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Posts from Trading empire

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Map Name: Trading Empire {TradingEmpire.h5m}
Map Version: 1.1
Game Version: 3.1
Map Type: Multiplayer
Map Difficulty: Hard
Size: Medium (136x136)
Dungeon: No
Total Players: 4 (5th player is part of the storyline and not available to players)
Author: KioM

Description: The Dungé River is full of gold deposits, which once attracted princes from four different nations.
After the gold rush subsided, they founded cities here and established trade. Much time has passed since then, and the cities have grown into the wealthiest capitals,
and the territory through which the Dungé River flows has been named the new trading empire.

Map Features: This map is unique in that most resources cannot be mined in the usual way. Each race has its own resource, available in mines. But there are also trading posts on the borders
of the empires. There, you can make very profitable deals (the higher the trading skill, the better the offer), allowing you to exchange your resource for all the others.
The main task for all four players will be to accumulate a certain amount of resources, so to speak, for a stable economy... There are also treasure vaults on the map,
in which sets of artifacts are hidden (in the utopias, artifacts from the dragon set, in the treasure vaults divided by race, sets belonging to these races,
for example: for elves, this is the unicorn set).
Attachments 2
2 files attached • Total size: 788.4 KB
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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The idea is interesting – however, we need to see how it’s implemented. ;)

Added 1 hour 56 minutes ago
It would be good to display a message at the beginning of the game about the access level to Utopia, and it’s also unclear how the trading skill works – what does it depend on?

Also, I found a bug – after a deal in the Factory, fewer resources started coming in than before the deal. :)
In reply to antonag07
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antonag07
It would be good to display a message at the beginning of the game about the access level to Utopia, and it's also unclear how the trading skill works – what does it depend on?

Also, I found a bug – after a deal in the Factory, fewer resources started coming in than before the deal. :)

We can add a message, thank you. :)

What other bug? There are no bugs there; I thoroughly tested the system. The trading skill increases after each successfully completed deal. The higher the skill, the less of your native resource is taken, and the more of the other resources you receive.

Added 1 minute ago
P.S. If the deal failed (for example, you made a deal and spent the required amount of resources the next day), the trading skill decreases instead.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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what other bug? there are no bugs there.

Well, you're being yourself again - according to you, there were also no Necromancer stops before the Dwarf Castle (map "Last Stand") because it couldn't have happened in principle :)

The resource bug manifests itself as follows: the resource income (wood) before concluding an agreement at the Factory is +2 per day; after the agreement, it's +1 per day (crystals are correctly deducted by -10 units). We reload, refuse the agreement, and what do I see? The wood income has become +3 per day! Well, that's not bad either :smile23:
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There might have been some kind of mystical pause, I just didn't notice it, so I didn't solve the problem. I try to do everything correctly, and it's just a standard human reaction to the fact that a problem arises out of nowhere :smile36:


Added 10 minutes later

If, for some reason, a deal is unavailable, it is automatically canceled, and the trading skill is reduced by -1. In this case, we can explain the fact that you initially had +2 units per day (skill 1); perhaps the deal was interrupted before it was completed (in which case, the skill was reduced to 0, and the profit from the subsequent deal was +1 / -10, respectively). But what happened after the restart is not yet clear to me... I need to reproduce the problem and try to figure it out.

P.S. I ask you not to be offended by my communication style; I didn't mean anything bad by these words... Since there is a problem, let's figure it out so that the map is bug-free and can be played normally :smile20:
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to antonag07
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antonag07

By the way, I also caught a bug – after the deal at the resource factory, it started producing less than before the deal. :)

The bug has been fixed in version 1.1, thank you.

--------
Update from 08.04.2012, version 1.1

Fixed incorrect AI/Human identification, which caused a bug with resources.
Added correct check for completing the first quest.

Download Trading Empire, version 1.1
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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The Trading Empire map (version 1.1) is excellent! There were no crashes. I completed it playing as the Hero. The map is interesting due to its idea of making profitable deals at trading posts. If the author plans to continue working on it, I would like to request that the protection of powerful artifacts be strengthened with more powerful neutral creatures. I would like to see a scripted storyline for this map. I hope there will be a continuation of the story in the form of a scenario.
In reply to atlant108
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atlant108
The map "Trading Empire" (version 1.1) is excellent! No crashes occurred. I completed it with a Hero. The map is interesting due to its idea of making profitable deals at trading posts. If the author plans to continue working on it, I would ask them to strengthen the protection of powerful artifacts with more powerful neutral creatures. I would like to see a scripted storyline with this map. I hope there will be a continuation of the storyline in the form of a scenario.
There is already a scenario with this mechanic, but it didn't appeal to the masses. I made it for myself, and I enjoyed it. I especially liked the visual aspect, and I want to make a video about it again, improving the trading principles. However, this feature will work exceptionally well in multiplayer, but few people play multiplayer.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация

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