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13.04.2013 Ayauhteotl (Red, Swamp, Tazar) def Lem (Blue, Dungeon, Shakti) 131 Jebus Cross
Played absolutely divinely...) I could open my own school of taking crypts.
111 - no 2 levels, a hero with 12 Gnolls and a Ballista in the tavern, few troops. The army ends up as 36 Gnolls, 20 Imps, a few Gogs and Lizardmen. I scout into a crypt, maximum, an attack of clumsy hands, 4 Zombies left there. Decided not to take the respawn, 3 Dragon Fly Hives visible not far from the castle, and Tazar is a beauty. We'll pull it off)
112 - running around looking for wood, which is nowhere to be found, building a chain through the crypts. Adding Lizardmen, finishing off the crypt, +1 speed.
113 - adding Wyverns, Tazar with a Ballista, 2 Wyverns and a Dragon Fly hits 45 Harpies for a passage (the Harpies blocked the Ballista and thought for about 30 rounds that it wasn't shooting at them) and transports troops to the scout. Taking the crypt (5 rags), heading to take revenge on the next crypt. Almost made it, buying back the scout at home. 9 Vampires and Zombies left there.
114-117 - fighting with 1 Hydra, Tazar grabs Pathfinding, reclaims resources-gold, a prison with 30 Golems for gold (somewhat few of them, just not enough to sacrifice on the Golems), after which he runs around in completely unknown places, and does completely unknown things. The scouts, meanwhile, found as many as 3 external Gnoll dwellings and an external Dragon Fly dwelling at the respawn. On 117 I build something vaguely resembling a chain, Hydras at home in the castle.
121-123 - buying up, upgrading Hydras, scouts take 5 beehives (4 mini 1 maxi), a Griffin Conservatory (3), +6 Attack, +3+3 Spell Power/Knowledge, Tazar buys a spell book and runs to the ГО. 124 - Tazar at the ГО, but the Boots were spotted. Really wanted a new item, and it's not proper to run barefoot on the sands anyway, and it's not Tazar's first time messing around.
125 - upgrading Wyverns and Dragon Flies, transporting the army, I hit the ГО (Centaurs, and few, 60). The Monarchs pulled it off, despite Tazar being nearly zero. -Wyvern and Wasps with Lizardmen. I reveal 3 Dragon Utopias, reclaim the Shackles, the Dragon Fly Hives.
126-127 - stats are already decent, almost 30 more Wyverns packed in from the Dragon Fly Hives, Tazar leveled up Earth, Tactics, and Logistics. Nothing good showed up for magic, the plan was to take the Wyverns for an upgrade, bring them back and take the 3 Dragon Utopias on 131-132, but news of surrender arrives, the ГО didn't give in (20+ Ghost Dragons).
Thank you for the game.
I confirm.
The setup seemed okay, there were Pandora's Boxes (two with 80 Troglodytes each, one with magic that wasn't given, one with 10k experience, two more I didn't take: didn't have time for them). On the first turn I took a Helm for +5 Knowledge (which was only needed once) and a Refugee Camp with 3 Birds. There were two funny external Medusa dwellings (standing close together) and an external Minotaur dwelling nearby. On this same side, there was a block to the castle. At the same time, I noticed an external Dragon dwelling and a bunch of crypts on the other side (and gold was desperately short). On the second week, I took a level 3 Griffin Conservatory and leveled up Air Magic on it, cast View, saw that the opponent was already in the treasure zone, got upset and ran to try and break the ГО (Ghost Dragons), hoping for a tasty prize right after the ГО, but getting close, I saw a block of Manticores guarding the Book of Water, but didn't have to fight them—I couldn't handle the ГО, life is tough without Oil, even with Mass Haste.
After the game, I drew two conclusions: 1) no need to waste Troglodytes LIKE THAT, and 2) better scout the respawn. A Griffin Conservatory and 4 Dragon Fly Hives were hidden, and right next to each other.
Thanks for the game