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Posts from [Walkthrough] Necromancer – "Invasion" [Campaign 3 Mission 3]

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9 years ago
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Necromancer. Invasion.
Plot.
Markel, having gathered an army, launches a decisive offensive. Isabelle and her army of humans establish a city on the island and are also ready to attack. Markel needs three more artifacts.

Mission Goals.
-Markel and Isabelle must survive.:rolleyes:
-Obtain the Cloak of the Foul Shadow:p
-Obtain the Ring of Sinners:p
-Obtain the Staff of the Underworld:p
-Gather twenty bone dragons:smile01:
-Follow Cyrus into the reality of the Ring of Sinners:smile50:
Additional Objectives.
- Gather 1000 skeletons:smile24:
-Destroy the elven army:smile10:
-Curse the mages' cities:smile51:
-Give the artifact to Markel (in case someone else obtained it):smile22:
The mission is not difficult, rather unpleasant. Our castles will be captured constantly.

And what do we have.
We have two castles (Empire and Necropolis), both reasonably well-developed, and two heroes. My Isabelle is weak, but Markel is equal to Sandro (3 darkness, 3 summoning, 3 own knowledge + all necromancy + double magic + attack + mind control + 8-16-21-7 + Berserk).
Walkthrough (played on 1.6 on Veteran)

Stage 1. If using the hero, Markel immediately rushes at the ghosts, and from there to the rakshasas. If the difficulty is lower, Markel takes zombies and goes to hit the djinn, and only then rushes. (Do not take Heralds or Undead on 1.6, it's better to resurrect liches later).
Isabelle takes those who join her and brutally beats the rest, then builds a ship and sails to clear the small islands.:smile14:

Stage 2. Everyone is busy with their own tasks. Markel clears the starting island. All money goes toward developing Novostrozhinsk.:smile20:

Stage 3. Markel builds a ship and sails to the island with the lighthouse, then north to the first city. Isabelle returns to Novostrozhinsk, takes an army, and boards the ship. Skeletons may be brought to her; they won't get in the way. :smile42:

Stage 4. Markel gathers an army around the castle; it is desirable to capture the mine and station troops there. Put excess army there. A small army stays in the castle, use only vampires for battle. Curse the city after capturing it. Isabelle sails to the island where the mages are located (Isabelle should have about 20 peasants, 120 shooters, 120 swordsmen, 60 skeletons, a few monks and griffins). Isabelle beats the mages and recruits the archers. By the way, "join" is set for all undead on the map, so Isabelle takes the skeletons, hits the mine, and jumps into the portal.:smile26:

Stage 5. An elf appears. Markel boards a ship and sails to find Talanar. Isabelle captures the castle (Narhiz with an army may appear here, but Isabelle breaks through him easily in the open field). Markel sails to the elf and attacks.:smile13:

Battle with the Elf.
If you get Mind Control, the battle can be completed without losses. You can also try Blindness, but my elf removed it with Armageddon.
Round 1. Markel moves late. We take a volley from the shooters. Markel casts Berserk/Mind Control/Blindness on them. Talanar uses Evasion, unicorns wait, dancing nymphs run forward or also wait. Liches hit the shooters.
Round 2. Elves fight druids. Markel uses Mind Control/Spiritual Link (better)/Summon Phoenix. Ghosts/Phoenix remove the retaliation from the dancers. Everyone piles onto the dancers. Talanar casts Evasion.
Round 3. Someone hits the unicorns. The rest hit the dancers. Markel casts Blindness/Mind Control on the dancers.
Remaining rounds. Markel heals everyone, then finish off the last dancers!:smile34:

Stage 6. Markel returns, retakes the castle, and goes north to Castle Seyham (which means "This Rude Person")
Isabelle is brought reinforcements, then she goes to the demon lands and begins to clear them peacefully and painlessly.:smile23:

Stage 7. Markel takes the city and waits for a meeting with Maahir. This is an enemy holed up in the city behind garrisons (essentially the capital). He may jump into a portal and attack. By the described time, Maahir has 1000+ gremlins, 700-1000 gargoyles, about 600 golems, 200 mages, 100 djinn, 60 rakshasas, and about 25 titans. Markel can curse Seyham and retreat to Mythograd, upgrade everyone there and return, or take undead and attack as is. If Maahir stays put, just develop the cities.:cool:

