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Jebus Cross - 3

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#203
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KobRa (blue, Fortress, Tazar, Tazar) def Redwhite (red, Dungeon, Shakti, Shakti) on JC at 143

We didn't start playing right away, we struggled for a long time with unplayable generations....
Finally started, next to the castle there's an external dwelling of vives, but behind a pack of creatures, I split up along two roads downwards and upwards, zero lizards, zero gold. Over the next two turns upwards I find 2 trees (all trees in this game were minimal, one worth 6 vives), downwards I hit a dead end. By the end of the week I capture the dungeon, take another external dwelling of vives with Ciele, and break through 30 dendroids with a hero for a shield +6 and a dwarf dwelling of 20. Thanks to this, I place 1-6 in the castle. Prospects aren't great. The tempo is especially pleasing. I scouted 3 Griffin Conservatories (all in the ridges). Tazar level 3 with logistics, slow, and 40 mana (doubled). This is where the first week's feats ended.
On 121, I took one tree with the chain, another with Tazar, a Pandora's Box for 10K exp behind a horde of ghost dragons. Tazar level 9, 2 17 3 2 with wisdom and earth, in the army a whole 16 vives and 60 gnolls! On 122, I take a tier-3 Griffin Conservatory, level up earth magic there, and run to the second tier-2 Griffin Conservatory. The third Conservatory is also tier-2, but I don't have time to take it, it's time to run to the Dragon Utopia. On 123, with the main hero I approach the paired Dragon Utopia and get disappointed - 50 dread knights aren't scary, but a horde of efreet sultans could be very painful... Ciele checks the Dragon Utopia - 1-2. On 124, I realize the opponent has broken through his Dragon Utopia (his stats 18 8 8 4), I myself don't risk hitting the efreets with 5 angels and 17 vives, and with my main hero I just run back to the Dragon Utopia - that's how I ran back and forth for 2 turns)) the heroes waste time in the meantime. On 125, I break through the minimal Dragon Utopia - they give a solid reward - +4 all, and 2 cloaks: for speed and +2+2. The main hero breaks back into the dungeon, learns bolt (at 300!) and doubles mana, now I'm ready to hit the sultans! The heroes in the meantime try to capture at least something along super-long and medium roads. On 126, I break through again, now into the main, from there to the Dragon Utopia it's one turn closer) I prepare to enter the center on 131, I didn't go for the second Dragon Utopia, otherwise I could completely forget about the center... It's obvious the opponent is struggling too, but by the third week he'll definitely break everything!
On 131, I charge right into the Dragon Utopia, the road downwards is already cleared, so I run upwards to the Master Genies, behind them they give the entire 4th level :smile23: I camp near the Dragon Utopia - Tazar 8 17 10 9 (120) gave air and resistance, in the army 6 angels (I miscounted one and lost it on the efreets), 24 vives, and 14 gorgons with 49 lizards. On 132, I enter the Dragon Utopia - yes, it's the maximum version!!! and they give again a fairy-tale reward - +5 all, КЗ, +4+4 armor and a level 5 hat!!! Then we ran around for 2 weeks, or rather I jumped, flew, and portal-ed, while the opponent only ran :D, and formally we fought.

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Thanks for the game!