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Jebus Cross - 3

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#351
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05/17/2013 Redsnow (Blue, Rampart, Kyrre, Kyrre) def d-neez (Red, Castle, Caitlin, Tazar), JC, 133

We used up all the restarts pretty quickly, and then things started happening. Right from the start, there were two blockades on both paths, luckily one of them was Droid Sentinels... 4 heroes, no money at all... but I see 2 clues, one of which is behind Ogres. There's an external dwelling with Dragons behind Golden Pegasi, but I didn't dare attack it.
112 - I broke through the guards to get to the clue, but they had 100 Sprites, so I decided to wait.
On turn 113, I take a Crypt and find another clue, planning to take it "no matter what!!!" :D
114 - I barely made it out of the clue; it turned out to be premaxed, and right away I got another + experience stone. On turn 115, I take it and gain +4 wisdom. GO along the road – Wizards, off-road – choose: Hydras, Rusty Dragons or Cavaliers.
With 12 Wyverns, I start clearing the respawn point, taking a Dwarven Mine, scouting, and searching for villages.
116-117 - I almost did as planned, but it didn't work out. I could have taken 2 more clues and cleared the Dragon external dwelling, but I didn't have enough moves, so Kyrre was put in a Stable, and I completely ignored the Dragons :smile21:
121-122 - I finish collecting the remaining clues, and on 123, I attack the GO - Hydras.
Kyrre has only basic Water magic and no combat skills at all.
He was defeated by Thunderbirds, which is very frustrating because I lost 12 Wyverns for a Pandorica with 20k experience... even though he was losing 6 per auto-battle...:smile29:
123-131 - I collect Hive locations... the number of Wyverns is constantly around 50+, I take a Dragon Utopia (helmet +10 knowledge, sphere of water, gloves, money).
132 - I replenish mana and prepare to break through Master Genies for a helmet of level 5 and a clue.
On turn 133, an opponent scout appears and can't kill my hero; on his turn, I kill him and then find Tazar, who was preparing to take the Dragon Utopia. In terms of combat parameters, we are equal; in terms of army in the Thief Guild lair, the opponent is stronger, but I have magic, although not many spell points, so I attack :smile13:
Tazar's army (9 14 4 9/140): 77 Marksmen, 5 Angels, 16 Champions, 33 Wyverns, single units.
Kyrre's army (8 14 11 13/48): 39 Grand Griffins, 6 Unicorns, 63 Wyverns, 3 Demons, single units.
Tazar casts mass spells: Slow, Shield, Skin; Kyrre casts Implosion and then Ice Bolt for 465 + Blessing.
I win.

GG WP
Thank you for the game and your time.