Auto-translated
Necromancer. Invasion.
Plot.
Markel, having gathered an army, launches a decisive offensive. Isabelle and her army of humans establish a city on the island and are also ready to attack. Markel needs three more artifacts.
Mission Goals.
-Markel and Isabelle must survive.:rolleyes:
-Obtain the Cloak of the Foul Shadow:p
-Obtain the Ring of Sinners:p
-Obtain the Staff of the Underworld:p
-Gather twenty bone dragons:smile01:
-Follow Cyrus into the reality of the Ring of Sinners:smile50:
Additional Objectives.
- Gather 1000 skeletons:smile24:
-Destroy the elven army:smile10:
-Curse the mages' cities:smile51:
-Give the artifact to Markel (in case someone else obtained it):smile22:
The mission is not difficult, rather unpleasant. Our castles will be captured constantly.
And what do we have.
We have two castles (Empire and Necropolis), both reasonably well-developed, and two heroes. My Isabelle is weak, but Markel is equal to Sandro (3 darkness, 3 summoning, 3 own knowledge + all necromancy + double magic + attack + mind control + 8-16-21-7 + Berserk).
Walkthrough (played on 1.6 on Veteran)
Stage 1. If using the hero, Markel immediately rushes at the ghosts, and from there to the rakshasas. If the difficulty is lower, Markel takes zombies and goes to hit the djinn, and only then rushes. (Do not take Heralds or Undead on 1.6, it's better to resurrect liches later).
Isabelle takes those who join her and brutally beats the rest, then builds a ship and sails to clear the small islands.:smile14:
Stage 2. Everyone is busy with their own tasks. Markel clears the starting island. All money goes toward developing Novostrozhinsk.:smile20:
Stage 3. Markel builds a ship and sails to the island with the lighthouse, then north to the first city. Isabelle returns to Novostrozhinsk, takes an army, and boards the ship. Skeletons may be brought to her; they won't get in the way. :smile42:
Stage 4. Markel gathers an army around the castle; it is desirable to capture the mine and station troops there. Put excess army there. A small army stays in the castle, use only vampires for battle. Curse the city after capturing it. Isabelle sails to the island where the mages are located (Isabelle should have about 20 peasants, 120 shooters, 120 swordsmen, 60 skeletons, a few monks and griffins). Isabelle beats the mages and recruits the archers. By the way, "join" is set for all undead on the map, so Isabelle takes the skeletons, hits the mine, and jumps into the portal.:smile26:
Stage 5. An elf appears. Markel boards a ship and sails to find Talanar. Isabelle captures the castle (Narhiz with an army may appear here, but Isabelle breaks through him easily in the open field). Markel sails to the elf and attacks.:smile13:
Battle with the Elf.
If you get Mind Control, the battle can be completed without losses. You can also try Blindness, but my elf removed it with Armageddon.
Round 1. Markel moves late. We take a volley from the shooters. Markel casts Berserk/Mind Control/Blindness on them. Talanar uses Evasion, unicorns wait, dancing nymphs run forward or also wait. Liches hit the shooters.
Round 2. Elves fight druids. Markel uses Mind Control/Spiritual Link (better)/Summon Phoenix. Ghosts/Phoenix remove the retaliation from the dancers. Everyone piles onto the dancers. Talanar casts Evasion.
Round 3. Someone hits the unicorns. The rest hit the dancers. Markel casts Blindness/Mind Control on the dancers.
Remaining rounds. Markel heals everyone, then finish off the last dancers!:smile34:
Stage 6. Markel returns, retakes the castle, and goes north to Castle Seyham (which means "This Rude Person")
Isabelle is brought reinforcements, then she goes to the demon lands and begins to clear them peacefully and painlessly.:smile23:
Stage 7. Markel takes the city and waits for a meeting with Maahir. This is an enemy holed up in the city behind garrisons (essentially the capital). He may jump into a portal and attack. By the described time, Maahir has 1000+ gremlins, 700-1000 gargoyles, about 600 golems, 200 mages, 100 djinn, 60 rakshasas, and about 25 titans. Markel can curse Seyham and retreat to Mythograd, upgrade everyone there and return, or take undead and attack as is. If Maahir stays put, just develop the cities.:cool:
Stage 8. Markel studies all darkness. Take the Blindness scroll. Learn Blindness, then you can attack the capital. If Maahir is in the capital, use Blindness on Titans + Mind Control on mages + Berserk on djinn/rakshasas. Visit all upgrades, grab bone dragons and stand right at the portal entrance, to the right. Victory.:smile49:
Added after 6 hours 20 minutes
Write your own nuances for the walkthrough
Mission Map
Plot.
