Beginning of the story
Epilogue (or not?)
A heroine from Ertheia, who dedicated her life to all sorts of knightly pursuits, from battles in tournaments to destroying monster-magical mutants in a local post-apocalyptic setting created by a powerful wizard.
She died fighting the sorcerer of the Dark Lands.
Other images: fighting club, photoshoot, blacksmithing , military nurse, 12, blue mood, in the Dark Lands | Characteristics Strength 20 Endurance 18 Perception 15 Agility 15 Luck 15 Spirit 15 Intelligence 15 Speed 20 Faith 0 Beauty 12 Charisma 20 Origin Bonus Nosenrot: Extra turn. Skill: "Assault" - instantly reduces the distance to the enemy and attacks. Experience +2 to beauty, the rest into two-handed sword (universal style) ![]() Blacksmith Strength +5, endurance +3. ![]() Miss Cosmos (formerly: Grevan) The player can continue the game with one of their characters from the following worlds: Ertheia (Novaru) The character's faith is converted into charisma, beauty, or intelligence, as chosen by the player. The character cannot choose a new belief under any circumstances. Two-Handed Weapon Rage [2000] The character survives a fatal attack with 1 hit point and deals a guaranteed counterattack to the attacker. Might [1200] +5 to attack for each point of endurance, +5 to health for each point of strength. Military Training (Ertheia) +5 SP +5 to health for each point of endurance. +5 to speed Knight (Ertheia) No penalty for heavy armor Each cell traversed in one direction increases the damage dealt for the next attack by 20%. Two-Handed Weapon (Ertheia) +0.5% to hit for 1 point of strength +0.5% to damage for 1 point of strength Fate of Erefir Linel Darvening Path 1: Dark Lands +50% to hp +2000 exp +5 to all characteristics except charisma, beauty, and faith |
| Slots Weapon 1: New Life (two-handed sword). Damage: 90% +200 defense at the start of the battle. Restores 25% health per turn. Weapon 2: Bonecrusher (axe). Damage: 100%. Ignores enemy defense. Head: - Body: Erefir Linel Darvening's Armor. +65% defense +50% elemental protection (except for cosmos and void) Requires armor skill. Rune of invulnerability. The chosen weapon, armor, or any other item cannot be destroyed. Shoulders: dark land cloak Arms: plate gauntlets Feet: good (plate?) boots for fast movement (or at the GM's discretion) Accessory 1: hair ribbon Accessory 1: Candle (talisman) A memory of a good fox, left to wait for its mistress in that world, made of the animal's fiery hair. Other 1: flawless amethyst Other 2: flawless topaz Other 3: flawless emerald Bag with other equipment: treasures (found in the Dark Lands), battle dress of the guardian of Helm, various items (spare clothes, flint, rope, torch, writing tools, etc.) | |
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