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Posts from The veil is lifted.

4.4 (5 ratings)
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12 years ago
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Name: "The Veil is Lifted"
Map name: "Dispel"
Map type: scenario
Size: 136x136 (medium)
Dungeon: yes
Number of players: 3 (free-for-all)
Main heroes: Frida, Duncan.
Map version: 1.0
Required: game version 3.1
Author: RedHeavenHero
Description: The victorious war against False Isabella is in full swing. The rebels are pushing back the Legion of the Blood Steel, driving them closer and closer to the Claw. But Biara has a trump card up her sleeve that she is in no hurry to reveal: demons disguised as peasants are eagerly awaiting her command to shed their false masks of good-natured farmers and begin to plunder and kill, rather than dig beets and water rye.
Unrest has begun in the Legion. Here and there, loyal subjects of False Isabella are switching sides. And some tried to convey to their unreasonable fellow citizens who Saint Isabella really is, but Biara severely punished such attempts. However, one adept avoided this fate…

INSTALLATION
Download the map archive (the link can be found under the screenshots), unzip it, and find the Dispel.h5m file in it, which you copy to the Maps folder in the directory where the game is located.

REMOVAL
Delete the Dispel.h5m file from the Maps folder.

Reference information
Minimum mine guard (one of the options or several, maintaining the proportion):
74 peasants, 42 militiamen, 22 archers, 16 crossbowmen, 15 swordsmen, 11 halberdiers, 6 griffins, 5 royal griffins, 3 monks, 3 inquisitors, 2 knights, 2 paladins, 1 angel, 1 archangel.

Versions
v0.9.1 (v1.0) (18.09.2013)
some errors in the texts have been fixed
some errors in the scripts have been fixed
Fernando has been replaced (Laslo instead of Orlando)
Lorenzo now has an animation in the video
a bug with freezing has been fixed

Acknowledgements:
asseco, Heroist for testing the first version of the map.
asseco, GodRick, Heroist, Juss456, NİKOLAY for testing the second version of the map.

The map does not contain any mods.

Have a nice game! :)
Attachments 5
5 files attached • Total size: 1.9 MB
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12 years ago
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Started playing as a Warrior. On the second day, a corner of the map lit up, and there appeared to be an orange demon; after that, the game froze on a block game (I assume). The console shows "quantity can't be negative." I pressed unblockgame() – is it worth continuing?

Added 3 minutes later
Fourth day of the game. Script error related to "Orlando is not exist."

Added 26 minutes later
Another one: script warning! value was nil when getting global with name 'pp'.
12 years ago
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Mine froze too.
In reply to Heroist
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12 years ago
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Heroist
Started with a Barbarian. On the second day of the game, a corner of the map lit up, and there appeared, it seems, an orange demon; after that, the game froze on a block game (I assume). In the console, it says "quantity cant be negative." I pressed unblockgame() – is it worth continuing?

Added 3 minutes later
Fourth day of the game. Script error related to "Orlando is not exist"

Added 26 minutes later
another one: script warning! value was nil when getting global with name 'pp'
Wow! So many things have surfaced! I'll fix them now.
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12 years ago
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Two more:

1) During the Zephyr cutscene (the first one), Lorenzo doesn't have half of his animations, and he just freezes.
2) After completing the "hellish" teleport, where there is only one hero, the next region's trigger freezes with the error "hero Orlando is not on the map".

Added 15 minutes ago
Yeah, well, I think I finished it.

Duncan ran around the map, collecting resources; Frida fought. I leveled up Frida in defense, machines, and something else good. She fought quite well.
I got tired of capturing mines. In the end, I ignored them, sometimes killing the guards if a hero happened to be nearby.
Weak towns, strong neutrals. Perhaps due to the numerous script glitches, but the enemy's towns were extremely weak. The heroes also had practically no army.
Of the interesting battles, it's worth writing separately about the battle with the mage and about Lorenzo, the monastery guard. I struggled with the latter because I was sure that the summoned units would disappear, and I kept attacking the remnants of the regular army until his units ate me up and succubi shot me.
I killed the mage on the tenth try. He needs to be nerfed. Only Frida's special ability helped - divine retribution left him without archers. Otherwise, I wouldn't have made it - you can't buy archers in the towns yet...
The map is a bit confusing - I was sure I wouldn't find the Monastery, and I even got scared.
Why spend so much effort on Warriors who cut down trees in the South? Even the Mage's Eye is located there. I didn't find anything interesting.
I couldn't complete the last battle - the Orange Castle was at zero. Lorenzo with a good army was also somewhere nearby, but I didn't kill him.

Overall, it's a very beautiful and well-designed map, with interesting scripted functions that I haven't discovered yet, a good plot, and the old-good Heroes of Haven.

