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Posts from Current questions and answers regarding the map editor. Auto-translated

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#4535
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Okay, I'll install the Russian language pack, then I'll understand everything.
I wouldn't advise it. It's even less stable than the regular version.

Added 7 minutes later
Interested
I'm making a map for "Veteran" difficulty, but how do I configure it so that what I'm doing is appropriate for "Veteran"? Otherwise, even with the current settings, the armies are becoming unrealistically large.
You need to base the numbers on the "Warrior" difficulty. Only at this difficulty level does the starting number of creatures match what's set in the editor.
Regarding the settings:
DoesNotGrow - prevents growth
DoesNotDependOnDifficulty - the starting number does not depend on the difficulty.
Custom - an option to set your own number; if it's set to false, the numbers in Amount will be ignored.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#4536
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How do I adjust the hiring/display camera angle outside of combat for a creature? Currently, it's a yeti/black knight, which I'm using to create an alternate upgrade for a mummy. By default, the zoom level is too high, and the angle isn't right.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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#4538
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Hey guys, does anyone know how to create custom icons for heroes? I converted the file to .tga, but the editor says that the required size is (PAY ATTENTION!!!) - 128x128x32!!! Can someone explain to this newbie how a size of 128x128x32 is possible?! What are these three values?! Length, width, and depth, or something?! Are you saying it's 3D (lol)? Maybe I'm just not very bright?
Во имя Эльрата!
:smile16:
In reply to AstralLein
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#4539
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AstralLein
It's not possible through the editor.
But is there any way to change the existing camera settings at all?
If you search through the game files, the camera settings (though not for all creatures) are in a separate folder.
But I can't find where the creatures have direct links to the camera settings.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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#4540
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The catch is that you can't edit this through the editor. However, if we open one of the main files of a standard creature using Notepad, we'll see the numbers that determine this. These numbers are not visible in the editor's files, and they won't be present at all when creating a creature independently.

The exception is NCF files; they have a separate, convenient camera file for each new creature.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4541
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Could you please tell me what I am doing wrong? Zephyr dies, but the quest doesn't fail, and the game continues.
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#4542
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I recommend replacing the script with a quest of the type "hero death" (there is such a quest). We create it, find a place to enter the parameters, and enter the script name.

Is this for RTF?

Added 2 minutes later
If necessary, I will provide detailed instructions with names and where to put what, but you already have the quest; just change its type and specify the hero!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#4543
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I recommend using a quest instead of a script, like the "hero death" quest (there is one). Create it, find a place to input parameters, and enter the script name.
Thank you, it helped. I was struggling with it.
Is this for RTF?
No, it's just a map for testing scripts.
Anyway, can someone tell me what's wrong here:
Please tell me what I'm doing wrong.
Zephyr dies, but the quest doesn't fail, and the game continues.
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#4544
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Please tell me what I am doing wrong.
Zehir dies, but the quest doesn't fail, and the game continues.
Your check is only performed once – at the beginning of the game.
To have the check run throughout the game, you need to place the condition in a loop.
function CheckAlive()
while IsHeroAlive('Zehir') do
sleep(5)
end
SetObjectiveState('kill', OBJECTIVE_FAILED)
Loose()
end

startThread(CheckAlive)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#4546
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RedHeavenHero
Your check is only performed once - at the beginning of the game.
To have the check run throughout the game, you need to place the condition in a loop.
Ah, that's what it is. Thank you!

Added after 11 hours and 45 minutes
A new question has appeared:
I set the path for the computer:
MoveHeroRealTime( "Hero1", 82, 216);
But in the game, the console says that it cannot find a path to that cell. How can I show it the path? If needed, 82, 216 is the cell at the entrance to the city.
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#4548
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Markel, 32 – it’s all about pixels. Dear forum moderators, I have a couple of ideas for the modding FAQ (about creating pits and depressions (large depressions) and about blurred textures).
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#4550
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has anyone encountered this error?:
Start player does not exist on map /.../map.xdb#xpointer(/AdvMapDesc)

the hero is on the map, all settings are correct, only the AI has castles.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация