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Posts from Eternal Conflict

5.0 (1 rating)
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14 years ago
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Name: Eternal Confrontation
Map name: EternalConf.h5m
Map type: Multiplayer
Two-tier map: Yes
Number of players: 2
Game version: 3.1
Size: 136x136 Medium
Map version: 3.1
Author: KioM

Description: An endless confrontation between good and evil, not pausing for a single minute.
But 200 years ago, the opposing sides concluded a truce, establishing well-guarded borders and promising not to violate the sovereignty of the opposite side.
However, somewhere at the crossroads of the two lands, a relic is hidden which, if it falls into the hands of one of the sides, will ignite a new war.

Map features: A new building that allows you to recruit neutral creatures (Manticoras) into your army. The map is designed in such a way that by leaving a sufficiently strong army in the garrison, you can control a large territory (half of the map) without fearing that a player or AI will periodically seize your mines or resources, allowing you to develop peacefully up to a certain point (until you are able to crush your opponent).

Remake: The design has been slightly refined + added the ability to choose the starting town (the map is still for 2 players, and each has one castle; now you can simply start the game as your favorite race, rather than only the two previously offered).

Update 6.03.2012 v.3.1

Fixed a technical error in the scripts
Rebalancing of creatures and mines in the Dungeon (due to the introduction of starting in the underground world)
Minor map fixes (removing holes in textures)
Slight redesign of the Dungeon

Download Eternal Confrontation version 3.1
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14 years ago
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I recommend attaching map files to your forum post, along with a thumbnail of the screenshot. Otherwise, when the file storage period expires, no one will be able to download your map.
14 years ago
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Hello, I completed the map on Veteran difficulty without any major problems; the map is very good, but there are a couple of details: first, and most disappointingly, the Dragon Utopia didn't work for me (I don't think the problem is with my computer), so I arrived, thinking I would easily defeat everyone, but then... nothing happened. Second, near the Prophet's hut, right before the teleport, I encountered an army of ghosts, 20 of them! Was this intentional? Because I lost almost half my army fighting them... and this was after I was already well-developed and powerful, so it wasn't a problem for me anymore. Furthermore, near the Manticore's nest, there's a group of creatures (initially a small group, but later a legion) – Death Messengers and others. The question is, what are they guarding? There are only a couple of resources behind them. And it's impossible to defeat that army in the second month, or even earlier. Also, as a personal suggestion, instead of simple creatures in the garrisons, put in enhanced ones (so they would be more challenging). Then maybe I'll try it on a hero later. And also, make sure that the creatures guarding the mines are positioned so that the mine cannot be captured without defeating the creatures. That is, there's a creature, I go around it, capture the mine, and move on (there's only one such mine on the map, as far as I remember, with crystals). That's all. I enjoyed playing on this map. Make more maps; you should be able to create very good ones. Sorry for the long text
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14 years ago
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Thank you for the feedback; more criticism would be appreciated :) This is my first map, and I knew there would be flaws (most of them have been fixed in the latest version). As for the number of creatures, thank you – I didn't take that into account and will add a restriction on their reproduction during the game :D Regarding the protection of resources near the tomb: there aren't just a few resources there; there are enough to make one trip and not need anything else for the rest of the game :) In the near future, I will recheck minor details based on your feedback and release an update.

Added 6 hours 1 minute ago
Update 10.02.2012 v.2.6

Fixed a hidden bug related to a million experience points.

Download Eternal Confrontation v.2.6
14 years ago
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It's too simple without any creativity. Think about it – people have been playing for years, and you're offering a map generated by a program. We're waiting for new ideas...
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14 years ago
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But this isn't a generator map. GSC doesn't create those.
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14 years ago
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Hmm, INTACTO probably meant "random map generator"? You don't even need to download the map here (it's enough to look at the minimap) to understand that it was created manually.
In reply to INTACTO
14 years ago
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INTACTO
Too simple, lacking originality. People have been playing for years, and you're offering a map generated by a program. We're waiting for new ideas...
Firstly, the map was created manually; secondly, the author tried to create missions, which a generator definitely cannot do. I'll try playing it with a hero and will report back on whether any bugs remain, etc.
14 years ago
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Why take everything so literally? It's very simple, and it's not about the strength of the neutrals or anyone else. It just lacks inventiveness and originality. I just want to encourage the person to create something truly outstanding. Otherwise, my wife completed it on auto-battle while watching some TV series. Don't give up, or we really won't have enough maps.
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14 years ago
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The map is good, but there's one thing that doesn't quite make sense:
Demons and Humans. Peace and sovereignty... Perhaps it would have been better to allow players to freely choose sides?
14 years ago
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as an example -JonnyP- is a great addition.
14 years ago
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well, I don't know, if it's easy, then just enable the hero)) I think it might be a bit more challenging there) but I agree in general) the author has potential) and I'd also like a larger map (a subtle hint) so author, go ahead and get to work.
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14 years ago
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INTACTO, besides the simple (in meaning) quest to destroy the dragon utopia and the manticore outpost, there is nothing new here. If you want something new, try playing my second map (here on the forum); it has features that haven't been seen anywhere else (at least, I haven't found anything similar). P.S. I want to explain my motivation for making this map the way it is: multiplayer. I wanted something challenging (puzzles, tasks, progression), but that's more suited for single-player. For multiplayer, I primarily tried to create a balanced map. Of course, playing against AI in multiplayer isn't interesting, but try playing on this map (for example) against another player, fighting for the utopia, for capturing the manticore outpost (so that these very powerful creatures don't fall into the opponent's hands as an advantage), and just for controlling valuable territory. Multiplayer is multiplayer; it shouldn't have complex chains of tasks and progressive ideas.
14 years ago
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I agree with the map author that originality is needed for single-player, not for multiplayer. (perhaps that's why it's more interesting to create single-player maps :). Although, in my opinion, nothing better than GSC has been invented for multiplayer yet... I haven't played the map yet, but I will. By the way, dwellings for manticores, mummies, etc., are generated in Heroes of Might and Magic almost on all maps).
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14 years ago
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Update 6.03.2012 v.3.1

Fixed a technical error in the scripts.
Rebalanced creatures and mines in the Dungeon (due to the introduction of a starting location in the Underworld).
Minor map fixes (eliminated holes in textures).
Slight redesign of the Dungeon.

Download Eternal Confrontation version 3.1

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