Played absolutely divinely...) I could open my own school of crypt-clearing.
111 - no level 2, a hero with 12 Gnolls and a Ballista in the tavern, few troops. Final army: 36 Gnolls, 20 Imps, a few Gogs and Lizardmen. I scout into a crypt with a scout, max difficulty, attack with clumsy hands, 4 zombies left. Decided not to take the res, 3 clues visible near the castle, plus Tazar is a beauty. We'll pull it off)
112 - running around looking for wood, which is nowhere to be found, building a chain through crypts. Upgrade Lizardmen, clear the crypt, +1 speed.
113 - upgrade Wivs, Tazar with Ballista, 2 Wivs, and a Firefly fights 45 Harpies for passage (the Harpies blocked the Ballista and spent about 30 rounds thinking it wouldn't shoot them) and delivers troops to the scout. Take a crypt (5 rags), go avenge the next crypt. Almost succeeded, buy back the scout at home. 9 Vampires and zombies left there.
114-117 - fight with 1 Hydra, Tazar picks up Pathfinding, captures res-gold, a prison for 30 Gold Golems (seems too few, just barely not enough to sacrifice on Golems), then runs around God knows where and does God knows what. Meanwhile, the scouts found 3 Gnoll Nicas and a Firefly Nica on resp. On day 117, I build something vaguely resembling a chain, Hydras at home in the castle.
121-123 - buy units, upgrade Hydras, scouts take 5 hives (4 mini, 1 maxi), Griffin Conservatory (3), +6 Attack, +3+3 Spell Power/Knowledge, Tazar buys a spell book and runs to the GO. 124 - Tazar at the GO, but the boots were spotted. Really wanted an upgrade, and it's not right to run around the sands barefoot, and it's not the first time Tazar has wasted time on nonsense.
125 - upgrade Wivs and Fireflies, deliver the army, attack the GO (horses, and few at that, 60). The Monks carried it, despite Tazar being almost zero. -One Wiv and Wasps with Lizardmen. Reveal 3 Dragon Utopias, capture Shackles, clues.
126-127 - stats are already decent, almost 30 Wivs piled in from the clues, Tazar leveled Earth, Tactics, and Log. Nothing good appeared for magic, plan was to take Wivs for an upgrade, bring them back, and take the 3 Dragon Utopias on days 131-132, but word of the surrender comes, the GO didn't give in (20+ Ghost Dragons).
Thank you for the game.