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Posts from Experiment

2.5 (2 ratings)
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5 years ago
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Name: Experiment
Map name: Exit.h5m
Map type: Multiplayer
Two-level map: no
Size: Large (176x176)
Map version: 0.96
Author: KioM

Game version: 3.1

Description: A mysterious creature kidnaps four of Ashan's best heroes and sends them to a training ground in a closed system. The heroes' task is to defeat their opponents and find a way out.

From the author: Implemented a Battle Royale mode, albeit with some workarounds. This version is without additional cosmetic elements and focuses on the gameplay.

Version 1: everyone for themselves
Version 2: 2 vs. 2 in an alliance
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5 years ago
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I really liked the map; it looks great. We haven't had a proper labyrinth in a long time, not just one with a single dead end. Regarding the design, my only suggestion is to make the lighting a bit brighter. Everything is visible (which is strange, because in the editor, everything is black, but in the game, it's bright), but some parts of the objects are completely blacked out in the shadows, and it doesn't look quite right.

I really liked the implementation of the idea – a spaceship in the center that you need to escape on, but I would like it to be possible to escape... leaving the opponents behind without completely defeating them. Something like an alternative option. Because when you defeat everyone, it's not very interesting to continue and run to the ship.

The starting battles are challenging, which is a plus (at least for a noob like me), but everything depends heavily on who spawns. Peasants or fairies, etc. In my opinion, the Logisticians perform best here (Argath, it's a bit difficult at first, but the centaur stack does its job), as well as Mages. Magic is very important at the start, allowing you to quickly level up and run as fast as possible to one of the opponents, to whom there is a passage, and kill him. Nurah didn't give the computer a chance, even on the hero level. I didn't get to play against real players.

Another plus is the balance; each player has all the buildings and creatures distributed very evenly, which I discovered after a game.

I didn't notice any script-related bugs.

I recommend this Multiplayer for playing.

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5 years ago
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Thank you for your feedback! The lighting plays a key role in the map's mechanics, and if I made it too bright (additionally), there would be a chance that my makeshift solutions for closing off the area wouldn't work as intended.

P.S.I would be glad if someone could play this map with a real opponent (since I don't have that opportunity right now, and the computer behaves rather foolishly here due to the lack of castles and dwellings). I will think about alternative ways to win.
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5 years ago
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So, as I understand it, there's some deviation from your original idea... The first screenshot shows how it looks in the editor, and the second shows how it looks in the game. Of the mods, only Stalker is worth mentioning, but it doesn't affect the AmbientLight being used... Or maybe that's how it was intended to be).
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5 years ago
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That’s how it was intended. All the lighting is controlled by scripts.
In reply to KioM
5 years ago
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I didn't like the map. I didn't like the idea itself – wandering through a labyrinth, constantly feeling the encroaching darkness. This kind of gameplay is very far from the concept of "strategy." I played as a "hero," managed to defeat two opponents, got bored, and quit.
In reply to 13га
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5 years ago
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13ga
I didn't like the map. I didn't like the idea itself – wandering through a labyrinth, constantly pressured by the encroaching darkness. This kind of gameplay is very far from the concept of "strategy." I played as a "hero," managed to defeat two opponents, got bored, and quit.

Thank you for your feedback. It's not meant to appeal to everyone, that's why it's an experiment.
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5 years ago
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Added a 2x2 version in the alliance. The first post has been updated.
4 years ago
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I would really enjoy this map, but the condition of "eliminating opponents" in single-player mode prevents me from completing the game. Although, I see that some people were lucky. I chased one, it got stuck in a corner, the darkness shifted, and game over; it's impossible to attack it. They don't seem to follow the recommendation to stay in the middle. I hoped I could finish it anyway, but no... Too bad.
In reply to Player100
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3 years ago
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Player100
I would really like the map, but the condition of "eliminating opponents" in the single-player version prevents me from completing the game. Although, I see that some people were lucky. I chased one, he got stuck in a corner, the darkness shifted, and game over; it's impossible to attack him. They don't seem to listen to the recommendations to stay in the middle. I hoped I could finish it anyway, but no... Too bad.
The same thing happened to me; the enemy got lost somewhere in the darkness, and the game cannot be completed with a victory.
3 years ago
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It's a cool mission. I really liked the concept of darkness, but for some reason, the AI can still run into it, and once it does, I can run in too.

The only thing I would definitely do is remove all the friendly dragons from the map. I would replace them with unicorns or wooden creatures. By the end of the game, a yellow Anwen with hundreds of tier 1-4 creatures each came running to me, and it became impossible to win, but after raising 2 packs of dragons, the danger became very low, and the overall difficulty in destroying other AI disappeared. If it's a game with friends, then it's a top-notch game, but the AI is too dumb, but that's already a problem with the game itself.

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