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Yes, everything is done as described, thank you for the answers. In multiplayer, delays were necessary, and they had to be placed after the required script functions. Unlike single-player, the delay had to be increased by another 1, and the order of resetting triggers and calling functions had to be changed. This allowed the cross-trigger functions to work in multiplayer (in single-player, everything worked well, albeit with some errors). Testing will show how stable this is. Play through the campaign? ))