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☀️ Arselia and Akonia

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Erefir Linel Darvening

Beginning of the story
Epilogue (or not?)

A heroine from Ertheia, who dedicated her life to all sorts of knightly pursuits, from battles in tournaments to destroying monster-magical mutants in a local post-apocalyptic setting created by a powerful wizard.
She died fighting the sorcerer of the Dark Lands.

Other images: fighting club, photoshoot, blacksmithing
, military nurse, 12, blue mood, in the Dark Lands
Characteristics
Strength 20
Endurance 18
Perception 15
Agility 15
Luck 15
Spirit 15
Intelligence 15
Speed 20
Faith 0
Beauty 12
Charisma 20

Origin Bonus
Nosenrot: Extra turn. Skill: "Assault" - instantly reduces the distance to the enemy and attacks.

Experience
+2 to beauty, the rest into two-handed sword (universal style)


Blacksmith
Strength +5, endurance +3.


Miss Cosmos (formerly: Grevan)
The player can continue the game with one of their characters from the following worlds: Ertheia (Novaru)
The character's faith is converted into charisma, beauty, or intelligence, as chosen by the player.
The character cannot choose a new belief under any circumstances.


Two-Handed Weapon
Rage [2000]
The character survives a fatal attack with 1 hit point and deals a guaranteed counterattack to the attacker.

Might [1200]
+5 to attack for each point of endurance, +5 to health for each point of strength.


Military Training (Ertheia)
+5 SP
+5 to health for each point of endurance.
+5 to speed


Knight (Ertheia)
No penalty for heavy armor
Each cell traversed in one direction increases the damage dealt for the next attack by 20%.


Two-Handed Weapon (Ertheia)
+0.5% to hit for 1 point of strength
+0.5% to damage for 1 point of strength

Fate of Erefir Linel Darvening
Path 1: Dark Lands
+50% to hp
+2000 exp
+5 to all characteristics except charisma, beauty, and faith
Slots

Weapon 1: New Life (two-handed sword).
Damage: 90%
+200 defense at the start of the battle.
Restores 25% health per turn.
Weapon 2: Bonecrusher (axe).
Damage: 100%. Ignores enemy defense.
Head: -
Body: Erefir Linel Darvening's Armor.
+65% defense
+50% elemental protection (except for cosmos and void)
Requires armor skill.
Rune of invulnerability. The chosen weapon, armor, or any other item cannot be destroyed.
Shoulders: dark land cloak
Arms: plate gauntlets
Feet: good (plate?) boots for fast movement (or at the GM's discretion)
Accessory 1: hair ribbon
Accessory 1: Candle (talisman)
A memory of a good fox, left to wait for its mistress in that world, made of the animal's fiery hair.
Other 1: flawless amethyst
Other 2: flawless topaz
Other 3: flawless emerald
Bag with other equipment: treasures (found in the Dark Lands), battle dress of the guardian of Helm, various items (spare clothes, flint, rope, torch, writing tools, etc.)
 Chastehttps://ck2.paradoxwikis.com/images/8/86/Inspiring_leader.png
personality type
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