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I really liked the map; it looks great. We haven't had a proper labyrinth in a long time, not just one with a single dead end. Regarding the design, my only suggestion is to make the lighting a bit brighter. Everything is visible (which is strange, because in the editor, everything is black, but in the game, it's bright), but some parts of the objects are completely blacked out in the shadows, and it doesn't look quite right.
I really liked the implementation of the idea – a spaceship in the center that you need to escape on, but I would like it to be possible to escape... leaving the opponents behind without completely defeating them. Something like an alternative option. Because when you defeat everyone, it's not very interesting to continue and run to the ship.
The starting battles are challenging, which is a plus (at least for a noob like me), but everything depends heavily on who spawns. Peasants or fairies, etc. In my opinion, the Logisticians perform best here (Argath, it's a bit difficult at first, but the centaur stack does its job), as well as Mages. Magic is very important at the start, allowing you to quickly level up and run as fast as possible to one of the opponents, to whom there is a passage, and kill him. Nurah didn't give the computer a chance, even on the hero level. I didn't get to play against real players.
Another plus is the balance; each player has all the buildings and creatures distributed very evenly, which I discovered after a game.
I didn't notice any script-related bugs.
I recommend this Multiplayer for playing.