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Then everything will have to be done through scripts:(
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I just need a task that, when triggered by touching a specific castle, executes and spawns another task. Ideally, but if that's difficult to implement, then just place a hero near the castle and create a task that triggers when the hero touches it.
Added 2 minutes later
And the task should be "OBDJECTIVE_KIND_HERO_MUST_SURVIVE" (the hero must survive).
Thank you, I hope I'll figure it out.
Hello everyone, I have a couple of questions:
1) How do I change a hero's specialization?
2) How do I remove the player turn panel?
3) There's a quest to defeat demons. This quest is executed through a script. The essence of the quest is to defeat two groups of demons, i.e., one demon will be located in one place, and another demon in another place. After the demons are defeated, the task will be updated: you need to return for a reward. How can I create such a quest?
I searched the manual for how Trigger(COMBAT_RESULTS_TRIGGER) works, but I couldn't find anything about this function.
What exactly should be in the ID where the function CombatResult is located?