Skip to content

Posts from Tomb Island

5.0 (2 ratings)
User Avatar
4 years ago
Auto-translated
Name: "Tomb Island"
Map Name: "Tomb Island"
Size: 136x136
Dungeon: No
Map Type: Scenario
Game Version: 3.1

Description:
743, the Age of the Seventh Dragon. A new prophecy from the Blind Brothers has alarmed the Order of the Dragon. It was foretold that in the next hundred years, Ashan would face a deadly threat. The catastrophe can only be stopped with the help of the Dragon's Flame Tongue – a relic that was lost many years ago in battles with demons on the Jade Islands. An expedition is being prepared to search for the sword. Much depends on its success...

Important!
This mission was found among the single-player scenarios in the original Heroes version 1.6. All text files related to it were cleaned up and contained only one phrase: (deleted). Only one document contained the early name of the map: Tomb Island. Fortunately, among the map scripts, there were hints about its plot and overall concept. From the notes, it can be assumed that originally this map represented the Order of the Dragon in 1.6, but then it was replaced by the more unusual scenario "Knight of the Order." We really didn't want the developers' work to remain hidden, so the scenario was put together and restored to a working state. Yes, this map is currently only suitable for version 3.1 due to one script that has not yet been implemented in 1.6. I hope to be able to do this in the future. The balance of the mission remained unchanged, except for the finale, which was very boring in the original. Have a nice game!

Huge thanks to Grigory Kovalev for helping to restore the scenario's plot.

Screenshots:







User Avatar
4 years ago
Auto-translated
After so many years, something else hidden within the game has been discovered. Thank you for the opportunity to explore this map.
User Avatar
4 years ago
Auto-translated
Cool promotional insert featuring your scenarios, Vita! It's a shame that the developers cut the content; it's great that you're restoring it.
In reply to Vita городилов
User Avatar
4 years ago
Auto-translated
Vita Gorodilov
The zombies are incredibly excited, it's breathtaking. I enjoyed playing this wonderful scenario. I hope there are more epic and dynamic scenarios among the hidden ones created by the developers. Our glorious and awesome developers at Nival Interactive.

Scenarios:
Vita Gorodilov's Trial
Knight's Escape
Good City
Knight's Escape (2.0)
Saving the Griffin Empire
Unfortunately, there doesn't seem to be anything else interesting in the original version, which is a shame. If there was something, the developers simply removed it. However, no one has really touched upon Lords of the North, so maybe something will appear there.
User Avatar
4 years ago
Auto-translated
The mission balance remained unchanged, except for the ending, which was very boring in the original.
It's a shame they ruined the ending to entertain the audience. I didn't understand the developers' intention.
User Avatar
4 years ago
Auto-translated
I doubt the original map was thoroughly tested before it was completely abandoned. So, the developers' sense of balance is, in any case, a relative thing.

Added 2 hours 1 minute ago
Completed, 57 days, Sinithar (Dungeon), the difficulty was, of course, Hero. I don't know how it is with other factions, but it was very easy with the Dark Elves. Although the Necromancer initially tried to rush me, he eventually changed his mind and went to fight the Demon (the Demon died in the first week). While the Mage and Necromancer (the Necromancer was the strongest) were fighting, I broke through the border guard and attacked the enemies from the rear. Their armies quickly became useless against me, I defeated the remaining heroes and captured the cities, broke through the obelisk, broke through the pyramid, where there were 88 Phantom Dragons and 60-something Archliches. Hydras and Chaos did the trick. Sinithar completed the final battle at level 17 and received some reward for it, but that's not so important. In general, yes, it's a typical Nival map; I think I understand why it was replaced. It's somewhat similar to the Naadir scenario. There's also a confined space, searching for an artifact, etc.

Overall, it's a nice map, but it's very confined, and for some reason, it's biased towards the Necromancer. Although he's in the center, and the Mage has the best starting conditions. But the swarm of water elementals that ate my secondary hero at the beginning of the game, discouraging me from sailing for a long time, is not cool. I didn't clear Utopia, nor the pyramids, except for the key one. That's why I didn't understand the gag with the cutscene with the strange floor. It seemed to pop up when I searched a skeleton on the island with the obelisk with my secondary hero. But I have a small suspicion that someone decided to link this map to their Sandro storyline

But those who restored it did a good job)

Added 8 minutes ago
And no, I went through all the pyramids and Utopia for fun: it didn't give me anything special, except for five dragonlings, which I didn't accept because I was using red ones.
In reply to AstralLein
User Avatar
4 years ago
Auto-translated
AstralLein
I doubt the original map was thoroughly tested before it was completely abandoned. So, the developers' balance is a relative thing anyway.