Stage 8. Markel studies all darkness. Take the Blindness scroll. Learn Blindness, then you can attack the capital. If Maahir is in the capital, use Blindness on Titans + Mind Control on mages + Berserk on djinn/rakshasas. Visit all upgrades, grab bone dragons and stand right at the portal entrance, to the right. Victory.:smile49:

Added after 6 hours 20 minutes
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Mission Map
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9 years ago
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La la la. I'll add that it's better to recruit Necropolis units; otherwise, Marcellus won't develop leadership skills because he'll realize that the Necropolis faction lacks morale, and the Imperials won't play well under Marcellus's command.

Recruit the Necropolis army, gather all the undead, and all those who surrender to Marcellus. Don't recruit Isabel, or she'll become an enemy after the Necropolis campaign is over. First, use a critical hit to the heart to strike the right side of the mage front, and when we're ready to face the elf, attack from the left. I killed Maahir very quickly, almost immediately after taking the first town. And don't forget that dragons will only be available after completing the last quest from the "accumulate" storyline, excluding neutral creatures.

Oh yes, and of course, after the enemy disappears, try to find him, as Cyrus appears in the tavern with a basic army. It didn't work for me, though.
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9 years ago
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Generally, if you don't level up your heroes by fighting enemies, you can still get Isabel to level 12-15, but even then, she won't be a hindrance to Zehir/Faidaen. I intentionally level up by fighting enemies.
In general, I take dragons right away; you can accumulate enough resources from neutral creatures with or without them.
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9 years ago
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She was more of a hindrance. I had Isabel, and she was twice as skilled as any other.
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9 years ago
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I doubt she’s stronger than Fayedan.
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9 years ago
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It was, indeed. In terms of all skills and as a mage. I had Zephyr as my leader, and even he was weaker. I got carried away in the Necropolis campaign. I failed simply due to a fivefold numerical superiority of the enemy.
In reply to Заинтересованный
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9 years ago
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Interested
Generally, if you don't level up your heroes too much, you can complete the game with Isabel at level 12-15.
But how can Isabel be at a lower level for this mission?
In reply to Magistar
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9 years ago
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Magistar
How can Isabel even be a lower level for this mission?)[/QUOTE]
By the way, I don't know how she turned out to be so weak.

Added 2 minutes ago
AstralLeinShe was, she was. In all skills and as a mage. I had Zehir as my leader, and he was still weaker. I got carried away in the campaign, it was the Necropolis one. I failed simply because of a five-fold numerical superiority.
Did you level up Zehir with Darkness skills? Darkness is essential for Zehir.
By the way, Faydaen should have better stats.
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9 years ago
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Nope. Light and summoning. There's no darkness in the cities of mages, and I didn't bother. Isabel was a god of resurrection, so to speak. Railag and Markel were my dark heroes. Aglael is a chaos hero, Isabel and Godric are light heroes. Zehir is a summoning/light hero, Duncan and Frida are light heroes, Ilaya is a summoning/dark hero. Ornella is a powerful summoning hero, Arantir is a dark/chaos hero, Wulfsten is a summoning hero. Laslo is magic-less. I think that's it. Oh yeah. Faydaen. He was a summoning hero.

Added after 4 minutes
I rarely level up dark heroes.
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9 years ago
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Darkness is present in the cities of the Academy, provided there is a library, and it is also present in the second mission of the Necropolis.

Added after 47 seconds
I am playing as Faidaen, a Destroyer.
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9 years ago
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That's also a viable option, but summoning suits the Elves very well.

I didn't know about the library. I thought it was magic of the same schools.
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2 years ago
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One of the mage cities was captured by Isabel (where the Ring of Sinners was located). I gave the ring to Marcel – but there was no video about receiving this artifact. Even after restarting the game, the checkmark for the quest didn't appear. I cursed all the cities – still nothing. At the same time, when I took the Shroud of Shadows (or something like that), there was a cutscene when capturing the city, and another cutscene when I took the artifact guarded by dragons. But how can I get the checkmark for the Ring of Sinners so that the story progresses? Will I have to load an old save and capture all the cities only with Marcel? Or is there a way to bypass this bug?

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