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Jebus Cross - 3


Greetings to all who wish to test their Bogatyr strength in the fairytale lands of Jebus!


Anyone wishing to participate in the tournament must leave their ICQ number. Skype is preferred.

A Skype chat conference has been created for tournament participants: Skype link

All reports will go into the seasonal rating


Dear future participants, before signing up for the tournament, we strongly request that you familiarize yourselves with the game agreement rules. Resolving disputes over how to handle difficulties in games where players often cannot play their match for various reasons—and determining fault is not always easy—has long been a headache, wasting much time and nerves of both the players and organizers. To solve these problems, an auto-resolution system for such disputes will be used in the tournament, and only the most complex cases not provided for by the system will be considered individually.

Game Rules:


1. These coincide with the seasonal rating tournament rules. All changes adopted there will apply to this tournament.

2. Differences for Jebus Cross:

- Map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, turn time limit – 10 minutes.
- In the Necropolis castle, Galtran can be chosen as the starting hero.
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- To exit your zone into the central treasure zone, you must break through the ГО. Using bugged passages to the central treasure zone is prohibited until the ГО has been broken.
- Mandatory restart if a player completely lacks a ГО between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a ГО in the passage through which the road to the central treasure zone goes. Taken on the day this fact is discovered.
- Restart at the request of a player whose only road leads into a ГО. Taken on the day this fact is discovered.
- Restart at the request of a player who lacks a road to the central treasure zone. Taken on the day this fact is discovered.
- In case bugged passages occur between zones, passing to an adjacent zone is allowed only if the ГО to the center has been broken from both zones.
- Using "Angel Wings" and the spells "Fly" and "Dimension Door" when moving from one zone to another is permitted only if the guard between them has been broken.

Map setting options: map size XL-U, players - 2, computers – 0; teams – 0; no water, strong monsters, difficulty 160%, turn time limit – 10 minutes.

Differences:

- In the Necropolis castle, Galtran can be chosen as the starting hero.
Additional restarts:
- Restart for slow roads. Taken at the request of at least one opponent immediately after map generation.
- Mandatory restart if a player completely lacks a ГО between their starting zone and the center, i.e., there is no ГО on any passage to the center. Taken on the day this fact is discovered.
- Mandatory restart if a player has no passages from their starting zone to the center. Taken on the day this fact is discovered.
- Restarts at the request of a player,
a) who lacks a ГО in the passage through which the road to the central treasure zone goes;
b) who lacks a road to the central treasure zone,
are taken on the day these facts are discovered.
If subjective restarts remain, then a subjective restart is used at the player's choice (i.e., for 124 one can take the remaining restart 111).
If subjective restarts have run out, the player is entitled to request an additional restart.

Additional rules for transitions between zones:

- To exit your zone into the central treasure zone (zone 5), as well as to pass from the central treasure zone to other zones, you must break through the corresponding ГО. Using bugged passages between the central treasure zone and a specific zone is prohibited until the ГО between these zones has been broken.
- Passing via bugged passages between two zones 1-4 is allowed only if the ГОs between the central zone 5 and both of these zones have been broken.
- Transition between zones using the Angel Wings artifact and the Fly and Dimension Door spells is permitted:
a) between any of the zones 1-4 and the central zone 5, if the ГО of any passage between the corresponding zones has been broken;
b) between two zones 1-4, if the ГОs between the central zone 5 and both of these zones have been broken;
c) in cases of multiple ГОs for one passage - to approach the ГО chosen by the player, provided that the first action in the new zone must be the elimination of this ГО.

3. Any changes to the game rules are permitted by mutual consent of the players, except for changing the template and Fair Play rules

4. Game version SoD 3.2 (4.0) + HDmod(2.98 or any other with password-protected saves) or by mutual consent WT, TE or TE Lite. Turn time for the template may be changed by mutual agreement.

5. Save all game saves until the end of the tournament up to its closing.

6. Before starting each single game in the tournament, to avoid misunderstandings, do not hesitate to check the 1st post of the thread, i.e., this one, as there may be some changes and corrections.


Game Agreement Rules:


1.1.1 After the start of the assigned date for a round's game, players have 7 days, during which they must agree with their opponent on the date and time to start the game between them.

1.1.2 It is necessary to agree on a game for a specifically defined day at a specifically defined time. Also, in case of force majeure circumstances, it is mandatory to agree on a time for a second meeting (or completion of the match). Players are required to find out from each other which days and times they can play, describe time intervals, etc. Informativeness is encouraged.

1.2 If players do not contact each other and subsequently fail to play within the deadline, a draw will be held to eliminate one of the players.

1.3 If during 7 days one player writes to the opponent and the latter does not respond, the contacting player must report this to the lead.