Added 2 hours 1 minute ago
Completed, 57 days, Sinithar (Dungeon), the difficulty was, of course, Hero. I don't know how it is with other factions, but it was very easy with the Dark Elves. Although the Necromancer initially tried to rush me, he eventually changed his mind and went to fight the Demon (the Demon died in the first week). While the Mage and Necromancer (the Necromancer was the strongest) were fighting, I broke through the border guard and attacked the enemies from the rear. Their armies quickly became useless against me, I defeated the remaining heroes and captured the cities, broke through the obelisk, broke through the pyramid, where there were 88 Phantom Dragons and 60 something Archliches. Hydras and Chaos did the trick. Sinithar completed the final battle at level 17, and received some reward for it, but that's not so important anymore. In general, yes, it's a typical Nival map; I think I understand why it was replaced. It's somewhat similar to the Naadir scenario. There's also a tight space, searching for an artifact, etc.

Overall, it's a nice, but very cramped map, where there's somehow a bias towards the Necromancer. Although he's in the center, and the Mage has the best starting conditions. And the swarm of water elementals that ate my secondary hero at the beginning of the game, discouraging me from sailing for a long time, is not cool. I didn't clear Utopia, nor the pyramids, except for the key one. That's why I didn't understand the gag with the cutscene with the strange floor. It seemed to pop up when I searched a skeleton on the island with the obelisk with a secondary hero. But I had a small suspicion that someone decided to link this map to their story about Sandro

But those who restored it are great!)

Added 8 minutes ago
And no, I went through all the pyramids and Utopia for fun: it didn't give me anything special, except for five dragonlings, which I didn't accept because I was using red ones.
Thank you for the Walkthrough! Yes, the balance here is very ambiguous, as I wrote above, only the finale was changed (in the original, there were 10 dragons and 10 liches, I increased their number and made it dependent on the difficulty, so as to somehow diversify it). The map is not original, which is why it was replaced with other, more original ones. Of course, I couldn't help but leave some references (that very skeleton); I have some kind of obsession with this. By the way, I myself didn't understand why the developers made such a gag with Utopia. It's only suitable for the Dungeon and Mages for meat (maybe also Vitka with a ballista).

P.S. The gag with the skeleton is, let's say, a very subtle hint at future works
In reply to Andrei_21
User Avatar
4 years ago
Auto-translated
The allied dragons are more of a lore element than a gameplay one. After all, we are playing as knights of the Dragon Order, which is why dragons join us.
4 years ago
Auto-translated
Completed. I usually don't like maps like this, and to be honest, I don't play well on them. But here, there was some tension in the first two battles, and then everything went smoothly. As expected, my main hero was a mage. The AI, of course, doesn't improve at all; it just creates level 3 heroes and sends them into battle. So, the further I got, the easier it became. It's a decent map. One bug: the "Hellhound Kennel" on the far-left territory is positioned incorrectly, making it impossible to approach.
In reply to Player100
User Avatar
4 years ago
Auto-translated
Player100
Completed it. I usually don't like these types of maps, and to be honest, I'm not very good at them. But here, there was some tension in the first two battles, and then everything went smoothly. As expected, my main hero was a mage. The AI, of course, doesn't improve at all; it just creates level 3 heroes and sends them into battle. So, the further you go, the easier it becomes. It's a decent map. The only bug is that the "Hellhound Kennels" on the far-left territory are positioned incorrectly – you can't approach them.
Yeah, the AI is an eternal problem with these types of maps... I'll take a look at the "Hellhound Kennels" and fix them. Thanks for completing the map!

UPD: The "Hellhound Kennels" have been fixed.
4 years ago
Auto-translated
I had some issues: when I first saw the three tombs and the obelisk, I received a message saying that I had already visited them. Eventually, I defeated all the enemies and captured all the mines, but I couldn't complete the game; I couldn't find the artifact. Also, the map is quite cramped – there's not much room to move around, and it's difficult to travel by sea.
In reply to SergeyT
User Avatar
4 years ago
Auto-translated
SergeyT
Something went wrong for me: when I first saw the three tombs and the obelisk, I received a message saying that I had already visited them. In the end, I destroyed all the enemies, captured all the mines, but I couldn't complete the game; I couldn't find the artifact. And, of course, the map is quite cramped – there's not much room to move around, and it's difficult to travel by sea.

Hmm... To be honest, I can't say for sure what exactly the problem is. And when you find the obelisk, does a cutscene appear? If so, you need to follow its instructions and fight the final battle for the artifact. The three tombs on the island are for an additional quest; visiting them is not required.
User Avatar
4 years ago
Auto-translated
In the video, after visiting the obelisk, the camera seems to be positioned as if at coordinates 0, 0. At least, that's how it appears when playing as Dungeon.
In reply to Grigoriy
User Avatar
4 years ago
Auto-translated
Grigoriy
In the video, after visiting all the pyramids, the camera seems to be positioned at coordinates 0, 0. At least, that's how it appears when playing as Dungeon.

Indeed, the camera moved around in some of the videos on the island. But everything has been fixed. The map has been updated in the thread's header. Thank you!

Statistics

Welcome our newest member: recijeb