Markel, having gathered an army, launches a decisive offensive. Isabelle and her army of humans establish a city on the island and are also ready to attack. Markel needs three more artifacts.
Mission Goals.
-Markel and Isabelle must survive.:rolleyes:
-Obtain the Cloak of the Foul Shadow:p
-Obtain the Ring of Sinners:p
-Obtain the Staff of the Underworld:p
-Gather twenty bone dragons:smile01:
-Follow Cyrus into the reality of the Ring of Sinners:smile50:
Additional Objectives.
- Gather 1000 skeletons:smile24:
-Destroy the elven army:smile10:
-Curse the mages' cities:smile51:
-Give the artifact to Markel (in case someone else obtained it):smile22:
The mission is not difficult, rather unpleasant. Our castles will be captured constantly.
And what do we have.
We have two castles (Empire and Necropolis), both reasonably well-developed, and two heroes. My Isabelle is weak, but Markel is equal to Sandro (3 darkness, 3 summoning, 3 own knowledge + all necromancy + double magic + attack + mind control + 8-16-21-7 + Berserk).
Walkthrough (played on 1.6 on Veteran)
Stage 1. If using the hero, Markel immediately rushes at the ghosts, and from there to the rakshasas. If the difficulty is lower, Markel takes zombies and goes to hit the djinn, and only then rushes. (Do not take Heralds or Undead on 1.6, it's better to resurrect liches later).
Isabelle takes those who join her and brutally beats the rest, then builds a ship and sails to clear the small islands.:smile14:
Stage 2. Everyone is busy with their own tasks. Markel clears the starting island. All money goes toward developing Novostrozhinsk.:smile20:
Stage 3. Markel builds a ship and sails to the island with the lighthouse, then north to the first city. Isabelle returns to Novostrozhinsk, takes an army, and boards the ship. Skeletons may be brought to her; they won't get in the way. :smile42:
Stage 4. Markel gathers an army around the castle; it is desirable to capture the mine and station troops there. Put excess army there. A small army stays in the castle, use only vampires for battle. Curse the city after capturing it. Isabelle sails to the island where the mages are located (Isabelle should have about 20 peasants, 120 shooters, 120 swordsmen, 60 skeletons, a few monks and griffins). Isabelle beats the mages and recruits the archers. By the way, "join" is set for all undead on the map, so Isabelle takes the skeletons, hits the mine, and jumps into the portal.:smile26:
Stage 5. An elf appears. Markel boards a ship and sails to find Talanar. Isabelle captures the castle (Narhiz with an army may appear here, but Isabelle breaks through him easily in the open field). Markel sails to the elf and attacks.:smile13:
Battle with the Elf.
If you get Mind Control, the battle can be completed without losses. You can also try Blindness, but my elf removed it with Armageddon.
Round 1. Markel moves late. We take a volley from the shooters. Markel casts Berserk/Mind Control/Blindness on them. Talanar uses Evasion, unicorns wait, dancing nymphs run forward or also wait. Liches hit the shooters.
Round 2. Elves fight druids. Markel uses Mind Control/Spiritual Link (better)/Summon Phoenix. Ghosts/Phoenix remove the retaliation from the dancers. Everyone piles onto the dancers. Talanar casts Evasion.
Round 3. Someone hits the unicorns. The rest hit the dancers. Markel casts Blindness/Mind Control on the dancers.
Remaining rounds. Markel heals everyone, then finish off the last dancers!:smile34:
Stage 6. Markel returns, retakes the castle, and goes north to Castle Seyham (which means "This Rude Person")
Isabelle is brought reinforcements, then she goes to the demon lands and begins to clear them peacefully and painlessly.:smile23:
Stage 7. Markel takes the city and waits for a meeting with Maahir. This is an enemy holed up in the city behind garrisons (essentially the capital). He may jump into a portal and attack. By the described time, Maahir has 1000+ gremlins, 700-1000 gargoyles, about 600 golems, 200 mages, 100 djinn, 60 rakshasas, and about 25 titans. Markel can curse Seyham and retreat to Mythograd, upgrade everyone there and return, or take undead and attack as is. If Maahir stays put, just develop the cities.:cool:
Stage 8. Markel studies all darkness. Take the Blindness scroll. Learn Blindness, then you can attack the capital. If Maahir is in the capital, use Blindness on Titans + Mind Control on mages + Berserk on djinn/rakshasas. Visit all upgrades, grab bone dragons and stand right at the portal entrance, to the right. Victory.:smile49:
Added after 6 hours 20 minutes
Write your own nuances for the walkthrough
Mission Map