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NCF – Extended list of Neutral creatures.

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#455
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I reworked the green creatures quite a while ago. Their new version in dark green was already present in the "Unicorn Empire" campaign, but it didn't exist as a separate mod. Also, some of the creatures have had their abilities and characteristics changed.

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Mod that allows you to recruit these creatures in the city

Page with the old version

Recruits
CREATURE_RECRUIT (600)

Recruits are recruited from peasants who voluntarily enlist for military service. They are trained much better than militia, and their chainmail is capable of protecting its wearer from enemy arrows.

Imperial Archers
CREATURE_BOWMAN (601)

The change of power in the Empire did not go unnoticed by the troops. Imperial archers are armed not with a simple bow, but with a longbow. This gives them the ability to fire arrows much more often than crossbowmen, whose ranged weapon requires some time to reload. And despite the slight loss in penetrating power at longer ranges, the bow has become the main weapon of imperial archers due to its cheapness and the ability to pierce the armor of an imprudently approaching enemy soldier.

Knechts
CREATURE_KNECHT (602)

Knechts are heavily armored units of the Unicorn Empire. Before their huge steel shields, enemies stand as if before a mountain, unable to do anything, and arrows shatter against the shield, scattering into splinters. Knechts are always ready to repel an attack, no matter from which side it comes.

Scout Griffins
CREATURE_SCOUT_GRIFFIN (603)

Scout griffins will be useful in battle for small raids. They are strong and fast enough, and they are also trained to stun opponents with blows from their powerful paws.

Priests
CREATURE_CHAPLAIN (604)

Priests are servants of Elrath, fiercely fighting against evil forces and supporting allies with blessings. They can unleash the wrath of the Dragon of Light on enemies, and in close combat they use clubs with iron spikes.

Cavalry
CREATURE_KNIGHT (605)

As true knights of the Empire, cavalrymen are always honest, noble, and devoted to their suzerain and faith. In addition, cavalrymen will be useful in battle. Riding mighty steeds, they do not waste time moving around, but look for vulnerable spots in the enemy's armor.

Angels of Elrath
CREATURE_ELRATH_ANGEL (606)

The angels closest to Elrath receive supernatural abilities. Thus, any spell of light magic from Elrath is cast on them with maximum power, and they are also endowed with the gift of resurrection. The Angels of Elrath help the troops of the Unicorn Empire fight against evil forces.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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