1.4 If player A tried to agree with player B, and player B did not respond within 7 days from the start of the round, then player B will be required to play on one of three dates provided by player A, which the lead will announce(3 different days; if it is impossible to provide 3 dates, at least two must be specified,the time is also appointed by player A, and player A must specify a time when they can play continuously for at least 5 hours in a row!!!) If player B cannot attend on one of the 2-3 dates, then a technical defeat is awarded.If player A specifies only one date, then to gain access to the game on an additional completion date (if needed in case of postponement of the match) player B must attend and play for at least a week of game days, but the game time must be mutually agreed upon considering both interests. If no agreement on time can be reached, a draw is cast to determine which one of the pair of players advances to the next round.

1.5 After one of the players has specified their game dates and the lead has posted them in the tournament thread so that the "missing" player attends one of them, this "missing" player has exactly 3 days for a full response with game dates. If this does not follow - Technical defeat.

2.1 If one player can state their approximate time for games and the other cannot, then the first must name the time, and the second is obliged to adapt! If adaptation is impossible immediately during agreements - this must be reported to the lead and judges by providing a log of messages with the opponent. If the message about this arrives at the end of the game deadlines and the lead or judges have not found (for any reason) a solution, then a technical defeat is given to the adapting party.

2.2 If both players cannot state an exact time for the game in advance, they must specify reasons why it is impossible to agree on a specific time. These situations are considered individually, but those who do not contact the leads (judges) are considered the passive party of the competing players, which will be taken into account when making a decision.

2.3 In case players or one of the players do not know how to proceed or how to find time for the game (considering interpersonal communication), they must contact the tournament leads or judges by providing the full log of messages during agreements. A game date will be appointed based on these. The interpretation of messages by the leads (judges) will be the only correct one. Disagreement can only be contested by bringing the proceedings to the Appeals Commission (AC).

2.4.1 Players who fail to finish their games within the allotted time must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification must be found (including through other players).

2.4.2 Failure to notify is viewed as a refusal to report this (negligent attitude, as an aggravating factor). A technical result is issued.

2.4.3 If at the time of the round deadlines expiration the game is on a save (at least one full game week from both competing sides), then the last chance to finish the game will be a set MANDATORY completion date (or players may finish earlier), which the lead will appoint when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to a set technical result.

2.4.4 The established mandatory completion date comes into force if players have a save with a minimum threshold of played game days - one week (7 game days)
Organizational Issues:

1. Leads:

Tournament Lead : R55Max - icq 584985121

Judging and resolution of disputed situations : Pit for LM - icq 471401475, Dirty_Player - icq 408722873, numOne - icq 305035002

2. Formatting reports:

You must format reports strictly in the specified form! This is necessary for automatic counting of games and their inclusion in the rating:

Game date. Winner (color, castle, starting hero, main hero) def Loser (color, castle, starting hero, main hero), template, game time.

For example,
01.01.2013 Player1 (red, dungeon, Shakti, Shakti) def Player2 (blue, inferno, Pyrrhia, Marius) 2SM4d(3) 136


3. Regulations:

Double Elimination:
After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form a second play-off bracket. Subsequently, whoever loses in the 1st bracket enters the 2nd bracket; whoever loses in the 2nd bracket is eliminated from the tournament.
We continue to support the no avtosave system - be reasonable and weigh risk against opportunity. Accept a loss on neutrals as a defeat and do not look for someone to blame. Dear players, please do not ask for or give autosaves! Find the courage to admit an unfortunate defeat.

4. Deadlines:

Draw and tournament start April 11, 2013. Time per round 2 weeks (14 days).

Mandatory completion date in each round - at 18.00 (Moscow time) The opponent is waited for 2 hours

5. Other:

- Disputed issues between players are resolved by the leads; disputed issues of players with the leads are resolved by AC.
- Information on the progress of the tournament will be updated approximately once a week, depending on opportunities and frequency of games - more regularly.
- All tournament games go into the seasonal rating. Information will be provided to the seasonal rating lead on the 1st-2nd of the month following the past one.
- Leads have the right to make any changes to the regulations and rules during the tournament.
- Leads have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered individually

6. The tournament is official. The winner will be awarded a scarf, which will soon start being knitted, and an avatar trophy:


Winners of past tournaments:

"Jebus Cross" (28.11.2008 - 12.07.2009) - KobRa_RR - Tournament History
"Jebus Cross 2" - (11.01.2012 - 13.09.2012) - Maretti - Tournament History
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Jebus Cross - 3


I welcome all wishing to try a Powerful on fantastic lands Jebus!


Everyone who wants to participate in the tournament must leave your icq number. Skype is desirable.

A chat conference in Skype is framed for participating in tournament: reference Skype

All official reports will go to a seasonal rating >


Dear future participants before record in tournament the earnest request to study rules of arrangements on game. For a long time, there was a headache a settlement of disputes how to solve difficulties with those games in which players often can't play the game for any reasons and it isn't always easy to define who is guilty, a lot of time and nerves of players and organizers are spent for it. To decide these problems in a tournament system will be used auto resolution of such disputes, and only the most complex system and unforeseen cases will be treated individually.

Rules of the game:


1. Coincide with rules of seasonal rating tournament. All changes accepted there will work in this tournament.

2. Differences for Jebus Cross:

- Settings of the card: XL-U size, two players, without water, monsters are strong, complexity of 160%, restriction of time on a course – 10 minutes.
- In the latch Nekropolis it is possible to choose as Galtran's starting hero.
- Restart on slow roads. At desire it is possible to take at least one of rivals right after card generation.
- To leave the zone in the center it is necessary to punch the main protection (MP). Curved passages to the center are forbidden to use until MP is punched.
- Mandatory restart, if a player is absent between the main security area and its starting center, i.e. at any place in the center of the main no. Take a day discovering this fact.
- Restart as the player that does not have home security in the passage through which the road to the central Treasure. Take in a day discovering this fact.
- Restart as the player who has the only road leading to the main guard. Take in a day discovering this fact.
- Restart as the player that does not have the road to the center. Take in a day discovering this fact.
- In the case of curved passages between areas pass to the adjacent zone is possible only if both zones broken home guard in the center.
- To use "Wings of an angel" and a spell "Flight" and "A door of measurements" upon transition from one zone on another it is authorized only if protection between them is punched.


3. Any changes in rules of games by agreement players are allowed, except change of a gage and rules of the fair play.

4. The version of game SoD 3.2 (4.0) + HDmod(2.98 or any other with password-protected saves) or by agreement WT, TE or TE Light. Course time for a gage according to the mutual arrangement can change.

5. Everything game saves keep until closing of tournament.

6. Don’t be lazy to look at the first subject post before beginning of each game of tournament in avoiding misunderstandings, i.e. any amendments changes are possible.


Rules of agreements to the game:


1.1.1 After the start of the prescribed date of game, players have 7 days during which they have to agree with the rival about date and time of the beginning of game among themselves.

1.1.2 It is necessary to agree about game for specifically certain day in specifically certain time . Also it is necessary to agree about a meeting time again in case of force majeure. Players are obliged to learn from each other in what days and in what time they will be able to play, describe time intervals, etc. Informational content is welcomed.

1.2 If players aren't bound with each other, and further won't manage to play in time, the draw will be made at the output of one of the players.

1.3 Player is obliged to report to the leader, if within 7 days he or she writes to the rival, and the rival doesn't answer.

1.4 If the player A tried to agree with the player B, and the player B didn't answer within 7 days since the round beginning, the player B will be obliged to play one of three provided dates which will be sounded by the leader (if there are no opportunities to prescribe 3 dates, it is necessary to designate at least two. The time is prescribed also by the player A, and the player A has to tell that time when he can continuously play at least 5 hours in a row!). If the player B can't come in one of 2-3 dates, the technical lesion is awarded. If the player A designates only one date, for receiving access on game in day of additional date, the player B is obliged to come to it and to play at least a week of game days, but time of game has to be in common contractual taking into account both interests. If it isn't possible to agree about time, it is cast lots on passage of one of couple of players to the following circle.

1.5 After one of a player marked the date of their games, and the leader issued them in a tournament for one of them was the "missing" player, this "missing" player has exactly the three days for complete response with the terms of the game. If it is not followed – player will be Technical defeat..

2.1 If one player can say their estimated time for games, and the other does not, the first is to call time, and the second must adjust! If the adjustment is impossible during arrangements, it is necessary to report about it to the leader, judges with granting the ravine of reports with the opponent. If the report about it came at the end of game, and the leader and judges didn't find (for any reason) an exit, adjusts would get technical defeat.

2.2 If both players can't tell in advance exact time for game, it is necessary to specify any reasons why it is impossible to agree for concrete time. These situations are surveyed in an individual order, but those who aren’t contacted to leading (judges) are considered as a passive side of competing players that will be considered at pronouncement of the decision.

2.3 In case players or one of players don't know as to arrive or how to find time for game (taking into account interpersonal contact) it is necessary to address to leaders or judges of tournament with granting the full ravine of reports during arrangements. On their basis game date will be prescribed. Interpreting of reports by leading (judges) will be correct. Disagreement can be challenged only by removal of trials in the board of appeals (BA).

2.4.1 Players who don't manage to finish the games in the taken-away term have to report the reasons in a subject of a forum or to the leader personally one day before the deadline. It is necessary to find any agents of the notification (through other players including).

2.4.2 Absence of the notification is surveyed as refusal to report about it (negligent attitude as an aggravating factor). The technical result is taken out.

2.4.3 If at the end of the periods in the tour game is on the saves(at least 7 game days), the last chance to finish the game will be installed mandatory date of the game, which will appoint a leader in the distribution of stages of the tournament. Failure to appear at the date the game will be considered a technical defeat, regardless of the history of problems arrangements for the game if they did not result in the previously established technical result.

