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Posts from Return home!

4.0 (2 ratings)
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8 years ago
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Name: Return Home!
Map name: BackToHome.h5m
Map type: Single Mission
Two-level map: yes
Size: Large (176x176)
Map version: 1.6
Author: KioM

Game version: 3.1

Description: King Flanigan and his army are returning to Elgael. He fought against demons and achieved a great victory. But demons still remain in the kingdom; they have captured three key castles, including the capital - Alstor.

Additional:
The map has limited resources, but a trading post has been added, which, with proper use, can lead to a significant increase in resources. Also, at the initial stage, mage towers of levels 4 and 5 are not available, as well as hiring angels with upgrades. Everything else is in the map itself...
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5 files attached • Total size: 1.9 MB
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8 years ago
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Thank you very much for the new scenario – we will play it!
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8 years ago
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I can't seem to figure out how to get to the "Sleek Aski" location; I assume that's where the demon haven is. And why can't I capture the two outposts? Is that intentional?
In reply to masgak
8 years ago
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Thank you for the new map! The following difficulties were noticed during gameplay: 1. It's unclear why the Dragon Utopia is there; it can't be captured, even though the cursor turns red when hovering over it. 2. When completing the "tavern" quest – bringing the "fire trap" scroll – the quest completion isn't marked, the scroll remains with me, and no dialogue occurs. 3. Frida, who arrived with reinforcements, can't disembark from the ship, and it's impossible to collect her troops.
Also, I'd like to note that there's no "siege" event during the playthrough. The enemies hang around the Utopia area, where I defeated them.
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8 years ago
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I didn't receive any quests at the tavern.
8 years ago
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I'm starting a new game on Hero difficulty. Let's see how it goes.
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8 years ago
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I think only a few will be able to complete the Hero challenge.
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8 years ago
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Update from 09/16/2017, version 1.0.1

- Fixed the Knight guard
- Fixed the Dragon Utopia
- Changed the conditions for hero behavior during a siege (to be more aggressive)
- Attempted to fix the Victoria ship. (not tested)
- Fixed the tavern quest for the trap scroll (not tested)

P.S. Thank you for the very quick feedback and testing!

Added 3 minutes later
atlant108
I think few will be able to complete it on Hero difficulty.

I tried to calculate the difficulty balance; it will be not very easy, but not very difficult either.
8 years ago
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Well, Semen Semenych!!!!!! I've been struggling with this for half a day)) And here's the question. If you need to find a Monk in the north, why is it so easy to explore the south? And also, when heading north at the beginning of the map, in all seven attempts, 31 Succubi always join. I understand, they're sluts, and all that)) But still. They need to be put in the battle lineup.
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8 years ago
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in my game, they were aggressive) here are the traitors
the north is a quest zone, the south has all sorts of goodies.
In reply to KioM
8 years ago
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There seems to be an overabundance of red castles, especially when they include creature growth. In reality, you need to fight without magic, meaning you should have 1.5 times more of your own units.
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8 years ago
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Update from 09/21/2017, version 1.1

- Fixed the monk garrison
- Added the destruction of the Sylvan and Stonewood cities when they are recaptured
- Minor rebalancing of creatures
- Now, when receiving a new skill in the Factory, you receive a bonus for all types of resources, not just one as before (this will speed up quest completion)

Added 2 minutes later
krusso
There seems to be an overabundance with the red castle, especially if it includes creature growth. In reality, you need to fight without magic, i.e., you should have one and a half times more of your own troops.

on hero difficulty, the number of creatures in the red castle is comparable to the hero's full army + reinforcements (it is also desirable to complete the quest in the Factory, which will open the possibility of hiring angels... spoiler).
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8 years ago
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Update from 09/21/2017, version 1.2

- Final fixes for all outposts, utopia, and the treasure chamber
- Balancing of demon heroes and their armies (including mercenaries, slight nerf)
- Slightly edited the landscape (there were some texture issues)
- The Victoria ship no longer arrives on the shore; it appears on the water (bug fixed, preventing players from disembarking)
- Minor adjustments to mages (mages' towers of levels 4 and 5)
- Creatures not belonging to the light factions should no longer join.
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8 years ago
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Did you like the concept of trading through a trading post? Should we consider implementing similar systems in the future?
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8 years ago
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@KioM, hello! Please add screenshots to the first post of the thread.

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