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Jebus Cross - 3

#380
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26.05.2013 Oldboy (blue, Castle, Caitlin, Inteus) def Tag (red, Rampart, Kyrre, Kyrre) Jebus 133

From the start, I was set on playing at a decent pace. And despite a somewhat awkward respawn, I managed to do so.
The awkwardness of the respawn was that the road to the GO was long and winding (going right from the town), while all the main goodies — of which there were only 1 portal, 1 external dwelling of horses, 1 Griffin Conservatory, and also a dubious university (but in a pinch I decided to grab that too) — were located on the opposite side of the respawn in the wasteland (roughly 40% of the respawn was just an open field blocked off by a mountain ridge to the left of the town). The university turned out to be very useful — I bought Earth Magic.

Besides the university, two circumstances helped me keep up with the pace.
Near the GO, there turned out to be a village after all, so I didn't have to run along the winding path; Gurney was simply hired from the tavern. And Gurney leveled up like a god. He reached 122, thanks to good skills. It was tough only on the first GO (Champions) without oil, with 6 angels, 50 marksmen, and trash. Earth Magic was leveled up right away, and it became easier.
On day 117, I also freed a well-leveled Inteus from prison. At first, he was catching up in levels, but by the final fight both papas were equally strong, and it was Inteus who took down Kyrre.

The opponent had a fairly good respawn, but he failed to capitalize on it. He lost the pace by a large margin.