr@mail.ru
— More buildings constructed at the start in the blue player's cities. The mysterious market ban in Mortred has been lifted.
— Added a small piece of player territory with a second arena and a couple of mysterious places accessible to the cartographer.
— Changed rotating images when selecting the map in the menu to match design edits.
— Elissara's icon replaced, though the player will not see this.
v2.1 (21.09.2022)
— Fixed a bug with the display of the Infinite Bundle of Firewood icon at low graphics settings.
— AI can no longer bypass the ban on visiting red Dragon Utopia areas.
— Evasion spell forbidden.
v2.2 (17.07.2023)
— Unholy Word spell forbidden, which guarantees Subjugation drops at the fifth level of the Mages' Guild in the starting city.
— Unholy Word spell given to Arantir from the start.
— Basic Education removed from Arantir's starting skills, but Spiritual Link given instead.
— Reduced the stat bonus Giovanni receives after a certain stage of the game.
— Slightly strengthened Giovanni's army in late stages of the game.
— Added a message after Giovanni is strengthened.
— Added a guarantee that Giovanni will not appear to the player before the fourth week.
— Benedict's Darkness Muffling replaced by Summoning Muffling. His initial stats slightly reduced.
— Kagrag's skills changed. His initial stats and level slightly reduced.
— Changed weekly troop growth for the blue player.
— Blue player heroes no longer revive stronger than they were before defeat. They receive a fixed army that does not tend toward infinity if the game is dragged out. Nevertheless, in the first couple of months, these troops may seem quite impressive and cause trouble even after reflecting initial attacks.
— Vessel's combat script rewritten for Veteran and Hero difficulty levels. He is now far less vulnerable to the strategy of focusing on the summoned phoenix.
— Quest neutral knight slightly strengthened.
— The seer's hut in Arantir's starting zone gives more ghosts for the quest.
— Blue player no longer recruits secondary heroes. This is because AI often failed to buy out Benedict in time due to them. However, this change also has certain drawbacks; specifically, the blue player now clears their own zone less effectively.
— Starting buildings of blue player cities slightly changed.
— Seer huts in Arantir's starting zone swapped places.
— The revival of blue player heroes blocks the same from crossing the border with Arantir for 5 days, giving the player more time between attacks.
— Wandering monk now pays 20000 gold for clover.
v3.0 (13.01.2025)
— Vessel's army now doubles after the end of the sixth month of the game, so it isn't too easy during very prolonged timings.
— Now Vessel on Veteran and Hero difficulties uses Counterspell once, and in the final phase of the script (or if it breaks) casts something from the Chaos school. The latter is also applicable to Recruit and Warrior.
— Benedict and Kagrag's armies slightly reduced after their buyout following defeat.
— Easter egg zones are now accessible, and a Tome of Dark Magic can even be found there.
— Level requirements for some Avatar of Death abilities reduced.
— Added an explanation for the Infinite Bundle of Firewood stating that it does not require an artifact slot.

Thanks to RedHeavenHero and AlekseyS for help with scripts; fktifzobr@mail.ru, Denis Rakhmatullin, LordKhorne and the NCF and NAF mod teams for the models and icons used; Remix for testing the second version of the map, AlekseyS for testing the first and second versions and help with design, 13ga and Gerter for testing the second version, as well as many mapmakers and modders whose work inspired me.

Reasonable criticism and feedback are welcome.

Enjoy the game!

Link: google drive

Screenshots:




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7 years ago
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Congratulations on the release!

I wanted to clarify: how different are the v0.2 beta and v1.0 (09/19/2018) versions?
Is there a list of changes?

Does the new version have a ban on cheating spells and build-up-and-play (BUP)?
Is it possible to make it so that a hero of level 4-20 is assigned to neutral units located in garrisons?
7 years ago
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Unclear: I downloaded a map, placed it in the maps folder, and when I try to hover over the map name to start the game, Heroes crashes. Version 3.1, licensed copy, no mods, all saves deleted...
In reply to vadim_t
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7 years ago
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vadim_t
I don't understand: I downloaded the map, put it in the maps folder, and when I try to hover over the map name to start the game, Heroes crashes. Version 3.1, licensed, no mods, I deleted all saves...

Okay. I'll look into it now.

Added 12 minutes later
vadim_t
I don't understand: I downloaded the map, put it in the maps folder, and when I try to hover over the map name to start the game, Heroes crashes. Version 3.1, licensed, no mods, I deleted all saves...

I checked the downloaded file. No crashes. I also have a clean, licensed version of the game, version 3.1! Try downloading and installing it again.

Added 5 minutes later
Has anyone out of the ~50 people who downloaded the map experienced crashes?

Added 34 minutes later
So, I questioned several people and tested it on different computers! The map runs perfectly! Sorry, vadim_t, but the problem is on your end. Try downloading the map again or reinstalling Heroes 5.
7 years ago
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I have the same problem as vadim_t...
In reply to _CB_
7 years ago
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_CB_
I have the same problem as vadim_t...

Could it be that there are maps in the Maps folder that conflict with this one?
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7 years ago
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Redownload the map!

Added 53 seconds later
It might have downloaded incompletely. Send me the original file you downloaded via private message.
7 years ago
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The map works fine – I created a new profile in the game, and it started working immediately.
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7 years ago
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Thank goodness! Well, enjoy the game!)
7 years ago
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I don't know, I reinstalled the game, created a new profile – it's still the same. It's just ridiculous.
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7 years ago
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Unfortunately, I have no idea. The map is perfectly functional. All these problems are quite surprising to me.
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7 years ago
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I wrote that the map is very difficult. Try playing not as a hero. The hero and veteran levels are designed for experienced players.

Added 2 minutes later
Overall, I consider this map to be much more challenging than "The Price of Loyalty." But never forget: there's more than just the maximum difficulty!
In reply to AstralLein
7 years ago
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AstralLein
I mentioned that the map is very difficult. Try playing without focusing on the hero. The hero and veteran difficulty levels are designed for experienced players.

I'd really like to see that "pro" player who can beat it with minimal losses...
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7 years ago
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If my memory serves me correctly, Giovanni hasn't changed much since the beta version, and Remix defeated him there even without Fire Elementals. The only change to Giovanni is the removal of Sandro's Cloak.
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7 years ago
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And how many spells does he have? Just for clarification.

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