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Posts from Dominion

5.0 (1 rating)
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9 years ago
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Name: Dominance
Map name: Dominance.h5m
Map type: Multiplayer
Two-level map: yes
Size: Large (176x176)
Map version: 1.7
Author: KioM

Game version: 3.1

Description: A coveted piece of land in the very center of Ashan, abundant with rare resources and artifacts, a place at the intersection of eight worlds, has become the object of interest for several bloodthirsty kings. All because of a relic hidden here, rumored to grant its owner incredible power and strength. Who will find it first and remain to rule this world? And who will vanish...

From the author: A large multiplayer map for 8 players with many scripts and several new buildings. The greatest attention was paid to the landscape. I wish you a pleasant time playing this map

Version 1.6: (without garrisons on "hero" difficulty)
Version 1.7: garrisons on all difficulties are filled with neutrals, taverns have been added to cities at the start
Version 1.7: a standard map with all the features, but with city conversion and outposts to your race's cities disabled
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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9 years ago
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In general, all maps by this author are quite original. They are complex, dynamic, feature active AI, and are very interesting.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
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9 years ago
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Anton Turov
In general, all maps by this author are quite original. They are complex, dynamic, with active AI, and very interesting.

This is already too much. These are just ordinary maps.
P.S. Has anyone played them yet? Are there any bugs or flaws? Because during testing, I only played as Humans; I didn't have time to test everything for the other factions, as it takes a lot of time to test all races.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
9 years ago
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I played through the game on veteran difficulty as Humans. The idea of converting castles and dwellings increases interest and forces you to change your tactics during the game. However, there is a significant imbalance. For example, it's difficult to reach the Dark Elves, while the central castle is accessible to everyone. Perhaps this could be compensated for by strengthening the outposts?
In reply to ass1952
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9 years ago
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ass1952
I played through the game on Veteran difficulty as Humans. The idea of converting castles and dwellings increases interest and forces you to change your tactics.
However, there is a significant imbalance. For example, it's difficult to reach the Dark Elves, while the central castle is accessible to everyone. Perhaps this could be compensated for by strengthening the outposts?
Thank you for the feedback. The idea was to create fortified garrisons (charging the player a fee for maintaining an army in the garrison and subsequently accumulating it). But is this necessary in multiplayer? Regarding the terrain, different races have different conditions; it's easier for some, harder for others, but the Night Elves are in a similar position. They may not be in the center, but they are the first target for the Demon, and he develops so well for the AI.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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9 years ago
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A truly interesting map, but I think it would be beneficial to implement enhanced border zone protection – giving opponents more time to develop their economies.
9 years ago
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I played as a human hero and completed the map in about 2.5 months. At first, it seemed interesting (due to the money shortage and the constantly moving opponents), but after 3-4 weeks, it all boiled down to chasing and killing, so overall, the map turned out to be rather simple. In my opinion, the garrisons need to be strengthened, and at least one more should be moved to the dungeon (which is only one-third full), and they should also consider converting castles (I think this simplifies the game). But overall, thank you to the author for their work.
In reply to Antik
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9 years ago
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Antik
I played as a Human hero and completed the game in about 2.5 months. At first, it seemed interesting (the shortage of money and the constantly moving opponents), but after 3-4 weeks, everything boiled down to chasing and killing; overall, the map turned out to be unoriginal. In my opinion, you need to strengthen the garrisons, move at least one more into the Dungeon (which is only one-third full), and think about converting castles (in my opinion, this simplifies the game). But still, thank you to the author for their work.

Thank you. Regarding the Dungeons – they are 100% populated (maybe you just didn't discover the entire map? There are hidden dungeons there). From a logical point of view, moving another race besides Dark Elves underground is incorrect.)

Added after 48 seconds
Update from 07.08.2017, version 1.1

- Added additional tasks for each player
- Increased the number of resources on the map for all races (including Dungeons)
- Added neutral guards in border garrisons
- Now the AI behaves more aggressively towards the player(s) (attacks the starting Castle more often)
- Increased starting conditions for the AI on the map (depending on the difficulty)

Download the Господство map, version 1.1
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
9 years ago
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I've slowly started playing through the map with the Barbarians. I found the Tear almost immediately in the first few turns (I only had to look at one monument) – and with it, a huge bonus to damage and gold, almost from the very beginning of the game. I'll write more about the other aspects and the map in general later.
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9 years ago
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Here, the question is more for the map author: maybe it was intended this way from the beginning? Although, usually, the Tear of Ashi cannot be found quickly.
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9 years ago
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The Tear of Ash appears in one of 16 random locations on the map; it was just luck that it appeared nearby.

Added after 16 hours and 3 minutes

Update from 08.08.2017, version 1.2

- Resource balancing (some chests now give more experience)
- Balancing of neutral creatures both in garrisons (buffed) and others
- The Tear of Ash will now only appear in Dungeons (the number of spawn locations has been doubled)
- Reduced creature growth rate in treasuries and utopias (it grew exponentially every week, now it's every month)

Download the Lords Domination map, version 1.2
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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9 years ago
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I really want to play, but I don't have time, but I'm following the topic - two updates have already been released, maybe I should wait a little longer :D
P.S.: Someone wrote about Dungeon and its advantage (strategic position) - if that's the case, then it should definitely be balanced - you can adjust the geographical location of the Dungeon by using portals. I'll still sit down and play in the evening (I haven't played in a long time - I'm just planning to).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
9 years ago
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Updated

Added 2 minutes ago
The new version is definitely more interesting. But 1.5 million experience points in one of the chests – isn’t that too much? I played as a human hero, Vitya the machine gunner, and after such a

Added 2 minutes ago
find, I got a huge boost. As a result, I completed the game in just over two months. I think it would be good to further strengthen the garrisons and add a mentor. Thank you to the author.

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