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Probably the most convenient event is the battle result trigger:
```
Trigger(COMBAT_RESULTS_TRIGGER, 'CombatResult');
function CombatResult(id)
if the quest is active and both demons do not exist, update the quest
end
```
Also, don't forget about non-standard options, for example, when issuing a quest, check if the player has already killed them.
Thank you :) And if it's not too much trouble, what exactly should be in the id where function CombatResult is located? I searched in the manual, but I didn't find anything about how Trigger(COMBAT_RESULTS_TRIGGER) works (maybe I didn't search well). Are there any other manuals? Half of the functions I found on this site are not in the documents in the game folder.
Added 1 minute ago
Thank you ;)