We used up all the restarts pretty quickly, and then things started happening. Right from the start, there were two blockades on both paths, luckily one of them was Droid Sentinels... 4 heroes, no money at all... but I see 2 clues, one of which is behind Ogres. There's an external dwelling with Dragons behind Golden Pegasi, but I didn't dare attack it.
112 - I broke through the guards to get to the clue, but they had 100 Sprites, so I decided to wait.
On turn 113, I take a Crypt and find another clue, planning to take it "no matter what!!!" :D
114 - I barely made it out of the clue; it turned out to be premaxed, and right away I got another + experience stone. On turn 115, I take it and gain +4 wisdom. GO along the road – Wizards, off-road – choose: Hydras, Rusty Dragons or Cavaliers.
With 12 Wyverns, I start clearing the respawn point, taking a Dwarven Mine, scouting, and searching for villages.
116-117 - I almost did as planned, but it didn't work out. I could have taken 2 more clues and cleared the Dragon external dwelling, but I didn't have enough moves, so Kyrre was put in a Stable, and I completely ignored the Dragons :smile21:
121-122 - I finish collecting the remaining clues, and on 123, I attack the GO - Hydras.
Kyrre has only basic Water magic and no combat skills at all.
He was defeated by Thunderbirds, which is very frustrating because I lost 12 Wyverns for a Pandorica with 20k experience... even though he was losing 6 per auto-battle...:smile29:
123-131 - I collect Hive locations... the number of Wyverns is constantly around 50+, I take a Dragon Utopia (helmet +10 knowledge, sphere of water, gloves, money).
132 - I replenish mana and prepare to break through Master Genies for a helmet of level 5 and a clue.
On turn 133, an opponent scout appears and can't kill my hero; on his turn, I kill him and then find Tazar, who was preparing to take the Dragon Utopia. In terms of combat parameters, we are equal; in terms of army in the Thief Guild lair, the opponent is stronger, but I have magic, although not many spell points, so I attack :smile13:
Tazar's army (9 14 4 9/140): 77 Marksmen, 5 Angels, 16 Champions, 33 Wyverns, single units.
Kyrre's army (8 14 11 13/48): 39 Grand Griffins, 6 Unicorns, 63 Wyverns, 3 Demons, single units.
Tazar casts mass spells: Slow, Shield, Skin; Kyrre casts Implosion and then Ice Bolt for 465 + Blessing.
I win.
GG WP
Thank you for the game and your time.