Thank you very much for the enjoyable evening! I hope to play it again on Veteran in the future.

Sincerely,
Best wishes,
Good luck with fixing the bugs! Thank you for the remaining days until the Monk's execution in the ~~~ panel!
Thank you again.
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12 years ago
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I think I'll wait for the updated version so that nothing ruins my playthrough.
In reply to MasteR
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12 years ago
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Juss456
I think I'll wait for the corrected version so that nothing spoils the walkthrough.
That's right, the version is still raw.
I made the map about a year and a half ago. Then I gave up on it, so I forgot what function it did and what errors it caused. I'm preparing a corrected version.

Added 13 minutes ago
Heroist
Two more:

1) During the Zephyr cutscene (the first one), Lorenzo doesn't have half of his animations, and he just freezes.
2) After completing the "hellish" teleport, where there is only one hero, the next region's trigger freezes with the error "hero Orlando is not on the map".

Added 15 minutes ago
Okay, well, I think I finished it.

Duncan ran around the map, collecting resources; Frida fought. I leveled up Frida in defense, machines, and something else good. She fought quite well.
I got tired of capturing mines. In the end, I gave up on them, sometimes killing the guards if a hero was nearby.
Weak towns, strong neutrals. Perhaps due to the numerous script failures, but the enemy's towns were extremely weak. The heroes also had practically no army.
Among the interesting battles, it is worth writing separately about the battle with the mage and about Lorenzo, the monastery guard. I struggled with the latter, as I was sure that the summoned units would disappear, and I kicked the remnants of the regular army until his units ate me and succubi shot me.
I killed the mage on the tenth try. He needs to be nerfed. Only Frida's special ability helped - divine retribution left him without archers. Otherwise, I wouldn't have made it - you can't buy archers in the towns yet...
The map is a bit confusing - I was sure I wouldn't find the Monastery, and I even got scared.
Why spend so much effort on Warriors who cut down trees in the South? Even the Mage's Outpost is located there. I didn't find anything interesting.
I couldn't complete the last battle - the Orange Castle was at zero. Lorenzo with a good armada was also floating somewhere, but I didn't kill him.

In general, it's a very beautiful, well-made map, with interesting scripted functions that I don't have access to yet, a good plot, and old-school Heroes of Haven.

Thank you very much for the enjoyable evening! I will play it again on Veteran in the future, I hope.

Sincerely,
Best wishes,
Good luck with fixing the bugs! Thank you for the remaining days until the execution of the Monk in the ~~~ panel!
Thank you again.
Duncan the collector and Frida the warrior... Well, that's how it was intended.
It was mentioned in the message about capturing mines. It is enough to leave about 75 (about 45 militia) peasants there to protect against scripted captures.
And the zealot-woodcutter lures you onto a seemingly unguarded path, and then bam! And the path is blocked.
I need to make a task to kill Lorenzo - otherwise, the combat script will disappear.
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12 years ago
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Lorenzo dies there first, and then sails on a ship. I didn't feel like chasing after him ;)
In reply to RedHeavenHero
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12 years ago
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Thank you for your feedback! I will definitely take the shortcomings into account. Added after 15 hours and 59 minutes The corrected version of the map is ready (v0.9.1) I think I haven't forgotten anything. I thank Heroist and asseco for testing the first version of the map and pointing out the errors.
12 years ago
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Whew... Well, I finally found the monastery...
In reply to asseco
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12 years ago
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asseco
Ugh... Well, I finally found the monastery...
How is everything else? The landscape, the plot, the difficulty, the playability...
In reply to RedHeavenHero
12 years ago
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RedHeavenHero
How is everything else? The landscape, the plot, the difficulty, the playability...

Everything is good, the landscape is nice, and the plot is interesting. I played as a "Warrior," reached the Lord, but then I decided to explore the entire map, practically uncovering everything. But then that cursed Lorenzo (or whatever his name is) arrived with his summoning necromancers and ruined everything. Apparently, I shouldn't have waited for him; I should have taken out the Lord immediately.
The only thing is, you need to somehow protect the mage Phazis (or something like that) from being attacked before he receives the quest from the witch.
Maybe it would be worth giving a hint about finding the monastery and the subsequent search.

Added 1 minute ago
But overall, it's great that the scenario is about humans. I really enjoy playing as them.
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12 years ago
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Regarding the monastery – you could provide a hint, for example, by casually mentioning “to the east of the Sylvan (town)” in the video, or in the quest description.
In reply to Heroist
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12 years ago
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The task description contains the following sentence.
A priest living somewhere in the southeast of this region will help you uncover these two secrets.
Isn't that enough?
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12 years ago
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Oh, that’s cool. I didn’t notice.

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