2.4.4 The determined obligatory date of game comes into force if for players is available save with the minimum threshold of the won-back game days - week (7 game days).
Organizational matters:

1. Presenters:

Leading the tournament: : R55Max - icq 584985121

Judging and solution of disputes: : Pit for LM - icq 471401475, Dirty_Player - icq 408722873, numOne - icq 305035002

2. Making reports:

Obligatorily marked with reports in that exact form! It is necessary for automatic counting games and considered in rating:

Date of game. Winner (color, lock, start character, the protagonist) def Loser (color, lock, start character, the protagonist), template, game time.

For example:,
01.01.2013 01.01.2013 Player1 (red, dungeon, Shakti, Shakti) def Player2 (blue, inferno, Pirro, Marius) 2SM4d (3) 136


3. Regulations:

Double Elimination:
After lot the grid of participants is formed. After the 1st round lost in this grid form the second grid play off. Further lost in the 1st to a grid gets in the 2nd a grid, lost in the 2nd to a grid - leaves tournament.
We continue to support no auto save system - be reasonable and compare risk with opportunities. Plums on neutrals accept as a lesion and don't look for the extreme. Dear players a request not to ask and not to give auto saves. Find courage to recognize an offensive lesion.

4. Terms:

Lot and tournament start on April 11, 2013.. Time for a round of 2 weeks (14 days).

Obligatory date of a game of each round - at 18.00 (time Moscow) Opponent waiting for 2:00

5. Other:

- Leading resolve controversial questions between players, controversial issues with leading players decide by board of appeal.
- Information on a course of tournament will be updated approximately once a week, depending on opportunities and the frequency of games - is more regular.
- All games of tournament happen to a seasonal rating. Information will be provided to the leader of a seasonal rating of 1-2 dates following a past.
- Leaders have the right to make any changes to regulations and rules during tournament.
- Leaders have the right to refuse participation to any player without a public explanation of the reasons.
- Demands from players recently registered at a forum are surveyed in an individual order

6. Tournament is official. The winner will be awarded scarf. And medal under avatar:


Past winners of tournaments:

"Jebus Cross" (28.11.2008 - 12.07.2009) - KobRa_RR - Tournament history
"Jebus Cross 2" - (11.01.2012 - 13.09.2012) - Maretti - Tournament history
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Substitutions:

Instead of aka.Ward3n - KPD
Instead of ariputra - Torrente
Instead of dom2 - Hermit
Instead of RozenKran - Grisha =)Keba - Defiant
Instead of Ihtiandr - Ominous1
Instead of Psyche_7 - favio
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Upper bracket:

Lower bracket:
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МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Tournament Reports:

Upper Bracket:

Round of 32:

12.04.2013 Roger DAltavilla (Blue, Dungeon, Shakti, Shakti) def RA_Ge(Red, Rampart, Ivor, Ivor) Jebus cross 115 - report, confirmation
13.04.2013 bubuch (blue, Rampart, Kyrre) draw Javdet (red, Conflux, Moner, Taz) Jebus Cross, 132 - report, confirmation
13.04.2013 =Stinger= (red, dungeon, Shakti) def myduck (blue, fortress, Tazar) Jebus Cross, 146 - report, confirmation
13.04.2013 Maretti (blue, castle, caitlin, gretchin) def dom2 (red, stronghold, hack) jebus 131 - report, confirmation
13.04.2013 Aiwe (blue, castle, caitlin, Kyrre) def Sevan_80 (red, Dungeon, Shakti) jebus 131 - report, confirmation
13.04.2013 Juristis (blue, Stronghold, Crag Hack) def Dima Surmay (red, Conflux, random, Labetha) Jebus, 124 - report, confirmation
14.04.2013 Redsnow (Blue Rampart Kyrre Kyrre) def Iamsamstan (Red Stronghold Gurnisson Grurnisson) JC 121 - report, confirmation
13.04.2013 Ayauhteotl (Red, Fortress, Tazar) def Lem (Blue, Dungeon, Shakti) Jebus Cross, 131 - report, confirmation
15.04.2013 Diabler (Red, Stronghold, Crag, Crag) def Torrente (Blue, Castle, Turis, Turis) Jebus Cross, 143 - report, confirmation
15.04.2013 Oldboy [blue, Stronghold, Crag Hack, Inteus] def Twaryna [red, Dungeon, Shakti, Shakti], Jebus, 132 - report, confirmation
15.04.2013 Mizrael (red, Necropolis, Galthran,) lose Psyche_7 (blue, Fortress, Tazar, EDRIK!) Jebus Cross, 124 - report, confirmation
16.04.2013 ShadowManiac [red, Stronghold, Crag Hack, Crag Hack] def Amiloo [blue, Inferno, Marius, Gird], Jebus, 136 - report, confirmation
16.04.2013 R55Max ( blue, castle, Valya, Turis) def RozenKran (red, Necro, Gosh, Gosh) Jebus Cross, 126 - report, confirmation
16.04.2013 Pupa ( Red,Fortress, Tazar, Moner) def ProtosArchon (Blue, Stronghold, Hack, Hack) Jebus Cross, 126 - report, confirmation
16.04.2013 HellLighT (red ,Necro ,Galthran) def SVAROG (blue ,Citadel ,Crag) Jebus cross 135 - report, confirmation
17.04.2013 Maretti (blue, castle, caitlin, gurnisson) def HellLight (red, ramp, kyrre) jebus 123 - report, confirmation
17.04.2013 bubuch (blue, Rampart, Kyrre, Kyrre) def Javdet (red, Conflux, Moner, Moner) jebus 125 - report, confirmation
17.04.2013 theShevanesian (blue, citadel, Crag Hack) def rebellious (red, Conflux, Labetha, Tazar) Jebus 143 - report, confirmation
18.04.2013 Yostairs (Red, Dungeon, Shakti, Shakti) def Lucky George (Blue, Conflux, Inteus, Pasis) JC, 125 - report, confirmation
16.04.2013 GoD (Blue, Fortress, Tazar, Tazar) def Slayzer(Red, Tower, Neela, Neela) Jebus Cross 125 - report, confirmation
20.04.2013 Yostairs (Blue, Dungeon, Shakti, Shakti) def Oldboy (Red, Tower, Aine, Cristian) JC 127 - report, confirmation
20.04.2013 Pupa (Red, Necro, Goshan, Goshan) def Juristis (Blue, Dungeon, Shakti, Shakti) JC 137 - report, confirmation
20.04.2013 ~no1_knows_me~ (red, Conflux, Ciele, Kalt) def cuc9ctblu (blue, dungeon, shakti, aislin) JC, 136 - report, confirmation
20.04.2013 Chemist_HP(blue, barbs, Crag) def SanJose (red, Tower, Rissa) jebus, 117 - report, confirmation
20.04.2013 Heroin_HP (red, Rampard, Ivor, Ivor) def Scorpiona (blue, Fortress, Tazar, Tazar) JC, 135 - report, confirmation
21.04.2013 Vinceras (red, Dungeon, Shakti, Tazar) def Sanin (blue, Necropolis, Galthran) JC, 146 - report, confirmation
21.04.2013 Nestor86 (Castle, Caitlin, Dessa) lose Akella (Rampart, Kyrre, Kyrre) JC 121 - report, confirmation
21.04.2013 KobRa_RR (blue, Fortress, Tazar, Tazar) def Redwhait HP (red, Dungeon, Shakti, Shakti) JC, 143 - report, confirmation
23.04.2013 kalababa (blue, Fortress, Tazar, Tazar) def Tag (red, Ramp, Kyrre, Kyrre) JC, 141 - report, confirmation
23.04.2013 =Stinger= (red, Rampart, Kyrre) def ~no1_knows_me~ (blue, Dungeon, Shakti) jebus, 125 - report, confirmation
21.04.2013 darkello (red, fortress, taz, taz) def Pyre (blue, rampart, ivor, ivor) JC 136 - report, confirmation
24.04.2013 BorzoiD (Blue, Dungeon, Shakti, Shakti) def Huanito (Red, Tower, Neela, Neela) JC 127 - report, confirmation
24.04.2013 zloi_romantik (Blue,Castle,Valya,Valya) def KPD (Red,Tower,Nelka,Nelka) jebus, 134 - report, confirmation
25.04.2013 Dirty_Player (red, Necropolis, Galthran, Galthran) def Captain (blue, Rampart, Ivor, Ivor) Jebus Cross 137 - report, confirmation
25.04.2013 Ayauhteotl (Blue, Rampart, Kirya) def Akella (Red, Dungeon, Shakti) Jebus Cross 126 - report, confirmation
25.04.2013 GUNAR (red,Dungeon,Shakti,Shakti) lose d-neez (blue,Castle,Caitlin,Caitlin) Jebus Cross 142 - report, technical result
26.04.2013 Heroin_HP (Red, Barb, Crag) def darkello (Blue, Fortress, Tazar) jebus, 136 - report, confirmation
28.04.2013 zloi_romantik (Red,Necro,Gosha.Gosha) def kalababa (Blue,Rampart,Kyrre,Kyrre) jebus, 112 - report, confirmation
10.05.2013 BlooDy)DriVeR (blue, castle, Caitlin, Moner) def ShadowManiac (red, dungeon, Shakti) JC 135 - report, confirmation
07.05.2013 theShevanesian (blue, castle, Tirris, Crag Hack) def marader-kisa (red, Rampart, Ivor) Jebus Cross 132 - report, confirmation
10.05.2013 Dirty_Player (red, Necropolis, Galthran, Ignissa) def Vinceras (blue, Dungeon, Shakti, Shakti) Jebus 127 - report, confirmation
12.05.2013 KobRa_RR (blue, Fortress, Tazar, Tazar) def bubuch (red, Rampart, Kyrre, Kyrre) JC, 134 - report, confirmation
13.05.2013 Diabler (blue, Fortress, Tazar, Tazar) lose GoD (red, Castle, Valeska, Oris) JC 212 - report, confirmation
14.05.2013 Scorpiona (Fortress, Tazar, Tazar) def Pyre (red, Dungeon, Shati, Shakti) Jebus Cross 132 - report, confirmation
11.05.2013 Lucky George (red, Conflux, Tunar, Crag Hack) loose twaryna (blue, Rampart, Kyrre, Gundula) Jebus Cross 127 - report, confirmation
15.05.2013 Tag (Red, Citadel, Crag, Crag) def KPD (Blue, Tower, Nella) Jebus Cross 115 - report, confirmation
16.05.2013 Roger DAltavilla (Red, Fortress, Tazar) loose Chemist_HP (Blue, Rampart, Kyrre) Jebus 143 - report, confirmation
16.05.2013 Aiwe (red, Fortress, Taz) def BorzoiD (blue, Dungeon, Shakti, Goshan) JC, 131 - report, confirmation
17.05.2013 Redsnow (Blue, Rampart, Kyrre, Kyrre) def d-neez (Red, Castle, Caitlin, Tazar) JC, 133 - report, confirmation

Round of 16:

10.05.2013 theShevanesian (blue, Conflux, Labetha, Sorsha) def Ayauhteotl (red, tower, Nella) Jebus Cross 133 - report, confirmation
19.05.2013 GoD (Blue, Castle, Valeska, Brogh) def Yostairs (Red, Conflux, Pasis, Das) Jebus Cross 124 - report, confirmation
12.05.2013 Heroin_HP (blue, Necropolis, Gosha, Gosha) def Redsnow (red, barb, Crag, Crag) Jebus Cross 143 - report, confirmation
27.05.2013 Dirty_Player (blue, Conflux, random, Grindan, Theodorus) def Aiwe(red, Rampart, Kyrre, Kyrre) Jebus 127 - report, confirmation
29.05.2013 =Stinger= (blue, Necropolis, Galhtran) def KobRa_RR (red, Fortress, Tazar) Jebus Cross 127 - report, confirmation
30.05.2013 BlooDy)DriVeR (blue, necro, Galthran) def R55Max ( red, fortress, Tazar) JC 126 - report, confirmation
========================= up to this point counted for spring season
01.06.2013 zloi_romantik (Blue, Castle, Valya, Nelka) def Chemist_HP (Red, Ramp, Kyrre, Luna/Hack) Jebus Cross, 211 - report, confirmation

Quarterfinals:

11.06.2013 =Stinger= (blue, Fortress, Tazar) def Maretti (red, Conflux,random, Clavius) Jebus Cross 145 - report, confirmation
16.06.2013 theShevanesian (red, Conflux, Pasis, Moner) def Bloody)Driver (blue, necro, Galthran) Jebus Cross 135 - report, confirmation
28.06.2013 zloi_romantik (Red, Citadel, Crag, Crag) def Dirty_Player (Blue, Rampart, Mef, Mef/Luna) Jebus Cross, 143 - report, confirmation

Semifinals:

15.07.2013 =Stinger=(blue, Dungeon, Shakti) def zloi_romantik (red, Stronghold, Crag Hack) Jebus Cross 132 - report, confirmation
21.07.2013 GoD (Blue, Rampart, Kyrre, Kyrre) def theShevanesian (Red, Conflux, Pasis, Moner) Jebus 122 - report, confirmation

Finals:

15.08.2013 GoD (Red, Rampart, Kyrre, Kyrre) def =Stinger= (Blue, Castle, Caitlin, Ciele) Jebus Cross 126 - report, confirmation
========================= up to this point counted for summer season
Grand Final:

GoD - =Stinger= : 3-2


Game #1:
22.09.2013 =Stinger= (blue, Dungeon, Shakti) def GoD (red, Stronghold, Crag Hack) Jebus Cross 123 - report, confirmation

Game #2:
25/09/2013 GoD (Blue, Citadel, Crag, Crag) def =Stinger= (Red, Castle, Valeska, Kyrre) Jebus Cross 126 - report, confirmation

Game #3:
25/09/2013 GoD(Blue, Citadel, Crag, Crag) def =Stinger=(Red, Castle, Valya, Kyrre) Jebus Cross 125 - report

Game #4:
20.10.2013 =Stinger= (red, Stronghold, Dessa) def GoD (blue, Rampart, Kyrre) Jebus 124 - report,

Game #5:
20.10.2013 GoD (Red, Rampart, Kyrre, Kyrre) def =Stinger= ( Blue, Citadel, Dessa, Dessa) Jebus Cross 133 - report
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Lower Bracket:

1/32:

17.04.2013 Mizrael(blue, Castle, Caitlin, Tyris) def Grisha =) (red, Stronghold, Crag Hack, Crag Hack) Jebus Cross 134 - report, confirmation
21.04.2013 ProtosArchon (Stronghold, Craig Hack, Craig Hack/Zubin) def Dima Surmay (Rampart, Ivor, Grindan) JС, 126 - report, confirmation
23.04.2013 Mizrael (blue, Dungeon, Shakti, Shakti) def Juristis (red, Stronghold, Crag Hack, Crag Hack) Jebus 136 - report, confirmation
26.04.2013 RA_Ge (Blue, Necropolis, Galthran) def SanJose (Red, Stronghold, Gurnisson) jebus, 123 - report, confirmation
01.05.2013 Ominous1 (blue, Conflux, Fiur, Fiur) def rebellious (red, Inferno, Pyre, Pyre) Jebus 216 - report, confirmation
01.05.2013 Amiloo (red, Dungeon, Shakti, Gunnar) def HellLighT (blue, Fortress, Tazar, Tazar) Jebus Cross 136 - report, confirmation
05.05.2013 Hermit (red, Tower, Solmyr, Crag Hack) lose SVAROG (blue, Necropolis, Galthran, Galthran) Jebus 121 - report, confirmation
05.05.2013 Lem (red, Conflux, Luna, Luna) def Nestor86 (blue, Dungeon, Shakti, Shakti) Jebus Cross 125 - report, confirmation
10.05.2013 Javdet (blue, Necropolis, Galthran, Galthran) def Redwhait HP (red, Fortress, Taz, Taz) Jebus 124 - report, confirmation
10.05.2013 Sevan_80 (blue, Rampart, Ivor, Clancy) DEF Huanito (red, Fortress, Tazar, Tazar) Jebus Cross 143 - report, confirmation
12.05.2013 darkello (red, Fortress, Tazar, Tazar) def Sevan_80 (blue, Rampart, Ivor, Ivor) Jebus Cross 134 - report, confirmation
16.05.2013 Captain (Blue, Barbarian, Gurnison) def Sanin (Red , Tower, Neela) Jebus Cross 125 -report, confirmation
16.05.2013 CuC9CTblu (Red, Dungeon, Shakti, Gunnar) def myduck (Blue, Fortress, Tazar, Grindan) Jebus 126 - report, confirmation
16.05.2013 Vinceras (red, Citadel, Crag) def Iamsamstan (blue, Castle, Valeska) JC, 127 - report, confirmation
17.05.2013 twaryna (blue, fortress, Tazar, Tazar) def Kalababa (red, Conflux, Pasis, Luna) Jebus 131 - report, confirmation
21 05 2013 Javdet (blue barb, Crag, Crag) def marader-kisa (red Inferno, Pyre, Pyre) 137 Jebus Cross - report, confirmation
22.05.2013 CuC9CTblu (red, Dungeon, Shakti, Gunnar) def Akella (blue, Rampart, Kyrre, Kyrre) JC, 112 - report, confirmation
23.05.2013 ~no1_knows_me~ (red, Rampart, kyrre, kyrre) def Lem (blue, Conflux, jellar, gurni), JC, 126 - report, confirmation
26.05.2013 Oldboy (blue, Castle, Caitlin, Inteus) def Tag (red, Rampart, Kyrre, Kyrre) Jebus 133 - report, confirmation
23.05.2013 SVAROG (red, Rampart, Kyrre, Kyrre) def ShadowManiac (blue, Inferno, Mariussa, Mariussa) JC, 132 - report, confirmation
26.05.2013 Ominous1 (red, Stronghold, Crag, Crag) def bubuch (blue, Rampart, Kyrre, Kyrre) Jebus Cross 141 - report, confirmation
30.05.2013 Roger DAltavilla (blue, Necropolis, Galthran) def Slayzer (red, Tower, Neela) JC 147 - report, confirmation
30.05.2013 ProtosArchon (Fortress, Tazar, Tazar) def favio (Castle, Caitlin, Luna) Jebus, 132 - report, confirmation

1/16:

11.05.2013 Mizrael (red, Stronghold, Crag Hack, Crag Hack) def Amiloo (blue, Fortress, Tazar, Luna) Jebus 133 - report, confirmation
26.05.2013 darkello (red, Inferno, Kalх, Gretchin/Intei) def Captain (blue, Rampart, Ivor, Tamika) Jebus Cross 143 - report, confirmation
========================= counted up to this point in the spring season
01.06.2013 Javdet (red Rampart, Kyrre, Kyrre) def CuC9CTblu (blue Conflux, Brissa, Mephala) Jebus 141 - report, confirmation
06.06.2013 ProtosArchon (Stronghold, Craig Hack, Craig Hack) def SVAROG (Rampart, Kyrre, Kyrre) Jebus, 133 - report, confirmation
06.06.2013 Scorpiona (blue, Fortress, Tazar, Tazar) def Vinceras (red, Castle, Valeska, Bron) Jebus Cross, 136 - report, confirmation
07.06.2013 Roger DAltavilla (Conflux, random, Brissa, Terek) lose twaryna (Rampart, Kyrre) JC 124 - report, confirmation
08.06.2013 ~no1_knows_me~ (red, fortress, taz, taz) def Ominous1 (blue, barb, crag, crag) JC 125 - report, confirmation
11.06.2013 Diabler (red, Rampart, Xyron, Piquedram, kyrre) lose Oldboy (blue, fortress, tazar) JC 212 - report, confirmation
11.06.2013 darkello (blue, Fortress, Tazar, tazar) def Aiwe (red, Dungeon, shakti, shakti) Jebus Cross 115 - report, confirmation
12.06.2013 ~no1_knows_me~ (blue, Conflux, fiur, fiur) def Ayauhteotl (red, Inferno, pyre, ?) JC 124 - report, confirmation
15.06.2013 Scorpiona (blue, Castle, Valeska, Pyre) def Redsnow (red, Dungeon, Shakti, Tyraxor) Jebus Cross 126 - report, confirmation
16.06.2013 Chemist_HP (red, Fortress, Tazar) def Oldboy (blue, Caitlin, Crag Hack) JC, 115 - report, confirmation
19.06.2013 R55Max (red, fortress, Tazar) lose Mizrael (blue, Dungeon, Shakti) Jebus Cross, 127 - report, confirmation
30.06.2013 Javdet (red Conflux, Monere, Broch) def KobRa_RR (blue, Rampart, Mephala) Jebus, 137 - report, confirmation
24.06.2013 twaryna (blue, Dungeon, Shakti, Shakti) def Yostairs (red, Rampart, Kyrre, Kyrre) Jebus Cross 122 - report, confirmation

1/8:

28.06.2013 Chemist_HP (Red, Rampart, Kyrre) def darkello (Blue, Fortress, Tazar) Jebus Cross, 132 - report, confirmation
29.06.2013 twaryna (blue, Fortress, Tazar, Tazar) def Scorpiona (red, Rampart, Mephala, Mephala) Jebus Cross 125 - report, confirmation
06.07.2013 Javdet (blue Necro, Gosha) def ProtosArchon (red Barb, Crag) JC 216 - report, confirmation
07.07.2013 Javdet (blue Dungeon, Shakti) def BlooDy)DriVeR (red Barb, Crag) Jebus 114 - report, confirmation
10.07.2013 Chemist_HP (blue, Fortress, Tazar) def Heroin_HP (red, Dungeon, Shakti, Gunnar) Jebus 135 - report, confirmation
17.07.2013 Maretti (red, Rampart, Kyrre) def Mizrael (blue, Conflux, random, Lacus) Jebus 127 - report, confirmation
22.07.2013 twaryna (blue, Citadel, Crag, Crag) def Dirty_Player (red, Inferno, Nymus, Nymus) Jebus 135 - report, confirmation

1/4:

15.07.2013 Chemist_HP (red, Rampart, Kyrre, Jeddite) def Javdet (blue, Dungeon, Shakti, Crag) Jebus 126 - report, confirmation
19.07.2013 Chemist_HP (blue, Castle, Valeska) def zloi_romantik (red, Fortress, Tazar) Jebus 133 - report, confirmation
05.08.2013 Maretti (red, Conflux, Lacus, Gunnar) def twaryna (blue, Fortress, Tazar) Jebus 125 - report, confirmation
22.08.2013 theShevanesian (blue, Fortress, Tazar) def Maretti (red, Conflux, Brissa, Yog) Jebus Cross 135 - report, confirmation
========================= counted up to this point in the summer season

1/2:

04.09.2013 Chemist_HP (red, Conflux, random, Pyre) def theShevanesian (blue, Fortress, Tazar) Jebus Cross, 142 - report, confirmation
11.09.2013 =Stinger= (blue, Necropolis, Galhtran) def Chemist_HP (red, Conflux, Jellar, Monere) JC, 124 - report, confirmation
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Джебик :smile03: :smile14:

Scorpiona
469326983


469326983
In reply to R55Max
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kalababa
It would be great to have a link that, when clicked, opens this conference in Skype.
I didn't quite understand. So, I click on the link on the forum, and the conference appears in Skype?
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Why not? ;)
296524052
296524052
Весна 2012.
In reply to злой_романтик
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zloy_romantik
Why not? ;)
296524052
Are you signing up or answering my question with a question? :D
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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649566490
Yay!
In reply to R55Max
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R55Max
Are you signing up or answering my question with a question? :D
Well, what do you think, what is the purpose of providing an ICQ number? For self-promotion?:D I'm signing up:)
296524052
Весна 2012.
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Slayzer
Maretti
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